Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
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Update: 10 May, 2023 @ 6:52am

test update seems hash failed

Update: 10 May, 2023 @ 5:40am

Changed Harpoon Coil gun charge time to match new update.

Update: 13 Apr, 2023 @ 11:03am

added more gearsets and tweaked old ones. some leaders were not very leaderesque.

Update: 12 Apr, 2023 @ 12:26pm

Did another pass on NPC weapon load outs, testing shows double pistol/revolvers isn't working out even with equip tags. Kept a few elites with oxygenite masks so if they are in a flooded situation they get a movement buff. Leaders now have talent buffs according to their faction. Expect to see a few enemy types with Assault Rifles, Bandoliers and other talent gear.

Renamed all the Aftermarket weapons besides the Aftermarket Shotgun. Each now has a unique name and a return of the Deadeye Carbine.

Still on the fence about Flashlights on Pistols and the Stab Light. Seems to be doing ok thus far.

Update: 11 Apr, 2023 @ 5:37pm

Changes to NPC enemy gear load outs, certain enemies were putting away weapons rather then carrying them for some of the bulky guns.

Update: 10 Apr, 2023 @ 6:38am

Minor update, some weapons were not correctly showing their ammo amounts due to not having a contained item slot indicator set. This has been corrected.

Update: 9 Apr, 2023 @ 4:54am

BIG Update

Weapons now spawn in NPC combat missions properly.

Bandits: The Wildcards, lots of odd weapon combos and they sometimes have explosive shotshells or flame throwers, rogue medics.

Coalition: Either a full force occupying a station or a rogue group, heavier weapons and lots of defense carbines and occasionaly aftermarket weapons. Leaders usually have really good weapons.

Sepratists: Either an official terrorist cell or as rogue group they have generally heavier armor with stat bonuses, more crude guns like high damage lever actions and occasionally explosives.

Pirates: mix of gear with a few special combos, generally the worst armed and equipped of the bunch but leaders can be extremely deadly. Often have scavs with melee weapons

Update: 5 Apr, 2023 @ 1:16pm

Fixed an error with the Grenade Launcher throwing a very strange related item code on mod loading.

Update: 5 Apr, 2023 @ 4:33am

SMG accuracy was set back to straight vanilla values during overhaul made it slightly more accurate

Automatic Carbine renamed Light Machine Carbine to better get across it is a LMG (without movement penalty) firing a submachinegun round. Increased its accuracy proportional to SMG, good base accuracy and decent top end accuracy, very slight increase to damage and penetration due to long barrel, lowest damage of full size rifle/machinegun weapon due to much smaller ammo but can use DU rounds.

Update: 5 Apr, 2023 @ 4:16am

Tactical pistol laser was too faint to be useful, fixed