Stellaris
DarkSpace (Stellaris 4.0)
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Ενημέρωση: 26 Μαϊ στις 12:49

DARKSPACE v2.97d - Hotfix 1

- Fixed an issue with leader creation & assignment for the Constructor Ark origin
- Fixed some tech requirements for ascension perks

Ενημέρωση: 25 Μαϊ στις 2:18

DARKSPACE v2.97d

Fixed different parts of the mod due to changes in Stellaris 4.0

Misc Changes
- Minor bug fixes
- Replaced model of the Willpower ship from the Certus civic (FE ship) & nerfed some stats
- Blocked organic shipsets for some civics & origins
- Disabled Back to the Roots perk for Nomads
- Disabled the Certast civic
- Fixed Nomads Zero Station not providing Element Zero
- Fixed ship names in the ship browser not having a title

Origin Tempest
- Unlocked Replicators civic for this origin
- Reworked origin initializer
- Reworked their unique weapon (now for support)
- Reworked ascension perk & megastructure
- Reworked all buildings, techs, bonuses & jobs
- Reworked entire localisation

Ενημέρωση: 15 Μαϊ στις 9:36

DARKSPACE v2.97c

Fixed different parts of the mod due to changes in Stellaris 4.0

Origin Ark of the Constructors
- Adjusted gamestart setup
- Autonomous Research-Unit districts have been removed
- Now gain a new official every 5 years with the "Autonomous Constructor" trait
- Trait buffs researchers & planetary buildspeed
- Slowly adds & builds up a deposit on planets with this leader for districts & amenities

Origin Zroni
- Is now a mechanical origin
- Have now a Zro-based mechanics
- Have new deposits & leader trait
- Reworked building, jobs & origin setup

Misc Changes
- Origin Cystallogenesis - Added a decision to create more Prismalith Worlds
- Deactivated Xeelee
- Deactivated Bioships for Nomads, for now!
- Fixed Nomad decision "Recruitment"
- Fixed purge for Organic Matter & Organic Markers (WIP)
- Fixed Certus ascension perk tech error
- Reactivated origin Zroni
- Reactivated tech categories (Nomads+Arcane)

Ενημέρωση: 6 Μαϊ στις 12:48

DARKSPACE v2.97b

Disabled the Zroni origin because some of its content isnt playable right now.

Ενημέρωση: 5 Μαϊ στις 2:09

DARKSPACE v2.97a
Updated the mod to Stellaris 4.0

- Adjusted localisation of several tooltips or events
- Changed pop mechanics of planets, events, civics and more
- Renamed GT to Tempest
- Removed the "Seele" ship of the Vero civic
- Removed the Onyx planet (Onyx Matrix perk)
- Removed unused files & script
- Removed custom districts for now due to 4.0 changes

Ενημέρωση: 18 Απρ στις 4:20

DARKSPACE v2.96i
Hotfix 1 - Resolved a bug for the Skyborn Society/Collective civic (Hyperflora origin)

Ενημέρωση: 5 Απρ στις 9:16

DARKSPACE v2.96i
Adjusts several parts of the mod & adds a new ascension perk.

DARKSPACE v2.96i MISC CHANGES:
- Requiem origin - changed starting systems
- Arcane origin - adjusted starting economy & habitability trait
- Nerfed Doomsday Onset bombardment damage
- Fixed an issue with combat computers for DS bio ships
- Fixed/added some background code to add buildings of specific civics or empire types (origins)
- Removed the civics "Warlord Paragons" & "Hearts of Iron"

Nomad Origin:
- Adjusted planetary decision & Ark naval cap limit
- Gain intel in a passively now when science ships are located in other empires
=> scales with the relative Codebreaking level
- Have now a "Stability" system
=> decreases if recruiting too many pops at once
=> decreases when losing an Ark or Alarai
=> nerfs job output and strength
=> rises monthly by +0.75
- Naval Cap jobs with Manpower have now energy upkeep
- Fixed localisation errors
- Fixed Nomad leaders not receiving additional levels from modifiers

New Ascension Perk: Dawn of War
- Unlocks 2 new technologies to gain access to the "Shepard Titan" and "Avatar Carrier"
- Unlocks new edict to boost strike craft
- The 2 new ships cost alloys and influence

Ενημέρωση: 30 Μαρ στις 8:35

DARKSPACE v2.96h
Reworks the entire Hyperflora origin!

