Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
Menampilkan231-240 dari 336 kiriman
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Pembaruan: 19 Okt 2023 @ 11:17am

Updated for Traitor update
SMG/Pistol mags maxstack 12, still 4 on player.
AT rifle rounds stack up to 8 like grenades, max 32 in cabinet
All rifle and other mags stack to 8 and 3 on player including LMG
Heavy box mags are pegged to the default games 2 in a stack.
Laser mags stack up to 4 in containers but max 1 on player.

all ammo should be done with the new values, keep in mind many ammo types require specifc components like the steel core of the battle rifle rounds or physicorum or flashpowder in high tier ammo.

Pembaruan: 18 Okt 2023 @ 2:55pm

minor changes to ammo and damage balance on several items updating graphics

Pembaruan: 17 Okt 2023 @ 8:04pm

from feedback due to ammo increases I am upping all harpoons to up to 12 per stack to keep up with the other weapons ammo count.

Pembaruan: 16 Okt 2023 @ 2:30pm

pistol had an error in it for no discernable reason.

Pembaruan: 16 Okt 2023 @ 1:58pm

Backpack wasn't updated fixed.

Pembaruan: 16 Okt 2023 @ 12:55pm

Backpack blurred 0.4 percent to better mesh with the art style.

Revolver fire rate increased to 0.5 (vanilla) from 0.8 (annoyingly slow)

Passed over damage again and made some small tweaks to revolver and pistol damage, pistol upped to 13 percent armor pierce while the revolver is down to 6 but does hydroshock/blunt damage.

Pembaruan: 16 Okt 2023 @ 12:56am

Changed several recipies and ability to craft several items. Pisol and Defense carbine magazines are now polymer, def carbine mags now reloadable as I missed that previously. The grenade launcher and machine pistol are now craftable. The Automatic pistol soft stats are now slightly improved as it is a rare/advanced weapon.

some minor damage tweaks across the board as usual

Pembaruan: 14 Okt 2023 @ 3:11pm

Pembaruan: 12 Okt 2023 @ 6:32pm

Added new Thermobaric charge, a neutrally bouyant grenade with a 2 second assault fuse. smaller blast radius and does less explosive damage but causes heavy burn (especially to thalamus) removes some oxygen from rooms it detonates in. Somwhat expensive to make and costs a fair bit from Coalition reputation.

Pembaruan: 11 Okt 2023 @ 4:13pm

There was a bug in the Heavy Pistol and unique variant so I needed to update.

So instead of just fixing it I also went and fixed the blade on the saber, added slight penetration to the boarding axe and brought back the Machete as a slower hacking alternative to the diving knife, it swings slowly and having weapon skill speeds it up slightly. Has higher sever chance and very slight armor penetration.