Project Zomboid

Project Zomboid

Immersive Solar Arrays (v41, GitHub reupload)
Ergebnisse 1–10 von 10
Update: 7. Sep. 2023 um 0:48

Replaced the LoadGridsquare Event for spawning special objects like crates, with an alternative API. The API is not included and is soft required, you need to enable both mods for the spawns to work.
Added new sandbox option for stash houses to only spawn random buildings without maps
Added more translated languages.

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Warning:
Add the required mod for crate spawns to your saves.

Update: 30. Apr. 2023 um 21:32

23.5.1

Add recipes from "ISA Solar Panel Crafting" by DWM | Deacon, enabled from sandbox options
bugfix, improvements

The old mod version '23.01.1' has been removed. You should delete the folder manually if you have issues, as steam doesn't do that automatically.



23.5.1-test - test for replace LoadGridsquare Event
23.01.1 - older compatibility

Update: 13. Feb. 2023 um 14:36

fix assigning backup generator for MP
chinese translation by vs863129

Update: 25. Jan. 2023 um 13:24

Warning, please don't use both versions together. Possibly MP can enable new mod depending on your settings.

Added new version, it's recommended to switch with a new save / old version will be available for some time but if you need it for longer then save a local copy
- Renamed a lot of files
- most mod functions have been limited to local space
- Add Stash Houses
- Battery Banks will now only accept valid batteries (test feature)
- Wired batteries have one type, old types are removed
- Wired and crafted DIY Batteries can have different capacity
- change degrade function, overall result should be the same
- Changed recipes accordingly
- time to connect panels sandbox option
- adjust sandbox-options
- Status Window, summary tab: added compatibility for text scaling
- bugfix crafting batteries from inside battery bank not updating stats
- fixed sandbox options for battery banks spawn chance not applying correctly
- force stop timed actions near battery banks at midnight to prevent bugs

Things to note if you update version on existing save
>Backup save
>REMOVED OLD BATTERY SCRIPTS - UNWIRE BEFORE UPDATE
>Battery Banks can cause errors if you leave invalid items inside
>Panels might show they are not connected and let you reconnect them
>check your sandbox options
>old DIY batteries will be at 200 capacity
>read magazine again

Update: 9. Jan. 2023 um 13:38

Added Translations
Kev1931: Italian
Danixu: Spanish

Update: 16. Nov. 2022 um 21:24

Patch inventory: tooltip, draw item

Update: 13. Nov. 2022 um 21:31

bugfix, battery condition display test

Update: 9. Nov. 2022 um 12:30

- Battery Banks can now spawn in world: can be configured with sandbox options, picking up needs less skill, crafting needs higher electrical skill and metalworking, crafting and dismantling gives xp.
- can connect panels with cursor from Battery Bank
- change magazine image
- battery bank charge indicator will change at different levels
- improve compatibility with other mods
- French Translation by Wailwolf

Note: reread magazine, to refresh and add new recipes

Update: 24. Okt. 2022 um 22:01

> UI general update: improve summary, details tab, debug buttons
> Backup generator area scales with Electrical skill.
> Other: fixed some world spawns, tile change for the battery bank container, so that name appears in menus, fix removing backup on loading the square.

Update: 2. Sep. 2022 um 4:10

>latest version of mod from gitHub