Space Engineers

Space Engineers

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AegisSystems
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Type: Mod
File Size
Posted
Updated
1.818 MB
3 Feb, 2022 @ 12:25pm
17 Jun, 2022 @ 1:23pm
9 Change Notes ( view )

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AegisSystems

Description
Aegis Systems Deflector Shield is a server side script that adds deflector shields for large ships.

It is a software layer over the jump drive and utilizes its gravitational power to charge the ships hull and disperse kinetic force back into space via electric charge.

The way it works is once a jump drive is detected on a ship, the Aegis system will add the deflector capabilities while the jump drive is on. Once the jump drive is fully charged the deflector shields will activate and will protect the ship from damage. However damage will decrease the jump drives charge, when it is depleted the deflector shield will fail and the ships integrity will no longer be protected. Multiple jump drives can be added to increase shield strength, (it is even possible to keep one off until the shields fall and turn it on as a backup, provided it wasn't damaged).

This is still in beta and i am trying to make a server side only shield mod so Console compatible servers can have an option for shielding large grids. I am considering in the future making an option for small ships, however I am trying to keep this mod relatively simple and not add additional blocks to the game.

This mod can be added and removed safely it does not change any blocks in the game or set any weird back end variables that can conflict with other mods, it simply acts as a software layer over handling damage systems. For Xbox it must be run on a dedicated server.

There are indicators when shields go up and when they fail as well as some visuals.

Updated:
6-26-2022
Added some code that hopefully fixes an index out of range error that happens on Torch servers.

6-17-2022
Cleaned up code, optimized things to reduce lag and potential latency.

6-11-2022
Shields now use Builtin Highlight effect using Faction color when shields initially come up then it vanishes, shields will pulse briefly on damage, outline thickness will shrink until shields are depleted.

6-10-2022
Removed the on Hit FX causing lag, it still emits a hit sound that can be changed in the config, shieldbuffer (number of hits before it will play the hit sound again)

6-9-2022
Removed the shield on off effect due to causing lag, instead uses the built in highlight effect and uses the color of your faction.

Added tag [NOSHIELD] can be added to jump drives that will not be used for shields

Config File now generated in Save game Storage folder, allows you to change the amount shield energy damage will reduce, lower number creates stronger shield.

Updated LCD Display, now always shows 0-100% regardless of number of jump drives used for shields.

Previous Updates:

Warfare 2 update adds some nice helper functions to get blocks of a certain type so i was able to optimize the code more and fix a couple bugs i've found.

Popular Discussions View All (1)
3
1
26 Jun, 2022 @ 10:57pm
Suggestions and Considerations of How This Affects Combat
16BitPotato
23 Comments
Galax 10 May @ 11:47pm 
dear Apezdolochka, this bug is a big one, if you have a solution please publish it asap. we have not got an answer from HtD since six months... please upload it to mod.io too...
Galax 2 Feb @ 1:58am 
Hi HtD, will you make a pure client side script version too? I like the concept, find it more better than all other shield cubeblock solutions, but with the server side script I have a few problem on Steam servers e.g. at a collision with asteroid / ground the CPU of the server cries like a baby and the server dies sometimes...
Alex [31LB] 15 Dec, 2024 @ 6:27am 
Is this compatible with the FSD Supercruise Mod and will it detect those? Since they are not jump drives but only share the model.
Apezdolochka 10 Dec, 2024 @ 11:44am 
Hello, there is a question about your mod. We found a small bug and want to fix it.
Question: Is it possible to republish your mod under the server name on the mod.io, in order not to download it, we have been using your mod for a long time, but the glow effect sometimes freezes and crashes the game for players from the console. Do you give your permission for this? We will attach the original mod in the description.
LootGoblin 17 Nov, 2024 @ 4:03pm 
@vandil The Tag has to be in the Custom Data. Same applies for the LCD Tag, which has to be in the Custom Data of the LCD block
Ashes Vargrand 16 Nov, 2024 @ 1:29pm 
Updated LCD Display, now always shows 0-100% regardless of number of jump drives used for shields.

and how can i set the LCD to Show the Stat?
JangoRedpaws 20 Oct, 2024 @ 6:27pm 
the shield status will be on your elite dangeorus hud it works pretty well
BUSHWOOKIE 31 Jul, 2024 @ 3:39pm 
is this mod still working
Starry 12 Jul, 2024 @ 1:54am 
How do you get the shield status to display on an LCD?
Hotaro 3 Jun, 2024 @ 5:36pm 
Why am I just now learning about this mod?