Project Zomboid

Project Zomboid

[B41/B42] Simple Overhaul: Traits and Occupations (SOTO)
Se afișează 51-60 din 66 intrări
< 1  2  3  4  5  6  7 >
Actualizare: 21 aug. 2022 @ 4:02

Version 1.1.4.b - Hot fix

Actualizare: 20 aug. 2022 @ 13:30

Version 1.1.4.a - Hot fix

Occupation "Dancer" - now knows all dances from "True Actions. Act 3 - Dancing" mod.
Trait "Weather Sensitive" - trait is disabled for multiplayer, because it does not work correctly.
Trait "Fear of the Dark" - fixed a error that occurred after the character's death.
Trait "Panic Attacks" - the cost has been correctly changed.

Actualizare: 20 aug. 2022 @ 1:45

Version 1.1.4. - Some new occupations and traits. Bit of traits balancing.

Comment:
- Gas Station Operator (new occupation) does not currently have a unique trait, it will be added after some testing.
- Right now, mod feels in pretty good spot in term of balance. Only one subject to change is Wakeful, but I keep it right now at same place.
- Since developers changing mutually exclusives, you should expect them in future updates also.

Occupations:
New occupation - Gas Station Operator
+1 Maintenance
+1 Nimble
Starting points: 3

New occupation - Drag Racer
"Loves to drive at high speeds."
+1 Mechanics
+1 Nimble
- "Speed Demon" trait
- "Enjoy the Ride" trait: High-speed driving decreases stress and unhappiness.
Starting points: 3

New occupation - Camp Counselor
+1 Foraging
+1 Fishing
+1 First Aid
+1 Tailoring
Former Scout trait (included in stats)
Can craft fishing rod
Starting points: 2

New occupation - Junkyard Worker
+1 Metalworking
+1 Mechanics
+1 Short Blunt
- Can find more junk in search mode.
Starting points: -1

Traits:
New trait - "Fear of the Dark", Cost: +1
- Panics without light sources. Being in the dark for a long time also increases stress.
- Darkness effectivity -10%
New trait - "Low Sweating", Cost: -2
- Sweats less.
New trait - "Excessive Sweating", Cost: +3
- Sweats profusely during various activities.

Traits changes:
"Eagle Eyed":
- Weather effect in search mode increased 0 >>> +3%
"Optimist":
- Cost reduced 4 >>> 3
- Depression protection hours 72 >>> 48
"Desensitized":
Requirements to earn trait changed.
- Days survived: 45-60 >>> 40-60
- Zombies killed: 6000-10000 >>> 5000-9000

"Panic Attacks":
- Points given reduced +5 >>> +4 (reverted back)
"Depressive":
- Unhappiness regeneration increased by 10%
- Chance to fall into depression reduced by 20%

Added compatibility with "Better Lockpicking" mod.

Translation:
- Ukrainian translation added.
- Refreshed translations.

Actualizare: 9 aug. 2022 @ 11:52

Version 1.1.3. - Farming skill buff. More balancing. Making few rare negatives more rewarding.

Comment:
- Mod will not be updated for end of the week (at least), so you finally have time to enjoy new game experience without interrupting. Especially server admins would like that.
- Farming is one of the easiest skill to grind in game. For leveling it you only need to harvest to get a lot of experience without even growing plants yourself. That's why Farming skill cost will be reduces from 2 to 1 for every traits and occupations. Making them more viable to pick... at least in coop sessions.
- "Night Owl" trait is not working in multiplayer (at least when sleeping is disabled). Because of that "Security Guard" and "Nurse" occupations will receive slight buff to make them more actual in multiplayer and even in singleplayer.

Occupations changes:
"Farmer":
- Farming skill level 2 >>> 4 (Farming skill buff)
"Botanist":
- Starting points 0 >>> 1 (Farming skill buff)
"Chef":
- Added "Nutrition" trait (why I did not add it before..?)
"Security Guard":
- Starting points 3 >>> 4
"Nurse":
- Starting points 3 >>> 4
"Cleaner":
- Added some starting clothes.

