Stellaris
DarkSpace (Stellaris 4.0)
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Mis à jour le : 15 juin à 2h26

DARKSPACE v2.97e

- Fixed some DS ships not having a correct name
- Fixed origin Tempest
- Fixed origin Constructor Ark
- Fixed origin Nomads (can now produce trade)
- Adjusted Vero civic stats

Mis à jour le : 13 juin à 11h27

DARKSPACE v2.97d - Hotfix 3

Sadly I had to temporarily deactivate the origin "Nomads" due to 4.0 fleet upkeep changes. I will add a new UI mechanic to gain trade/logistics asap. The game updates faster than I can fix, especially because my time is very limited recently.

Mis à jour le : 12 juin à 2h13

DARKSPACE v2.97d - Hotfix 2

- Fixed Hyperthropic trait localisation
- Temporarily deactivated the origins Ark & Tempest due to recent district changes (Stellaris 4.0.18)
- Fixed Ethereal Spire jobs not working
- Deactivated Xeelee perk

Mis à jour le : 26 mai à 12h49

DARKSPACE v2.97d - Hotfix 1

- Fixed an issue with leader creation & assignment for the Constructor Ark origin
- Fixed some tech requirements for ascension perks

Mis à jour le : 25 mai à 2h18

DARKSPACE v2.97d

Fixed different parts of the mod due to changes in Stellaris 4.0

Misc Changes
- Minor bug fixes
- Replaced model of the Willpower ship from the Certus civic (FE ship) & nerfed some stats
- Blocked organic shipsets for some civics & origins
- Disabled Back to the Roots perk for Nomads
- Disabled the Certast civic
- Fixed Nomads Zero Station not providing Element Zero
- Fixed ship names in the ship browser not having a title

Origin Tempest
- Unlocked Replicators civic for this origin
- Reworked origin initializer
- Reworked their unique weapon (now for support)
- Reworked ascension perk & megastructure
- Reworked all buildings, techs, bonuses & jobs
- Reworked entire localisation

Mis à jour le : 15 mai à 9h36

DARKSPACE v2.97c

Fixed different parts of the mod due to changes in Stellaris 4.0

Origin Ark of the Constructors
- Adjusted gamestart setup
- Autonomous Research-Unit districts have been removed
- Now gain a new official every 5 years with the "Autonomous Constructor" trait
- Trait buffs researchers & planetary buildspeed
- Slowly adds & builds up a deposit on planets with this leader for districts & amenities

Origin Zroni
- Is now a mechanical origin
- Have now a Zro-based mechanics
- Have new deposits & leader trait
- Reworked building, jobs & origin setup

Misc Changes
- Origin Cystallogenesis - Added a decision to create more Prismalith Worlds
- Deactivated Xeelee
- Deactivated Bioships for Nomads, for now!
- Fixed Nomad decision "Recruitment"
- Fixed purge for Organic Matter & Organic Markers (WIP)
- Fixed Certus ascension perk tech error
- Reactivated origin Zroni
- Reactivated tech categories (Nomads+Arcane)

Mis à jour le : 6 mai à 12h48

DARKSPACE v2.97b

Disabled the Zroni origin because some of its content isnt playable right now.

Mis à jour le : 5 mai à 2h09

DARKSPACE v2.97a
Updated the mod to Stellaris 4.0

- Adjusted localisation of several tooltips or events
- Changed pop mechanics of planets, events, civics and more
- Renamed GT to Tempest
- Removed the "Seele" ship of the Vero civic
- Removed the Onyx planet (Onyx Matrix perk)
- Removed unused files & script
- Removed custom districts for now due to 4.0 changes

Mis à jour le : 18 avr. à 4h20

DARKSPACE v2.96i
Hotfix 1 - Resolved a bug for the Skyborn Society/Collective civic (Hyperflora origin)

Mis à jour le : 5 avr. à 9h16

DARKSPACE v2.96i
Adjusts several parts of the mod & adds a new ascension perk.

DARKSPACE v2.96i MISC CHANGES:
- Requiem origin - changed starting systems
- Arcane origin - adjusted starting economy & habitability trait
- Nerfed Doomsday Onset bombardment damage
- Fixed an issue with combat computers for DS bio ships
- Fixed/added some background code to add buildings of specific civics or empire types (origins)
- Removed the civics "Warlord Paragons" & "Hearts of Iron"

Nomad Origin:
- Adjusted planetary decision & Ark naval cap limit
- Gain intel in a passively now when science ships are located in other empires
=> scales with the relative Codebreaking level
- Have now a "Stability" system
=> decreases if recruiting too many pops at once
=> decreases when losing an Ark or Alarai
=> nerfs job output and strength
=> rises monthly by +0.75
- Naval Cap jobs with Manpower have now energy upkeep
- Fixed localisation errors
- Fixed Nomad leaders not receiving additional levels from modifiers

New Ascension Perk: Dawn of War
- Unlocks 2 new technologies to gain access to the "Shepard Titan" and "Avatar Carrier"
- Unlocks new edict to boost strike craft
- The 2 new ships cost alloys and influence