Stellaris
! Sartek District and Economy Merger Add-on
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Ενημέρωση: 5 Μαρ 2024 στις 19:59

3.11 Compatibility list>

Disctricts>

  • Added district_resort instances for urban districts.
  • In religious arcology districts updated how megacorps and death cults work in order to reflect vanilla changes.
  • Added a vanilla fix missing in the mod to district_mining_uncapped where instead of -always = yes- it is now -exists = owner- so it starts counting mining housing only if it has an owner.
  • Erased - potential: exists = owner -; from district_rw_farming in order to reflect vanilla changes.
  • Compacted small bits of Gigastructural code.
  • Erased district_rw_quberine which is no longer used in Gigastructures.
  • Erased army_modifier (does not exist) for Unique Ascension Perks districts.
  • Added instances -exists = from- to show_on_uncolonized in UAP districts.
  • Added a single instance of -sartek_hive_mod_or_hive_vanilla = yes- at urban_districts for to further increase compatibility with Planetary Diversity and other mods that use hive districts.

Economic Categories>
  • Added vanilla script -trade = { parent = country }-
  • Added vanilla script for megastructures_gateways
  • Added a vanilla triggered_produces_modifier for planet_livestock, this check is done so that livestock working zoo jobs don't inherit the modifier.
  • Since this mod also generates upkeep modifiers for livestock, in order to keep things symmetrical I also added a triggered_upkeep_modifier.
  • Overwrited a vanilla script with -planet_squires = { parent = planet_jobs_productive } category in order to reflect vanilla changes.
  • Rehauled planet_knights category in order to reflect vanilla changes.
  • It seems Stellaris devs got rid of their "special hack" with their now removed knights_independent_category so I erased it as well. (Quote from script so it is documented somewhere and if it used in the future: #DO NOT ASSIGN A PARENT TO THIS. #It is a special hack. The normal job modifiers apply via knights_unity/research_output_modifier script values in the jobs)
  • Added generate add & mult modifiers to planet_pops.
  • Added generate add & mult modifiers to hab_deposits.

Ενημέρωση: 5 Μαρ 2024 στις 19:55

Initial 3.11 update

Ενημέρωση: 27 Νοε 2023 στις 10:04

Critical update> Fixed missing brackets in merged economic categories.

Sorry for the inconvenience @everyone :sleepyjill:

Ενημέρωση: 26 Νοε 2023 στις 20:31

3.10 Compatibility list>

  • Included 3.10 changes to economic categories, including empire size, officials, commander scripts and more.
  • Added Gigastructures [planet_jobs] script and a few scripted triggers with their respective placeholders.
  • [NOT = { has_valid_civic = civic_dystopian_society }] in ringworld districts
  • Added [tech_basic_science_lab_1] script requirement for science districts inside habitats and ringworlds.
  • Now [job_artisan_drone] has updated triggers for multiple factory world designations.
  • Simplified machine empire check in arcology, habitat and ringworld districts using [job_artisan_drone] to [is_gestalt = yes]

Ενημέρωση: 19 Σεπ 2023 στις 20:39

Added a dependency to the main mod in the descriptor.mod file.

Ενημέρωση: 17 Σεπ 2023 στις 17:43

3.9 Compatibility list>

    ECONOMIC CATEGORIES>
  • Added planet_rangers category
  • Incorporated changes to habitat districts
  • planet_bio_trophies now has a new parent category ( parent = planet_culture_workers ) instead of ( parent = planet_jobs )
  • Added planet_traders category
  • Added hab_deposits category
  • Added hab_research_deposits category
  • Added hab_mining_deposits category

    DISTRICTS>
  • Erased some conditions that include has_active_tradition = tr_mercantile_trickle_up_economics since its effect no
  • longer grants an extra clerk.
  • Consolidated job_trader instances for some traditions.
  • Added is_worker_coop_empire condition
  • Consolidated job_steward instances in some triggered planet modifiers.
  • Added new code for subterraneans in rural districts.
  • Habitats now add 0.5 buildings per housing district this is effectively higher than my modded 0.34 buildings per housing district, so I'm going with the Vanilla amount.
  • Habitats now add +6 pop housing per housing district instead of +8.
  • Incorporated changes for ringworlds while considering Gigastructures changes.

Ενημέρωση: 14 Ιουλ 2023 στις 8:17

Quickfix V3.1 (for Stellaris 3.8) >

  • Reviewed UAP, added a new code branch for army modifiers in Pinnacle society's defense districts.
@Sindusk thank you for reporting this in discord!

Ενημέρωση: 26 Ιουν 2023 στις 9:13

Uploaded for previous changes to take effect.

Ενημέρωση: 26 Ιουν 2023 στις 9:08

Quickfix V3.1 (for Stellaris 3.8) >

  • Reviewed UAP again and adjusted new changes for Pinnacle society's districts.
  • Reworked scripted triggers for a cleaner implementation.
  • Fixed Lunar prospecting missing certain "owner =" conditions for hives and machines.
@Sindusk thank you for reporting this in discord!

Ενημέρωση: 21 Ιουν 2023 στις 11:11

Adjustments to priority, crash fixed.