Garry's Mod

Garry's Mod

Death Note
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Opdatering: 18. juli 2015 kl. 21:58

Version 0.1.1:


Deathnote ChangeLog

• Fixed file names (servers might need a update)

• Fixed the entity massively

• Added New Death Type (Explode)

• Fixed up some errors in code

• Added new configure options

• Added a easier way to change death time on sandbox SWEP and entities

• Added a Way to change how long in till they explode timer

• Added a setting to enabled countdown timer for the final 5 seconds.

TTT Death Note SWEP Version

• Removed the Aiming tool of the TTT Death-note (Plan to save lines (easier for me to move around code.(I am Selfish)))

• Changed the slot form 7 to 9

• Explode has a countdown when 5 seconds are left

• A message saying the target that is going to blow up has been killed to let you know that they have died

• Added new configure options

• Enable or Disable Explode Death type (If Disabled it will still be in the list but it will go to heart-attack)

• Added a option to make the person not lose the Death Note on Fail

• Added a lockout option to prevent them using the death-note for a while they failed.

Opdatering: 9. apr. 2015 kl. 19:28

Version 0.1.0:


Deathnote ChangeLog

• Made a New VGUI

• Remove the lifenote function =( (The way it worked changed and I don't what to add it in again)

• Reworked the code to make it more manageable and less messier and less lines(for TTT)


TTT Death Note SWEP Version

• Update the T Shop icon for the Death Note

• Redid the chance System

• Made a new shop menu icon


ALERT: You will have to update your config file.

Opdatering: 8. apr. 2015 kl. 22:57

Version 0.0.10:


Deathnote ChangeLog

• Added Fall Damage (Requires realistic fall damage) - May not work all the time....

• Added " - Creator" after the death number.

• Changed Burn to Ignite

• Now using custom hands (using "c_slam" now).


TTT Death Note SWEP Version

• When the target dies they will get who used the deathnote on them.

• Fall damage will keep going until the target dies. (Target may survive whole round still.)


Future Update (Planning to do.)

• Upgrade And Rework the VGUI.

Opdatering: 5. apr. 2015 kl. 3:31

Version 0.0.9:


Deathnote ChangeLog

• Changed the DN Info

• Animated the cross-hair.


TTT Death Note SWEP Version

• Removed the TTT DN Info Tab.

• Dead people do not show up on the list of target's.

• Multiple Death Types for TTT. (same as sandbox for now)

• Burn does not say who did it to prevent target form saying who the traitor is.

• Added a "Creator - " in front of role for "The Rowan" And "Blue-Pentagram"

Opdatering: 14. mar. 2015 kl. 17:40

Version 0.0.8:


Deathnote ChangeLog

• fixed up a error with the lifenote I forgot to add two lines in for rank checking

• Added the admin settings to the debug mode.

• Added the models and materials to GitHub as well.



TTT Death Note SWEP Version

• Changed the default max roll to 4

• Traitors can not select another traitor to kill

• added config settings for ttt swep

• If someone dies form the deathnote everyone will know who it is.

• Death Time (Default: 15)

• Always Dies (Default: off)

• Chance Roll (Default: 4)

Opdatering: 24. jan. 2015 kl. 21:32

Nothing Changed.

Opdatering: 24. jan. 2015 kl. 19:54

Version 0.0.7:


Deathnote ChangeLog
• Added a death selection with another death (2 deaths)
• Added a death by fire.



A note form bluey:

My code is messy like shit if you try to add another death it is at your own risk.

Opdatering: 5. jan. 2015 kl. 20:04

Version 0.0.6:


Deathnote ChangeLog
• Added a way for admins to see who used the deathnote on who (ULX managment)



TTT Death Note SWEP Version

• You now see what role is what in the menu

• if person gets a messege if they die via the Death Note

Opdatering: 14. aug. 2014 kl. 21:45

Version 0.0.5:


Deathnote ChangeLog
• Added an entity version (this is based values form the non-ttt one)

Death Note SWEP
• Added a 5 second cool down (should be global)

• Only Admins can spawn it now

• Added Debug mode can only turn on in the init.lua file (when a admin reloads with the swep it resets cooldown)

TTT Death Note SWEP Version
• Added a 15 second cool down (should be global)

• Added a chance system the system rolls a 2 6 sided die You need to get doubles

• You lose the death note if you fail to roll the only time you don’t lose it if the target player is dead and you rolled a double

• You see what you roll

• No longer can you drop death note (can bypass the deletion of the death note)

• Added Debug mode can only turn on in the init.lua file (when a admin reloads with the swep it resets cooldown)

• Fixed Tooltips nothing major

TTT Bugs (for my server (Tested with bots))

• The round might restart (might just be me I didn’t delete my add-ons when I swapped to sandbox to ttt) [someone can they confirm this]

Opdatering: 8. juli 2014 kl. 18:23

Version 0.0.4: Fixed a few test populems and added a new button for my group not much new