Project Zomboid

Project Zomboid

[B41/B42] Simple Overhaul: Traits and Occupations (SOTO)
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Update: 24 Mar @ 11:07am

Patch 2.0.0.3a - Adoption to B42.6.0!

- fixed issue when mod shows errors with Breathing Technique trait after update.

Update: 12 Mar @ 10:05am

Patch 2.0.0.3 - Adoption to B42.5.0!

DISCLAIMER:
Traits and occupations points cost is subject to change!
Traits or occupations may be added, reworked or even removed!
Some sandbox options may reset to default values!
When updating the game version, errors may occur!
Fixing errors and bugs takes some time!

Fixes:
- fixed issue when when you can get Slaughterer unlimited times with Butcher occupation
- fixed issue when mod shows errors when cutting Fillet\Animal\Fish with Fear of Blood trait
- fixed issue when mod shows errors about missing animations

CHANGES:
- Added missing recipes from vanilla for Handy, Cook, Wilderness Knowledge, Brawler, Baseball Player, Whittler, Mason, Carpenter, Repairman, Cook, etc.

Traits:
- Vanilla traits Mason and Artisan removed, since there already same traits in SOTO.
- Adrenaline Junkie now mutually exclusive with Claustrophobic and Agoraphobic
- Wilderness Knowledge no longer mutually exclusive with Herbalist
- Low Thirst cost reduced 2 >>> 1
- High Thirst points reduced 4 >>> 2

Update: 2 Feb @ 3:17pm

Patch 2.0.0.2 - Welcome to SOTO Season 2 (BETA)!

DISCLAIMER:
Traits and occupations points cost is subject to change!
Traits or occupations may be added, reworked or even removed!
Some sandbox options may reset to default values!

Translation added:
- PTBR

OCCUPATIONS:
Animal Control Officer:
- reducing Tracking skill level 2 >>> 1
- points increased: -2 >>> -1
Veterinarian:
- removed Butchering skill
- points increased: 4 >>> 5

TRAITS:
Chronic Migraine:
- adjusted amount of pain gain
- removed nausea part of the trait
- fixed issue when player has way too long headaches and cooldown between headaches

Update: 29 Jan @ 2:06pm

Patch 2.0.0.1a - Welcome to SOTO Season 2 (BETA)!

- Removed print commands from debug mode to improve performance

Update: 29 Jan @ 1:56pm

Patch 2.0.0.1 - Welcome to SOTO Season 2 (BETA)!

DISCLAIMER:
Traits and occupations points cost is subject to change!
Traits or occupations may be added, reworked or even removed!
Some sandbox options may reset to default values!

Fixes:
- fixed issue when you can pick Tireless with Miner's Endurance (Miner occupation)
- fixed issue when player have double Tireless trait in game (for new characters)
- fixed issue when character does not earn Blacksmith trait at 6 Blacksmith skill level
- fixed issue that Chronic Migraine trait does not add head pain
- fixed typos

NEW SANDBOX OPTIONS:
- Cowardly can be removed
- Brave can be earned
- Desensitized can be earned
- Pacifist can be removed
- Smoker can be removed
- Smoker time to remove
- Alcoholic can be removed
- Alcoholic time to remove
- Alcoholic can be earned
- Alcoholic time to earn
- All Thumbs can be removed
- Time to remove All Thumbs
- Disorganized can be removed
- Value to remove Disorganized
- Sunday Driver can be removed
- Time to remove Sunday Driver
- Graceful can be earned
- Clumsy can be removed
- Inconspicuous can be earned
- Conspicuous can be removed

TRAITS:
- Alcoholic and their effects are temporarily disabled because trait currently bugged (even if you already has the trait)
- Added information about learned recipes for traits: Sewer, Electrical-Technician, Metal Welder, Glassblower

Update: 28 Jan @ 1:26pm

Patch 2.0.0.0b - B42 BETA UPDATE

- Fixed RU translation, again.

Update: 28 Jan @ 10:45am

Patch 2.0.0.0a - B42 BETA UPDATE

- Fixed RU translation.

