Barotrauma
Vanilla Weapons Overhaul (Draconis)
Показване на 271 — 280 от 336 постъпления
< 1 ... 26  27  28  29  30 ... 34 >
Обновление: 18 юли 2023 в 12:44

Merged with Sydwads Laser Pointer mod!

Lasers use half the power of other lights and pop a change color window only when picked up off the floor.

Small balance pass for several of the pistols. Pistols are now 15 shot after their slight nerf to bring them up to par with 1 lead = 12 revolver bullets or 21 SMG bullets. The fire rate was minorly decreased.

Revolver hydraulic shock effect now always occurs on hit, the Assault rifle EAP rounds still have it on increased chance to hit. DU rounds now do more damage to items and structure.

Heavy pistol now does similarly more damage to stucture and items

Обновление: 17 юли 2023 в 21:55

Updated all the combat mission npcs again, made some new load outs and adjusted aim times down as in heavy testing the NPC's were a little too good at aiming. Rogue Coalition got some extra nasty loadouts including illegal assault rifles. They remain the hardest station npcs to fight.

Slight tweaks to the laser rifle super capacitor as it was still slightly too slow at recharging.

Обновление: 17 юли 2023 в 19:01

Ported the PFA load bearing vest and tactical backpack over to VWO to consolidate any future backpack or armors.

buffed DU weapons vs their normal ammo types.

Added the bandage and tourniquet to the light machine carbine and assault rifle.

slight tweaks to some of the weapon damage such as the marauder battle rifle was doing too much bonus bleed damage, does internal chance on hit like revolver/assault, Laser anti bleed effect increased.

Обновление: 17 юли 2023 в 1:16

Problems with missions fixed, adjusted several loadouts again, seems to be a hyperzine bug so they were all replaced with morphine in headsets.

Issue with missions giving wrong reputation. Coalition/Sepratist outpost missions are +5 rep for opposing faction and -8 for occupying faction.

Slight tweaks to revolver and its DU round damage and a nerf to the bonus damage on the revolver carbine from 25 to 15.

Some cleanup on descriptions and other minor things.

Обновление: 16 юли 2023 в 12:15

Pistol damage nerf was too much bumped it to 20 for now. Changed description to follow with it being a 9mm with 8% armor penetration

Обновление: 16 юли 2023 в 11:27

Operator Rifle and Repeating Rifle will now properly be sold if your reputation is high enough with coalition/sepratists.

Pistol no longer sold at mining outposts

Обновление: 15 юли 2023 в 8:32

Pistol damage lowered slightly.

Revolver ammo has a chance on hit of causing hydroshock

rifle round firing guns are less common in missions due to issues with sniper teams taking out crew members with volley fire. Pistol using basic enemies are more common. Revolver shotgun stunners added to several of the enemy lists especially pirates.

some small damage, accuracy and handling changes

Обновление: 12 юли 2023 в 21:28

Laser Rifle armor penetration was missing, it now ignores a hefty .45 due to its intense laserburn. Also bleed resist works both ways it seems, laugh.

The Operator and Repeating rifle got small overhauls and each now has a special slot in the stock for your favorite bandage or tourinquet.

Handcannon ammo had a tag in its indentifier causing duplicate recipe, fixed.

a few minor cosmetic, text and damage passes. Battle rifle magazine is properly seated now.

Обновление: 9 юли 2023 в 22:36

adjusted stab light to be more of a useable spotlight vs the flashlight, I don't know if the flashlight was buffed at some point but it seems way brighter now so the stab light is wider and brighter .

Обновление: 9 юли 2023 в 18:39

smg stack to 4

laser rifle supercap upgraded to be faster.