Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
Ergebnisse 31–40 von 336
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Update: 15. Dez. 2024 um 16:53

So slighlty big and possibly unpopular update. }
All ammo has been reverted back to vanilla stack sizes to better work with mods like Baroverhaul and other mods using vanilla stack sizes. Exceptions to this are are the Light Pistol which keeps its 4 small pistol magazines per slot but is now 16 in cabinets, Making it easier to store extra magazines for. All other ammo is as follows, Standard Magazines 2 in inventory 8 in container, Drums or Heavy magazines/cells 1 in inventory 4 in container, Harpoons 6 in inventory and 32 in Cabine, Loose shells 12 in inventory and 32 in container and finally grenades/AM rifle shells remain 8 in inventory 32 in container.

Load Bearing Vest has had its protection increased but the top three slots are now dedicated to ammo, sonar/pda and medical. Slowing effect is also reduced

New Mariner Backpack is a military field pack with 9 slots no restrictions but slows the user down slightly and interferes mildly when using scooters.

New Ion Pulser is an advanced energy weapon that does high burn/internal damage with a scattering of exotic electromagnetic burns and rad contamination due to its uranium core. It does minimal damage to structures and the beams have a tendancy to scatter wildly on hit. It also does extra damage to mechanical creatures.

Maser pistol buffed to do more damage to mechanical creatures similarly to the Ion Pulser as it was lacking when used against fractals when its supposed to be a energy magnum that does EMP damage.

Update: 5. Dez. 2024 um 8:20

assault grenades were missing new grenade tag for ammo slots

laser rifle cauterize effect much more obvious and removed the small underwater bubble effect on its explosion (it burns ballast flora)

Update: 18. Nov. 2024 um 7:48

Maser underwater bubble fixed

Update: 15. Nov. 2024 um 13:52

several old pirate outfits were missed

Update: 7. Nov. 2024 um 11:52

Added Breacher Carbine back in after serious rework and repair of item code.

Fixed some issues with Operator Rifle using Breacher fixes.

Added new weapon Impulse Rifle, a 2 shot burst older style assault rifle that was rechambered for the newer assault rifle rounds. High fire rate and accurate burst fire, larger double whammy recoil can be atrocious at low skill. Has a single comparment in the stock similar to the repeating rifle.

Update: 6. Nov. 2024 um 8:17

breacher carbine spagettii code came undone. Going to remove the entire gun for the time being and come back to it at a later date.

Coalition Defense Carbine and Light Machine Gun damage slightly increased after testing showed their bullets to be underperforming even with their armor penetration vs the SMG, which has consistantly high damage and depleted rounds late game.

Update: 5. Nov. 2024 um 6:24

Chainsaw shakes when being used

Pistols all have proper penalties for dual wielding

Breacher is stil a bit of a mess but it works alright.

Update: 3. Nov. 2024 um 13:11

feedback and testing .38 lever carbine is hat on a hat, its not neat or fun and its sort of just a two handed revolver, lever sound doesn't go off on quick firing etc etc its gone for now, messed with breacher patch as well hotfix

Update: 3. Nov. 2024 um 4:38

nightly build syndrome.

Blockade and Phyiscorum armor now makes metal ricochet noise when struck. Why doesn't exosuit?

The spasm gun projectile particles and damage have been overhauled due to minor changes in the latest patch, very effective headshots but slow fire rate and lower torso damage but with the signiture spasm debuffs that give you brain rot

Update: 2. Nov. 2024 um 4:31

trinkets can now go in the material pack frame to make looting ruins easier as they are they are effectively scrap/material.

Slight fix for breacher carbine trigger issue with shotgun shells. Plan to recode breacher and operator in the near future