Barotrauma
Vanilla Weapons Overhaul (Draconis)
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Actualización: 22 AGO 2023 a las 5:16 p. m.

After a lot of testing the Shotgun Revolver is getting an 8% damage nerf, faster reload speed and going down to a One Handed Weapon.

It just wasn't finding a good niche as a solid combat weapon as it was two handed like every other shotgun had less ammo and slowest rate of fire and with NT a disabled armor meant it could not be equippped. Its ability to load mixed shotshells did not make up for this.

Actualización: 16 AGO 2023 a las 1:48 p. m.

Small update. Changed the Chitin Helmet to be more interesting and useable, especially with Barotraumatic Mantids who drop Chitin to build them. Reduced Mud Raptor armor from 30% (yuck) to 15% as while it is really good it is still only torso armor and super slow and thus never used over even basic body armor. Possible plans to make it be used to make a slow full body armor and helmet thing down the road.

Redid and added more NPC load outs. Clowns got a few more nasty variants alongside the new rare Pirate Operator Cleaner.

Actualización: 8 AGO 2023 a las 9:13 p. m.

Fixing laser rifle particle mismatch

Actualización: 1 AGO 2023 a las 6:15 p. m.

Particle libary was incompatible with EK_Legacy items but also revamped EK items 1.x.x.x made a duplicate laser particle effect by just cutting out all the unneeded effects and adding a 2 to the remaining ones. Compatible with EK mods now, woo.....

Actualización: 31 JUL 2023 a las 1:01 a. m.

minor update medkit battery slot was still set to 8, it worked but gave a no battery error.

Actualización: 27 JUL 2023 a las 4:48 p. m.

Actualización: 26 JUL 2023 a las 12:54 a. m.

New Tactical Helmet based on ancient art asset I found and cleaned up in game files, less protection standard protection but lightweight titanium gives it +5 Weapons, +15 burn and +40 watchergaze protection. LOTS of new clowns like holy shit clown station is going to be a fun house of horror. New gear loadouts for all mission factions with a few of the new helmet and LBV salted into the lists, reduced batteries on station security.

working on the big blueprint update still

Actualización: 23 JUL 2023 a las 12:59 a. m.

Fixed flashlight on Scrapcannon and gave it a cool new bullpup layout using the default sprite. It also got a tiny 5% damage buff as its still very strong.

Fixed Medkit using condition of all items contained inside of it when scanning. Yes its a better version of the NT health scanner that works outside of NT, the idea was it splits up 8 single medical items into 8 slots for easier management of minor doses but instead of getting an extra ninth medical item it well is a health scanner that irradiates you if you don't want to wear goggles or are using NT.

Actualización: 21 JUL 2023 a las 11:14 a. m.

Armor update, 2 new armors Marine and Improvised serving as lower protection than vest but limb protective armors. These armors have movement penalty and pocket space but cannot be put into inventory space as they are medium items.

Makeshift armor stats increased, no pockets can still be folded up into a bag.

Body armor and Pirate body armor given decent explosive damage resist.

Actualización: 19 JUL 2023 a las 5:07 p. m.

Another pre-barotraumatic session server update™.

Ammo on custom station mission npc's almost universally halved. More focus on melee weapons on certain npc load outs.

Laser rifle heavy rebalance, slower firing, slightly higher damage, super capacitor less obnoxious, rifle more expensive to construct and only 40 shots per cell. Players were noting that you could just cheaply make 3 rifles and volley them one at a time to get around super cap, you still can but its less viable. I want this to be a lighter medic themed sci-fi gun like the engineers much more devestating fission rifle.