RimWorld

RimWorld

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Vanilla Genetics Expanded
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
32.681 MB
29 Apr, 2022 @ 4:08am
25 Apr @ 6:55am
53 Change Notes ( view )

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Vanilla Genetics Expanded

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 items
Description
[www.patreon.com]



See change notes



Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

We have revamped how the mod plays, how you create new hybrids, what properties the hybrids have, and pretty much everything else in this mod. Do not approach this mod thinking you know it, just because you knew Genetic Rim. It is more or less an entirely new mod. We have spent hundreds of hours spread across years of hard work to make sure everything is well thought-out and balanced, and to provide you, the player, with new avenues to take your playthroughs.

We hope you will enjoy it, and if you’re unsure about anything, please carefully comb through this description which outlines how everything in the mod works.

Docs containing more info about the mod are linked on its GitHub page. We can't link them here directly, nor its GitHub. Steam flags all Google Docs links as malicious, because that's what monopolies do







































































Bear in mind we can't do much about these, they should be reported on the other mods:

- Current bug with Rim73 removing animal controller drafting button. Rim73 is a lost cause, just don't use it, it breaks everything and is unmaintained

- Medical System Expanded 2 and Quality Bionics apparently overwrite our implant quality code

- Animals Logic and Stop, drop & roll apparently mess up with the mechahybrid antennas. This can probably be fixed by load order



[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for mod design, art and mod description.

Sarg Bjornson, the original author of Genetic Rim, responsible for huge amount of art and code, as well as mod design.

Luizi, an artist responsible for many new hybrids.

Reann Shepard, a creative writer responsible for Creative writing and descriptions.

Erdelf, a programmer responsible for the genetics framework.

Taranchuk and Legodude, programmers who helped tremendously.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add it mid-playthrough to an existing save?
A: It should give no problems, as long as you add the new hostile hybrids faction when prompted by VE Framework.

Q: I don’t like certain things, can I remove them?
A: Use Owlchemist's Cherry Picker mod!

Q: Is it compatible with X mod
A: We have tested it for more than a month with large modlists, and no incompatibilities have been found, please tell us if you find one.

Q: It takes too many corpses to make a Legendary genoframe!
A: Don't do that, read the tissue grinder's description: "Bear in mind that the cost in corpses effectively doubles for each quality level, making a legendary genoframe prohibitive. The main usefulness of these recipes is to convert two genoframes of a given quality to a higher one, but your main source of genoframes shouldn't be hand crafting them. Go out there and explore abandoned labs!"

Q: I'm getting too many quests / raids!
A: Use mod options to increase / decrease their commonality. Also take into account both quests and raids are decoupled from storyteller, and won't "take the slot" of other quests / raids. Also FFS read the option's description before changing it. If you complain events spawn too often after setting it to 0.1, I WILL delete your comment.

Q: Does this work with Combat Extended?
A: You should ask the CE devs, as they are in charge of the patches

Q: The mechahybrid antennas don't work!
A: That's a mod conflict that no one has been able to troubleshoot in years, and I've never been able to replicate. Disable antennas in mod options.

Q: Pawnmorpher?
A: Yes

Q: Vanilla Factions Expanded - Insectoids?
A: Yes



Following mods have built-in special interactions:

Full patches with hybrid families and genome extraction: Alpha Animals, Dinosauria, Megafauna, Cosmic Horrors and Alpha Bees

Genome extraction: VE Animals, Android Tiers, Anima Animals, Better Infestations, Erin's Wildlife, ReGrowth (Extinct and Wasteland), Vanilla Factions Expanded - Vikings, The Joris Experience




Popular Discussions View All (2)
256
11 May @ 9:46pm
PINNED: Suggestions
Sarg Bjornson
12
13 Jul, 2024 @ 10:06am
PINNED: "My genomorpher window doesn't have buttons!"
Sarg Bjornson
3,107 Comments
Sarg Bjornson  [author] 18 Jun @ 11:10pm 
Nah, working fine here, it's in your end
Clovusk 18 Jun @ 1:22pm 
any idea why with this and all the other vanilla mods installed it doesnt load any factions, this mod is the only one stopping factions loading up
Savage Servant 17 Jun @ 6:07pm 
Now I know to just keep trying :)
Sarg Bjornson  [author] 17 Jun @ 9:47am 
RNG is RNG. Or bug is bug
Savage Servant 17 Jun @ 8:33am 
Is there some sort of hidden mechanics to the precentage chance of making a hybrid, or is it normal that ALL (6 to be exact) attempts fail and produce only flesh growth?
Legendary genoframe, 4 attempts at Thrumbo Paragon and 2 attempts at Equine Paragon, all with mechanite booster, sterile setting, 20 Intellectual/20 Crafting guy operating the machines.
I got this mod in lategame, so materials are not a huge issue but it looks weird. 6 attempts at 80% success look like I'm missing something.
Sarg Bjornson  [author] 16 Jun @ 11:27pm 
Use mod options to disable them. Know mod conflict, but no one has ever bothered doing the work to tell us which mod causes it
Higurashi 16 Jun @ 11:13pm 
Sorry to bother but i cant get my mecha bears IFF to stop going down and i placed 2 antennas
Bat stealer 14 Jun @ 11:58am 
how do i purposefully botch the genomorpher? i want cute fleshlings
ParasiticSquid 12 Jun @ 3:00pm 
So, as a bit interesting of speculation before the DLC who would win in a 1v1: Alpha thrumbo or paragon thrumbo. My bets on alpha thrumbo since it seems to have other abilities besides just being a suped up thrumbo if the preview screenshots are right
veritas 12 Jun @ 11:28am 
Best part about this is the "plop" sound when extracting the grey matter. That shit is so fun :steamhappy: