RimWorld

RimWorld

Vanilla Genetics Expanded
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Uppdatering: 28 maj, 2022 @ 0:53

v1.12:

Fix: bug where clicking on the "Go back" button on the archotech centipede project would not let the player create the dialog to restart it again
Tweaks: added EVEN more null checking to the growth cell code to see if it gets rid of the constant bug that I've been unable to replicate in any way and fuck I'm so tired of it
Typos

Uppdatering: 23 maj, 2022 @ 23:59

v1.11:

Fix: Hybrid scales were listed both as leather and as textile, they are now leather only
Tweak: Added EVEN more null checking to the growth cells, to see if it fixes the problems with an unknown mod
Tweak: Added a "READ MOUSEOVER TOOLTIP" message to mod options to reduce / increase abandoned lab quest commonality because I'm tired of people bitching
Tweak: rewritten the DNA Bank's description to reflect that it will only accept hybrids
Tweak: Decreased time of the archowomb to 355 hours (5 hours less than 15 days) to see if it gets rid of a pop up message talking about the ship reactor being ready

Uppdatering: 19 maj, 2022 @ 3:24

v1.10:

Added: mod option to make greater scaria not rot corpses 100% of the time
Added: mod option to tweak the radius that "Abandoned Lab" quests' random hybrid spawners use to detect player around them and spawn a random hostile hybrid
Tweak: Added "remove" surgeries to all humanoid hybrid implants so they can be upgraded
Tweak: Added special thing filter for extracted and unextracted corpses to bills and stockpiles
Tweak: Added a few more null checks to growth cells and genomorpher
Fix: genomorpher speed modifier mod options were not working properly, they do now

Uppdatering: 9 maj, 2022 @ 23:22

v1.09:

Fix: Hybrid raids will now no longer try to fire if the player doesn't have an active base (nomads, for example)
Fix: Hybrid raids will no longer try to fire if the map's biome is "Outer space" from save Our Ship 2
Fix: Stegothrumbo eggs should now be able to be fertilized
Tweak: Added NonContractable tag to growth cells so they can't be contracted through Vanilla Trading Expanded

Uppdatering: 6 maj, 2022 @ 1:21

v1.08:

Tweak: reworked the way mechahybrid antennas register and de-register mech hybrids. They should now keep being part of the antennas' hybrid lists even when despawned (caravaning)
Fix: Manchickens didn't have a gestation period, making them unable to breed if using the fertility unblocker

Uppdatering: 4 maj, 2022 @ 10:32

v1.07:

Fix: Language file for the RimBees patch was missing

Uppdatering: 4 maj, 2022 @ 7:57

v1.06:

Fix: Added a new (unused) graphic to Flesh Growths and Flesh Flies so Alpha memes doesn't freak out
Tweak: Reduced toxic gas from the Boomsnake explosion to cause 10% toxic buildup instead of 50%, so it will incapacitate pawns instead of insta-killing them

Uppdatering: 3 maj, 2022 @ 2:28

v1.05:

Tweak: added a trade tag to the majority of the mod's items so they don't appear as guest items when using Hospitality
Tweak: mechahybrid antennas will now periodically check their registered mech hybrids and remove them if they are dead or have greater scaria
Tweak: added null checking to the growth cells so their FloatMenuOption doesn't return an error with other (unknown) mod. Hopefully
Tweak: added a world component that 6 times a day checks for the existing failures on maps. If they are dead or have a null map, they are removed from the list. Hopefully this will be useful for those that are having problems with the precept for unknown reasons
Fix: Greater Scaria wasn't applying the rest need properly
Fix: Growth cells will now get destroyed if they are out of the 0-50ºC temperature range. I don't care how much that is in weird, stupid units :P

Uppdatering: 2 maj, 2022 @ 9:31

v1.04:

Fix: Hyperlinks were being replicated again on animals, excavators and genomes
Fix: archotech growth cell returning a non valid string when right clicked
Fix: Combinations of paragon hybrids returning weird results when there were two stacks of size 1
Tweak: Added a dev mode button to the Genomorpher to reset all its data (in case of weird errors)
Tweak: Reduced hit points of the Flesh Growths to 100, from 500

Uppdatering: 30 apr, 2022 @ 7:38

v1.03:

Tweak: Changed mecha-horse hunger to 0.02 so it doesn't display too weird calculations on caravans
Fix: Removed boom postule IED from being buildable