Space Engineers

Space Engineers

AegisSystems
Exibindo entradas 1–9 de 9
Atualização: 17/jun./2022 às 13:23

Update 1.1.0

Added some code that hopefully fixes an index out of range error that happens on Torch servers.

Atualização: 17/jun./2022 às 13:07

Fixed a bug that could cause a crash with a shielded grid with no owner.

Atualização: 17/jun./2022 às 12:08

Code cleanup and optimizations to help reduce latency

Atualização: 11/jun./2022 às 14:50

Bugfixes and Optimizations
Removed Jump Drive damaged message, may be causing server lag and crashes when grinding.

Atualização: 10/jun./2022 às 22:26

Removed the on hit effect to reduce lag. Added a Shieldbuffer entry to config, this is just a number of hits it will take until it plays the hit sound fx again, buffer does reset after a second.

Removed the shield on/off effect due to causing lag, instead shields now use the built-in highlight effect with the color of your faction.

Added tag [NOSHIELD] can be added to Custom Data on jump drives that will be excluded from shields.

Config File now generated in Save game Storage folder, allows you to change the amount shield energy damage will reduce, lower number creates stronger shield.

e.g. <YOURSAVEFOLDER>\Storage\CommonLanguageRuntimeLibrary\ShieldConfig.xml (You must first run the server for the config to generate)

Updated LCD Display, now always shows 0-100% regardless of number of jump drives used for shields.

Atualização: 10/jun./2022 às 18:29

Now you can display shield strength on LCD screens! Simply set screen to display Text, then put [SHIELD] in custom data, and it should start displaying after a moment.
Tweaked the FX to work a little better

Atualização: 9/jun./2022 às 19:53

Add shield particle buffer between emissions and reduced particle FXs
Removed warp FX from shields up

Atualização: 13/fev./2022 às 22:03

New Warfare Update added some nice functions to get blocks of a specific type, this allowed me to ******** the code and squash some of the bugs listed below.

Current Known bugs:
Shield doesn't go down immediately when jump drives are turned off, requires grid to be shot
Grinding and Welding doesn't work until shields are down and then you have to grind a block slightly to weld it back up
Particle effects are performance heavy and missing a texture.

Atualização: 3/fev./2022 às 12:25