Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
Viser 41–50 av 336 bidrag
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Oppdatering: 1. nov. 2024 @ 11.29

Blockade Armor got matching helmets that obstructs the users face and vision.

Heavy combat helmet is now a full on divemask, it does not however use hull oxygen so it can be used to huff oxygenite.

Bandits and pirates have a somewhat protective balaclava that they occasionally wear. You can deconstruct them for 1 bandage.

Civilian hard hats can be spotted across outposts on those workers able to afford one.

Oppdatering: 31. okt. 2024 @ 9.43

Plasma and spasm projectiles have been freed from the shackles of gravity and now behave better when fired in atmosphere, plasma is also slower as it was having issues with connecting with targets. Damage should be reasonably high with rapid impacts causing combustion effect in atmosphere though it kills sealife very effectively. Spasm will be easier to hit headshots and no longer arc nearly as bad.

Added Modified Revolver the missing link between Revolvers and Customized Revolver Carbines, a slick 8 shot wheelgun with increased accuracy but the heavier 8 round chamber makes it a tad slower to fire, consider adding a stock.

Added Lever Action .38 Carbine a cheap mostly aluminum and plastic knock off of the more robust lever rifle that can hold 12 revolver rounds, but its accuracy and fire rate are poor without high weapon skill. A skilled user can fire extremely fast.

Oppdatering: 30. okt. 2024 @ 6.43

Heavy Pistol is now 12 rounds as it was underperforming for cost of magazines vs handcannon or other flash powder weapons.

tweaked marauder rifle physicorum round it was sometimes being destroyed before it got its second hit in.

some minor damage value tweaks, dialing in rare chance of burning from SSL explosive round when used out of water.

Oppdatering: 29. okt. 2024 @ 10.38

tweaked plasma gun slightly, should be more burning in general.

added low chance for SSL rifles aluminized explosive filler to cause a fire on impact.

updated sep blockade uniform to use a grittier camo/adhoc texture. Or did I do that last update/fix.

Oppdatering: 27. okt. 2024 @ 21.00

adjusted plasma rifle damage and projectile, its a sort of fast semi automatic assault rifle.

Changed sep blockade armor to use the more mishmash/camo texture to make it look more handmade/adhoc

some very minor clean up and adjustment to gun barrel offset and effects

Oppdatering: 26. okt. 2024 @ 15.10

hotfix for piratecommoner ID change to pirateclothes, piratenoviceclothes and pirateclotheshard

Oppdatering: 26. okt. 2024 @ 7.55

added missing bonus headshot damage to the depleted revolver round.

New weapon, the Europan Plasma gun, unlike the conventional old Earth plasma weapons that used Philips magnetic propelled torids but do not function underwater, development of alternate incendium materials has led to the ability to incandese a metallic foam pellt formed from iron and plastic into a roaring ball of star stuff which not only assists in propeling itself but cavitaes in water preventing it from detonating before it strikes a solid object.

24 shot quick semi auto, low recoil energy hybrid weapon that causes targets to combust into flames due to the high tempature plasma projectiles. High intitial cost and requires incendium, ammo is cheaply made of iron and plastic but requires a ti-alloy and fpga to make the special mechanized hopper feed system which is also bulky, reloading is however much easier once the hopper is formed.

All magazines with 2 max inventory stack size now only stack to 6 in cabinets due to their increased bulk including helical mags, pulse maser rods and plasma pellet hoppers.

Oppdatering: 25. okt. 2024 @ 17.25

HOTFIX

added multiple profiles for the new nightclub NPC, somehow missed that on the station NPC list, causes a crash trying to spawn them for event.

Oppdatering: 22. okt. 2024 @ 10.39

Forgot to include flamer changes, assault grenade has a low chance to cause burning

Oppdatering: 22. okt. 2024 @ 10.23

Changed Maser and Spasm gun to use new shock effect

Assault grenade and VWO altered acid gas grenade have discarding pin and fuse effects.VWO Frag grenades still have their shrapnel spray.

Adjusted NPC's to use the new uniforms for station, abandoned and hostile submarine crews. a few new load outs.