Barotrauma
Vanilla Weapons Overhaul (Draconis)
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Güncelleme: 30 Mar 2023 @ 23:05

spelling errors prooofreador wantad

Güncelleme: 30 Mar 2023 @ 22:54

The Great Work continues

Coalition grenade launcher density fixed, removed the extra grenades for now as it seems to be difficult to code the sub containers to not fire from the storage slots

found a couple missing gun icons.

Made pistol magazine slightly smaller to better match the pistol sprite. Pistols now have 13 shots for occult reasons.

Many guns have special densities altered from the vanilla 30 representing lighter weight components used causing them to sink slower or faster in water. The grenade launcher is neutral while the mostly plastic SMG sinks slowly.

Very slight changes to weapon damage values. Things like the revolver seemed weak but did special effects like extremely high bleeding from the frangible rounds. I kept many of these values intact only altering a few such as the heavy pistol to make it slightly better two handed pistol kind of like a poor mans handcannon, a 10 shot ok gun damage and bleed with a tiny bit more stun and its already decent armor penetration.

Stablight range and width reduced slightly for balance

Güncelleme: 30 Mar 2023 @ 13:30

Weapon Skill required hints added to all guns, so you can at a glance tell if the weapon is right for your skill level.
Added Bullet and Flashlight slot indictator to guns.

Added Stab Light, A variant narrow beam high power flashlight built using Sodium that drains batteries slightly faster, very good at pointing out targets but its greedy narrow beam makes it unable to illuminate an area effectively. Eyeball safe so no laser eye injuries.

Battle Rifle made a small item and can be holdable in any slot. it was the same size as the other smallitem weapons such as the shotguns and SMG, I have reserved medium item for the much larger assault rifles, machineguns and grenade launchers.

Fixed harpoon impulse speed. Normal harpoon and coil are both base game values, the auto launcher is slightly slowerimpulse with higher fire rate befitting a treasure item

Anti Material rifle is single shot but its ammo stacks and is made in blocks of 5, (2 for physicorium) Base ammo is slightly more expensive to produce with copper and steel. Phys ammo just stacks up to 5 but is basically the same cost for 2 rounds and you can get the physicorium but not powder back.

Will get a more detailed breakdown later on.

Güncelleme: 30 Mar 2023 @ 8:58

Made all normal pistols one handed including revolver but not handcannon, cowboys rejoice!

Reverted ammo stacks to vanilla levels, harpoons do vanilla damage which is better now, The shotgun does less damage to hull as per VWO.

Big changes to launchers including Grenade and Harpoons.
Autolauncher holds two stacks of harpoons
Grenade launcher floats and has two extra slots that store single grenade but must be reploaded manually.
Aftermarket autolauncher holds 4 grenades of any one type and fires semi auto.

Güncelleme: 29 Mar 2023 @ 21:59

First big revision we added the Harpoon Coil rifle to the list and made every weapon mountable via tags. Then every flashlight was adjusted for maximum fit on the models. finally we removed tactical lights for now, they may come back as I reserved their code elsewhere.

Güncelleme: 29 Mar 2023 @ 16:06