Traits changes:
"Gardener":
- Cost reduced 2 >>> 1 (Farming skill buff)
"Cat's Eyes":
- Search mode Darkness Effect bonus increased 0 >>> -10%
"Eagle Eyed":
- Cost reduced 3 >>> 2
- Search mode Radius bonus increased 1 >>> 2
- Search mode Darkness Effect bonus increased 0 >>> -3%
"Inconspicuous":
- Cost reduced 4 >>> 3
"Fast learner":
- Cost increased 6 >>> 7

"Short Sighted":
- Search mode Radius penalty increased -2.5 >>> -3
"Conspicuous":
- Points given reduced 4 >>> 3
"Slow Learner":
- Points given increased 7 >>> 8
"Asthmatic":
- Points given increased 8 >>> 9

Stuntman and Soldier icons was adjusted.

Actualizare: 8 aug. 2022 @ 13:43

Version 1.1.2. - Increasing possibilities, making positives more viable, negatives more rewarding.

Occupations:
New Occupation - "Cleaner"
+1 Spears
+2 Maintenance
- Trait "Improvised Cleaning": Can make improvised cleaning supplies.
- Starting points: -2

New occupation - "Stuntman"
+1 Fitness
+1 Sprinting
+1 Nimble
- Adrenaline Junkie trait
- Starting points: -2

Occupation changes:
"Detective":
- Inconspicuous mutal exclusive with Conspicuous fix.
"Deliveryman":
- Starting points -2 >>> -1 (because of Organized)
"Weightlifting Instructor":
- Starting points: -5 >>> -6 (the total cost of traits was previously incorrect)
"Priest":
- Now has a trait to create prayers (previously created Priests will not have this perk, but can still write prayers).

Traits changes:
"Organized":
- Cost decreased 6 >>> 5

"Slow Healer":
- Points given increased 3 >>> 4
"High Thirst":
- Points given increased 2 >>> 3
"Thin-skinned":
- Points given increased 4 >>> 5
"Slow learner":
- Points given increased 6 >>> 7

"Smoker:"
- Cough chance changed:
- When endurance below 70% - 1% per one minute and less loud.
- When endurance below 45% - 2% per one minute and more loud.

Actualizare: 7 aug. 2022 @ 1:34

Version 1.1.1 - Necessary update. Prayer fix, slightly balancing positives and negatives.

Fixed - "Write a Prayer" recipe can be used only by Priests.

Occupations changes:
"Veteran"
- Starting points: -8 >>> -7
"Botanist":
- +1 Lightfooted bonus replaced with +1 Farming

Traits changes:
"Cat's eyes":
- Cost reduced 3 >>> 2
"Resilient":
- Cost increased 2 >>> 3
"Wakeful":
- Cost reduced 4 >>> 3
"Keen hearing":
- Cost reduced 6 >>> 5
"Hiker":
- Cost reduced 7 >>> 6
"Nutritionist":
- Earnable at Cooking level 10 >>> 8
"Shooter"
- Earnable at Reloading level 5 >>> 4
- Earnable if Short Sighted at Aiming level 7 >>> 6
- Other requirements for Aiming remain unchanged.

"Sunday Driver":
- Hours of driving to remove trait have been reduced 150-185 >>> 120-168
"Prone to Illness":
- Points given increased 2 >>> 3
"Panic Attacks":
- Points given increased 4 >>> 5
"Sleepyhead":
- Points given increased 4 >>> 5
"Depressive":
- Passive unhappiness regeneration increased by 10%
- Chance to fall into depression reduced by 20%

Actualizare: 6 aug. 2022 @ 15:06

Version 1.1 - Release. Aiming rabalance, clean the code, fixing errors.

Occupations:

More Aiming skill balancing:
"Police Officer", "Veteran" and "Soldier": +1 Aiming replaced with "Shooter" trait.
Main reason for that is reduce starting Aiming for those Occupations. Still, you can get 4 Aiming with "Sniper" trait (+2 Aiming) and up to 5 Aiming with "Hunter" trait (+1 Aiming) at beginning. Meanwhile those occupations will receive +1 Reloading in compensation.

New stats for "Police Officer":
+1 (2) Aiming
+1 (2) Reloading
+1 Nimble
+1 Short Blunt
+ Shooter trait (included)
Starting points: -4

New stats for "Veteran":
+1 (2) Aiming
+2 (3) Reloading
+ Shooter trait (included)
+ Desensitised trait
Starting points: -8

New stats for "Soldier":
+1 (2) Aiming
+1 (2) Reloading
+1 Strength
+1 Fitness
+ Shooter trait (included)
Starting points: -5

Other Occupations changes:
"Security Guard":
- Starting points: 5 >>> 3 (fix)

"Repairman":
- Starting points: -3 >>> -2 (fix)

"Metalworker":
- Starting points: 1 >>> 2

"Weightlifting Instructor":
- Now adds +1 Fitness
- Starting points: -2 >>> -5

Traits Changes:
"Amateour Mechanic"
- Cost reduced 3 >>> 2

"Scullion":
- Cost reduced 2 >>> 1 (fix)

"Cook":
- Cost reduced 3 >>> 2

"Cowardly":
Requirements to lose trait changed.
- Days survived: 10-15 >>> 7-14
- Zombies killed: 500-700 >> 500-800

"Brave":
Requirements to earn trait changed.
- Days survived: 24-40 >>> 21-35
- Zombies killed: 1400-2000 >>> 1500-2000

"Desensitized":
Requirements to earn trait changed.
- Days survived: 60-90 >>> 45-60
- Zombies killed: 6500-10000 >>> 6000-9000

"Sniper":
- Cost reduced 8 >>> 7

"Smoker":
- Cough range reduced by 20%
- Chance of cough reduces per hour 2% >>> 1.5%

Translations:
- Thai translation fully reworked.

Actualizare: 5 aug. 2022 @ 13:53

Version 1.0.6 - Snorer, Electrical buff, slowing down some shooters.

Electrical skill for every skill and occupation decreased from 3 >>> 2.

Occupation changes:
"Veteran" and "Soldier":
- Now can start with a dog tag

"Repairman":
- Starting points -4 >>> -3

"Electrician":
- Starting points 1 >>> 3

"Engineer":
- Starting points 1 >>> 2

New trait "Snorer":
Snoring loudly while sleeping.

Traits changes:
"Short Sighted":
- Search Mode vision bonus reduced -2.0 >>> -2.5

"Electrical-technician":
- Cost decreased 3 >>> 2

"Nutrition":
- Cost decreased 2 >>> 1

"Clumsy":
- Points to spend reduced 4 >>> 3

"Graceful":
- Cost reduced 4 >>> 3

"Shooter":
- Now mutal exclusives with trait "Pacifist".

"Sniper":
- Aiming skill reduced 3 >>> 2
- Cost reduced 10 >>> 8
- Now mutal exclusives with trait "Pacifist".
- Search mode Radius 0.5 >>> 0.3

"Hunter":
- Now adds +1 Short Blades (revert to Vanilla)
- Cost increased 7 >>> 9

Actualizare: 3 aug. 2022 @ 13:22

Version 1.0.5a - hotfix.

Actualizare: 3 aug. 2022 @ 12:29

Version 1.0.5 - New occupations, hotfixes, balance and translations.

New Occupations:
"Priest"
Starting points 6
+1 Lightfooted
+1 Maintenance
+ Pacifist trait
+ Can write prayers to improve mental state.

"Weightlifting Instructor"
Starting points -2
+3 Strength
+Strong Back trait
+Nutrition trait

"Detective"
Starting points -1
+1 Aiming
+1 Sneaking
+1 Foraging
+ Inconspicuous trait
+ Has high efficiency in Search mode.

"High School Teacher"
Starting points 3
+1 Lightfooted
+1 Maintenance
+ Fast Reader trait

Traits changes:

Trait "Accelerated Metabolism":
Trait cost reduced 3 >>> 2

Traits "Lucky" and "Unlucky"
- Now traits can't be picked in multiplayer (because they have no effect).

Trait "Hiker":
- With trait you will earn next recipes: Make Stick Trap, Make Snare Trap, Make Wooden Cage Trap. (like in Vanilla version of trait)

Fixed some issues with mutually exclusive traits.

Translations:
Fixed German, Polish, PTBR translations.