DARKSPACE v2.96h MISC CHANGES:
- Nomad tradition "Voidborn" now needs 5 ascension perks picked, not traditions
- Improved some tooltips of the Plague origin effects (Virus Strains)
- Cyberpunk civic councilor received engineering research speed as 2nd bonus
- Changed system initializer of the Ark of Constructors -origin
- Changed system initializer of the Zroni -origin
- Adjusted the tooltip of the Xenomorph traits (they are unlocked after gamestart)
- Adjusted the Brethren Entities modifier (monthly limit is now 150)
- Adjusted localisation of all Zroni events
- Infecting an empire with the Galactic Plague origin now adds an opinion malus
- The "Exterminatus" bombardment is now called "Doomsday Onset"
- Nomad edict to spawn armies now also works with pops
- Nomad leader traits are now unlocked by traditions (Reavers, Voyagers, Industry)
- Nomad buttons are now in another place in the UI due to changes of UI overhaul mods

New Planet Classes
The following planets can be found in new "Exodus" galaxies (Nomad crisis path) or in solar systems of DarkSpace origins.
- Retinal World
- Metallic World
- Lumincesent World
- Aurora World
- Fungal World
- Ethereal World

ORIGIN UPDATE: GALACTIC PLAGUE:
New Civic: Biome Architects/Coordinators
- This empire sees the galaxy as vast garden
- Can transform planets into unique classes
- Unique classes add new orbital deposits dependent on their (random) class
- Unique classes add 1 pop to a nearby non-artificial colony once created
- Gain unity when finishing a new biome

New Civic: Skyborn Society/Collective
- A species of "flying plants"
- adds bonuses and exotic gases production
- Can build the "Ethereal Spire" building in the sky for amenities, housing, unity jobs
- Can build the "Ethereal Citadel" building on colonies with a Gas Giant in the system, adding exotic gas production to researchers
- Can construct "Verdantus" ships with food & exotic gases
- Verdantus ships have a healing aura and can equip "Sprout Crafts"

Misc Changes
- Can now take Catalytic civics
- Rewrote origin description
- Reworked the decisions - adjusted costs and limit of using them
- Reworked origin initializer
- Reworked terraforming links
- Reworked the Hyperthrophic trait
- Removed the unique job & technology

Ενημέρωση: 13 Μαρ στις 8:16

DARKSPACE v2.96g
Reworks the entire Galactic Plague origin!

DARKSPACE v2.96g MISC CHANGES:
- Added new localisation Concepts for origin-specific civics (origin selection)
- Deactivated the Stellar Engine AP
- Fixed the Crusaders civic modifier having a broken bonus

Nomads:
- Added "Storm Worlds" to exodus galaxies & origin systems
- Fixed "localisation\ds_l_english.yml, line 3090: Should be tech_rare_crystals instead of tech_volatile_motes"
- Fixed pop growth traits not working for individual machines
- Fixed the Recruitment Decision going over Crew Capacity
- Fixed the Recruitment Decision checking for wrong amounts of available Housing
- Fixed Nomad agendas not having a description
- Fixed and adjusted starting income for all Nomad empires
- Fixed the UI layout for several things
- Fixed some fleets being unintentionally deleted when jumping to a new galaxy (Exodus)
- Fixed Colossus ships being deleted

ORIGIN UPDATE: GALACTIC PLAGUE
- Does not require the "Devouring Swarm" civic anymore!
- Imported the files of the organic Cellaris shipset to update the DS shipset

New Civic: Brethren Entities
- Can create Hive Krakens and Hive Moons (biological ships)
- Have a new weapon component
- Gain additional food & society research dependent on the amount of owned mining stations

New Civic: Clustermind
- Is a civic for "tall-gameplay", can grow additional bonuses on all non-artificial worlds
- Increases the amount of districts, unity production, amenities & housing
- Has terraforming bonuses
- Scales up over the first decades
- Scientist gain passive experience

New Civic: Gene-Seekers
- Can use "Xenomorph" traits
- Will always automatically convert xeno pops to the own species!
- Unlocks resource "Genetic Markers" for a skill tree
- Turn converted, eaten or purged pops into Genetic Markers
- Can level up/use different effects as they wish by spending Genetic Markers

Misc Changes
- Reworked origin description
- Reworked origin homesystem
- Reworked all event descriptions, effects and code
- Reworked traits
- Fixed Xenomorph fleets from infections spawning debris

Ενημέρωση: 2 Μαρ στις 11:38

DARKSPACE v2.96f
- Added the info that Nomad capital ships cant create capital ships. except the Mobile Shipyard
- Adjusted Nomad tooltips
- Nomad "Mobile Shipyards" can now produce other shipyards
- Fixed a variable bug in the Nomad UI