Barotrauma
Vanilla Weapons Overhaul (Draconis)
กำลังแสดง 11-20 จาก 336 รายการ
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อัปเดต: 20 มี.ค. @ 10: 12am

Baroverhaul added a tacticalbackpack identifier so I changed the tacticalbackpack identifier in VWO as a hotfix

อัปเดต: 19 มี.ค. @ 10: 11pm

QOL pass on the machine guns, LMG was good in testing still, its supposed to be a little off as its a cheap stamp metal wal-mart gun like the defense carbine. GPMG was way off in both low and high skill and the recoil was reduced to better perform at both, it still fires fast and has a lot of kick, the Heavy MG has a good recoil control at high skill owing to its slower fire rate.

There is a new rare classic Seppo hat you can find/buy that has a scruffy little mask.

อัปเดต: 13 ก.พ. @ 1: 32pm

fixed descriptions and altered ion attack slightly

อัปเดต: 8 ก.พ. @ 12: 18pm

Sever chance way too high on laser bore.

Added a hollow stock slot to the grenade launcher for bandages/tourniquets to give it a proper 8 slot even index.

Complete rework of the pump action grenade launcher, has a faster fire rate and slight velocity increase, only carries 4 rounds in 2 stacks and has a buttstock compartment for items. No longer requires advanced parts kits to convert.

อัปเดต: 4 ก.พ. @ 7: 39pm

Plasma rifle had incorrect particle effect that was working due to being tested with EK turret rework, oops!

Plasma Pellet feedback has been they are both too easy to make and too resource intensive, so they cost 1 each iron, plastic and propellent mag/pot putting them cheap but overly so and on par with ballistic weapon reloads for the most part.

อัปเดต: 2 ก.พ. @ 6: 19am

laserriflemag laseriflemag problem fixed, laser rifle now is set for vwolaserriffleammo tag, laser bore only uses standard laserriflemag

(no alternate ammo for laser rifle... yet)

Both tested and laser bore also spits more orange/red sparks to be visually appealing, contact sparks are however yellow as usual.

อัปเดต: 1 ก.พ. @ 1: 21pm

laser rifle fix, baro broke last time

อัปเดต: 31 ม.ค. @ 7: 52pm

old bug was making it so laser rifle mags werent spawning on npc's whoops!

อัปเดต: 28 ม.ค. @ 6: 58pm

Laser Bore requires fulgurium like the laser rifle to craft.

Adjusted some of the sprite sizes on various pieces of gear, many items were too small like the heavy pistols or jovian enviromental armor.

BT and BTC patch soon.

อัปเดต: 27 ม.ค. @ 4: 22pm

Hemmed and also Hawwed about the secondary mechanic weapon and went with a EK laser drill copy cat in the Laser Bore, it uses the same ammo as the laser rifle but its a continuous high damage beam that is prone to overheating, the weapon constantly cools down and even faster while in water but if it overheats it becomes inoperable for 3.5 seconds. However it can do a lot of damage to structures and creatures in a somewhat short range but far longer than normal plasma cutters or welding tools. It also cuts minerals extremely quickly.