Update: 28 Jan @ 9:52am

Patch 2.0.0.0 - B42 BETA UPDATE

TRAITS AND OCCUPATIONS POINTS COST IS SUBJECT TO CHANGE.
SOME TRAITS MAY BACK. SOME TRAITS MAY BE REWORKED OR REMOVED.

GENERAL CHANGES:
- All occupations and traits rebalanced for B42.
- Now occupations with better foraging possibilities have Improved Foraging and Advanced Foraging traits.
- Now taking High Weight or Very High Weight adds Slow Metabolism to your character.
- Now taking Low Weight or Very Low Weight adds Fast Metabolism to your character.
- Added foraging bonuses to new vanilla occupations.

NEW OCCUPATIONS:
- Huntsman
- Veterinarian

NEW TRAITS:
- Masonry
- Potter
- Glassblower
- Knapping Basics
- Tracker
- Animal Friend
- Slaughterer
- Chronic Migraine
- Break-In Technique (Firefighter Officer)

REMOVED TRAITS:
- Mesomorph
- Ideal Metabolism
- Fragile Health
- Between the Shadows
- Weather Sensitive
- Priestly Spirituality (priest trait)
- Improvised Cleaning (cleaner trait)

TRAITS RENAMED:
- Light-footed >>> Lightfooted
- Scullion >>> Culinary
- Carpenter >>> Woodworker
- Metalwelder >>> Metal Welder
- Crusher >>> Smasher
- Lancer >>> Spearer
- Relentless >>> Tireless
- Ectomorph >>> Fast Metabolism
- Endomorph >>> Slow Metabolism
- Wood Axe My Beloved >>> Heavy Axe My Beloved (lumberjack)

TRAITS CHANGES:
- All Thumbs: transferring speed +100% >>> +50%
- Tireless: now also reduces arms muscle strain with time
- Strong Back: now also reduces torso muscle strain with time
- Heavy Axe My Beloved: now affects all heavy axes
- Strong Grip: now affects all heavy long blunts
- Miner's Endurance: works like Tireless but with higher chance to recover endurance

…There also many small different changes here and there…

FEEDBACK AND BUG REPORTS APPRECIATED!

Update: 13 Feb, 2024 @ 1:26pm

Patch 1.2.2.5a - Back to original

Now you can get rid of "Fear of Blood" and "Nyctophobic" traits after getting "Desensitized" trait, again.

Update: 6 Feb, 2024 @ 4:23pm

Patch 1.2.2.5 - Another balance patch

OCCUPATIONS:
Lumberjack:
- Wood Axe My Beloved:
> no longer increases attack speed for Wood Axe
> endurance modifier reduced 1.5 >>> 1.0 (now Wood Axe swings cost less endurance)
Stuntman:
- points to spend reduced 0 >>> -1
Demolition Worker:
- Strong Grip:
> no longer increases attack speed for Sledgehammers
> endurance modifier reduced 2.0 >>> 1.0 (now Sledgehammer swings cost less endurance)
Butcher:
- now mutually exclusive with Fear of Blood
Miner:
- Miner's Endurance:
> endurance modifier reduced 0.8 >>> 0.67 (now Pickaxe swings cost less endurance)
- Relentless trait removed
- points to spend increased -4 >>> -3

TRAITS:
Player no longer gain Mesomorph trait at the beginning of the game

Breathing Technique:
- sitting in vehicle now counts as sitting on the ground
Relentless:
- cost increased 2 >>> 3
Adrenaline Junkie:
- cost increased 3 >>> 4
Accelerated Metabolism renamed >>> Ideal Metabolism
Desensitized:
- gain trait while surviving no longer removes any of your phobias (no longer removes Fear of the Blood and Nyctophobic)

Nyctophobic:
- now Stress does not increase while player sitting in vehicles with lights turned on
- now Panic scaling with game speed to avoid rewind time abusing
Weather Sensitive:
- pain amount slightly reduced
- points reduced 2 >>> 1
Cowardly:
- points reduced 3 >>> 2
Sunday Driver:
- points reduced 3 >>> 2
Clumsy:
- points reduced 4 >>> 2
Alcoholic:
- points reduced 6 >>> 5
Sore Legs:
- points reduced 8 >>> 7