Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
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Update: 11 feb 2024 om 18:18

Thinking about the theme of VWO having too much front end loading and with the new sprites I wanted to make a lower end SMG and Pistol that both had a lot of ammo but low damage. Cost effective but not ineffective where you just don't use them. So with that we have the Service Pistol and Jovian SMG loading the same 30 rounds of 7.62 pistol bullets in cheap stamped aluminium magazines.

A number of "hand tooled" weapons such as many of the Separitist and a few Coalition like the Automatic Rifle have a 2% bonus to damage for each level of quality, max 6%. This makes the new low tier SMG and Service pistol get a little extra edge if they are well made, however they sufffer from a low base damage bullet.

Laser sprites have been vastly improved, the normal laser acts as a VERY weak thin cone flash light while the tactical heavy pistol is much brighter. This will make both of them more useful when exploring wrecks and other dark areas.

Update: 10 feb 2024 om 17:57

Hotfix for missing sprites for Light Pistol and Shotgun Revolver, New revolver sprite is going to be allocated for a wreck/treasure pistol. Error on my part as I did not see the replaced/moved weapons on the sprite sheet.

Update: 10 feb 2024 om 17:16

fixed whitespace issue on the damn SSL magazine.

More updated sprites for the Defensive Carbine and the LMG!

Update: 10 feb 2024 om 15:07

Some new gun updates and reworks using new textures by Larry Yang.

First we have the Micro SSL Rifle, a 10 round 11m rifle firing Self-propelled Super-cavitating Long-range darts. Has a bit of a arc in atmosphere but shoots very straight under water. Uses special limited penetration code so it can hit the same target twice bypassing armor plate but doesn't go very far once it hits a door or wall.

Repeating rifle rework, fires faster and more accurately and is now an archaic looking ti-alloy and plastic fixed magazine battle rifle, it has a large hollow stock to store banadges or some misc items.

Marauder rifle rework, has limited penetration code like SSL rifle allowing it to hit very hard, this is the marksmens equivilent of the HMG.

some small graphical tweaks to many of the guns to look better when held.

Next few updates are going to focus on weaponry then we will see more faction and abadoned mission reworks.

Update: 9 feb 2024 om 19:11

Redid the Light Machine Carbine using the new sprite, it is now a compact combination SMG with a single shotgun barrel, the little obsolete brother of the Operator rifle. Rarely found in old stock these can be upgraded but not crafted or bought.

Operator rifle bug fixes.

Lasers have all been upgraded to have a corona around the main beam that will make them more useful in illuminating, though not as much as a dedicated flashlight!

Tactical heavy pistol laser is insanely bright now.

Update: 9 feb 2024 om 9:34

Updated sprite work and changed spasm gun damage/rate of fire slightly, its like a higher end battle rifle but suffers from projectile drop.

Update: 7 feb 2024 om 16:25

Slight damage buff to laser rifle.

If you are missing shots with ANY gun change your performance fix client entity interval rate from 4 to 2 or even 1. You might get more lag but you will not have dropped shots nearly as often.

Reworked Sprite and abilities light machine carbine, its a clunkier medium item SMG that does 10% more damage and carries 3 magazines inside it, you have to manually reload these magazines by swapping, Not finalized yet. Its still a unique/obsolete old weapon you can find. Previously the double feed was NOT working as intended.

Update: 6 feb 2024 om 21:17

Several changes to hull damage of weapons. Pistols in general are lower, large calibre rifles are higher. SMG and 5.56 lower.

fixed aluminum vs aluminium.

Update: 6 feb 2024 om 14:45

Tactical slot allowed Light items for glowsticks,flares however game assigns light tag to diving suits allowing diving suits to be placed inside. Fixed

Update: 3 feb 2024 om 16:51

small tweaks to a few sprites and damage types.

Lever action color normalized and finalized