Stellaris

Stellaris

Realistic Pirates [3.14.☠]
Showing 81-90 of 157 entries
< 1 ... 7  8  9  10  11 ... 16 >
Update: 10 Oct, 2022 @ 1:07am

version="3.5.2.6"
Fix scope error logs
Sync with GKE
Make default difficulty a bit more dyn.
https://github.com/F1r3Pr1nc3/Realistic-Pirates/commit/075cbc7731f4060ac73a07c61a8c23c874e716bf

Update: 7 Oct, 2022 @ 8:31pm

version="3.5.2.5"
Fix few scope issues
Sync with TGKE
https://github.com/F1r3Pr1nc3/Realistic-Pirates/commit/8d22348a982884d6c93f1c4dbc84ae5ff64544a6

Update: 4 Oct, 2022 @ 4:24pm

Update: 4 Oct, 2022 @ 4:41am

version="3.5.2.4"
Minor Fix early pirates turrets glitch (Vagabond, HIDEOUT station; report by RedRover) only new games
https://github.com/F1r3Pr1nc3/Realistic-Pirates/commit/b79ea7afa4aa5a384643f6e64df5863d0862a69a

Update: 1 Oct, 2022 @ 1:59am

sync with CM-MidGame 3.5
https://github.com/F1r3Pr1nc3/Realistic-Pirates/commit/0b594df7a2507b381dafa14317ff3a5efdc0883f

Update: 28 Sep, 2022 @ 6:06am

run menu on game start
https://github.com/F1r3Pr1nc3/Realistic-Pirates/commit/12ad716054f9a60af60e6bd381813dd084a3c1a3

Update: 26 Sep, 2022 @ 11:24am

Sync with TGKE
https://github.com/F1r3Pr1nc3/Realistic-Pirates/commit/aa4adeb3bd29f8b820eda5137157cf586cba7646

Update: 26 Sep, 2022 @ 6:39am

Initial 3.5.2 "Fornax"

Update: 9 Sep, 2022 @ 7:33am

More sync with the Great Khan +missing effect

Update: 9 Sep, 2022 @ 2:19am

some mercenary scope fixes (report by RustyKn1ght)