Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
Showing 71-80 of 336 entries
< 1 ... 6  7  8  9  10 ... 34 >
Update: 6 Sep, 2024 @ 12:30am

load bearing vest top right slot changed to chem/med from ammo, 3 ammo is not where it needs to be.

Update: 5 Sep, 2024 @ 6:28am

Tactical slot replaced with vanilla ammo pouches. Banodlier is split 4 normal 4 pouches

Update: 1 Sep, 2024 @ 12:34am

minor fixes for a few gun related things

13 ammo on maser

clown extinguisher MASSIVE bug fix due to delta time tag being flipped on, whoops sorry if you died horribly. Also the projectiles should properly despawn and not get stuck on the ship.

Update: 29 Aug, 2024 @ 12:14am

some minor tweaks to various items, especially the clown extinguisher delta time.

Update: 24 Aug, 2024 @ 3:06am

Fixes for the Operator Rifle and Breacher Carbine, had an issue if you try to reload the underbarrel after firing it while holding down fire it caused strange recoil/fake muzzle flash issues. Made gun lock during this cooldown/reload period. If the gun jams due to level transition or something, just drop the gun to unjam.

Update: 14 Aug, 2024 @ 12:41am

hotfix for laser gui closing when it is picked up, holding a laser or wearing it will pop up the UI

Update: 14 Aug, 2024 @ 12:33am

Number of guns had Striking Multiplier instead of Firepower due to an old bug that got copy pasted for over a year. Now fixed!

Update: 11 Aug, 2024 @ 2:39pm

SSL dart projectiles now correctly self destroy on impact and don't appear to go through multiple targers/hull/doors instead they stick and quickly remove from the game.

Update: 6 Aug, 2024 @ 6:03am

Minor tweaks and fixes.

Frag grenade produces a small amount of shrapnel now.

Update: 29 Jul, 2024 @ 5:25am

hotfix damage was still slightly too low on flora in more testing underwater, was it made tougher?