Stellaris

Stellaris

DarkSpace (Stellaris 4.0)
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Update: 2 mrt om 3:09

Hotfix 1: Deleted unused images

Update: 2 mrt om 1:07

DARKSPACE v2.96e
This large update reworks the Nomad origin and adds many bugfixes, improvements and changes to the entire mod.

DARKSPACE v2.96e MISC CHANGES:
- Added new planet types that can appear in the new Exodus galaxies
- Added a scripted value to check for mod compatibility
- Origin Hyperflora & Ark of Constructors = Changed civic requirements
- Certast & Certus cost only 1 point now, but adjusted the bonuses & requirements
- Rewrote origin descriptions
- Rewrote civic descriptions
- Rewrote Destiny Ascension texts/events
- Fixed Phoenix origin requiring Megacorp (doesnt need it anymore)
- Fixed errors in the localisation and missing tooltips
- Merged all localisation files into one
- Removed the Utopia origin from the empire creation

Spectrals Changes:
- Adjusted modifier effects of their Skillpoint UI
- Civic now costs only 1 point
- Fixed "Nier" ships being stronger than anticipated

ORIGIN UPDATE: NOMADS
Misc Changes
- Added counter for available specialist slots
- Added a way for Nomads to gain CAM for superweapons
- Added an amenity building for planets
- Added a new Ascension Perk for passive Manpower Growth.
- Added a new starbase research module to Cosmic Voyagers tradition
- Added a new 3d design for Arks and the Alarai
- Added new starting system initializer
- Added new traits for the common leader classes.
- Reworked Manpower upkeep
- Reworked the entire localisation
- Reworked multiple traditions
- Reworked all ascension perks & icons
- Reworked all monthly economy events
- Removed the Planet-Disintegrator kilostructure
- Removed the Nomad-Gateway kilostructure
- Removed the Void Armor components
- Removed "Diplomats" playstyle, because it isnt a true Nomad empire
- Removed Pop Nodes.
- Nomad technologies are now their own tech category ("Nomadic")

Reworked Civics
- Added councilor positions to all normal civics
- Added gestalt variants for several civics
- Added new civic for orbital station bonuses
- "Space Cult" can now build "Orbital Sanctuary" kilostructures

Reworked UI
- Added new background
- Added many new icons and tooltips
- Reworked entire UI layout & code
- Reworked entire event & script effect code
- Removed blue/cyan "Nomads" title in front of many names and replaced it with a new icon

Reworked Manpower
- Own icon
- Changed growth parameters and scaling, using species trait and empire modifiers alike
- Can now automatically be assigned to certain resources after growing
- Can now die when losing too many ships
=> Scales for ALL ships by [5:(0.01*ship size)]
=> When losing Arks/Alarai = Nomads lose 5 MP at once!
- Production scales now with certain Vanilla techs
- Growth scales now with certain Vanilla techs
- Grow always slower when being at war

Reworked Crisis Path
- Is now called Exodus
- Aim to leave the galaxy to find a better home
- Create a machine that fractures the fabric of time and space, causing damage in the entire galaxy
- Rewrote all events, scripts, effects, structures, techs and added many new events & elements
- Uses now a new resource
- Lets you know "reset" the galaxy as different "galaxy type", over and over again
- Takes only fleets with an Alarai, Ark and Shipyard to the new galaxy
- New empires will have a small defense fleet

Update: 7 dec 2024 om 14:32

DARKSPACE v2.96b
- Fixed a trigger bug for the Halo & Darkmatter Ripper ascension perks.

Update: 7 dec 2024 om 4:46

DARKSPACE v2.96a
A huge content and QoL update. All updates in the v2.96 series will follow that line with the highlight of a full Nomad origin rework & expansion

ASCENSION PERK UPDATES:
Arcane Ascension
- Adds FE techs
- Adds new expensive techs for the buildings & ships.
- Removed all its edicts
- Buildings are now more limited, but boost now certain jobs.
- Buildings cost now also Dark Matter.
- Changed the "Signifier" component.
- Changed a lot of the internal code, this may break savegames!
- The technologies are now an own category - Arcanism

Gods Vengeance
- Changed entire description
- Changed stats of Voidangels
- Changed costs of jobs and weapon component (titanic size)
- Added new sections for Voidangels

Replicators
- Removed

CIVIC UPDATES:
NEW: Replicators
- Removed the ascension perk "Replicators" & Nanitar ship type
- Replica entirely reworked
--- got a new model and many new sections for each type (bow, mid, stern)
--- replicate themselves when a special edict is on - scaling with naval capacity & nanite economy
--- automatic replication adds a random existing design
--- happens every 2 months, if edict is active
- Added new civic bonuses
- Added a new technology and 2 edicts

Shadow Tactics
- Changed all bonuses - its now the best cloaking & espionage civic in the game.
- Added a new cloaking tech & component.
- Added building for FTL bonuses scaling on Encryption/Decryption
- Added the "Preventive Strike" casus belli.

Certus
- Innovator Megastructure is now more expensive and takes longer to finish.
- The planets have now a cooldown of 4 years (prev 3).
- The planets are now shown in the outliner.
- Construction site can now be dismantled.

Vero
- Added new building "Ministry of Yen" to gain additional Untiy and Alloys from researchers.
- Building "Ministry of Vi" now also adds +2 researchers.
- Changed civic bonuses.

Warlord Paragons
- Soldiers now give additional stability.

ORIGIN UPDATES:
Zroni
- Improved the edicts.
- Now only visible if the Ancient Relics DLC is owned.
- Using the decision now only uses every 5h pop.
- Should now only get Zroni as precursor.
- Have now an edict for better Jumpdrive range and lower cooldown.

Phoenix Empire
- Replaced the Ecumonpolis with a large Stahl World & adjusted all deposits.
- Has now a unique strong faction.
- Councilor is now also for the Commander available.
- Changed all requirements for the origin and civic.
- Changed origin system initializer.
- Changed civic bonuses.
- Removed the ruined megastructure.

Arcane
- Added new origin icon.
- Added Arcane research speed (new tech category).
- Nerfed the colony ship debuff and reduced its duration.
- Changed all blockers - progress is now easier over time, represent now construction sites.
- Changed system visuals and all blockers.
- Changed all districts - provide now more housing for all & amenities for gestalts.
- Finishing all blockers enables a way to unlock "Arcanism" (Arcane technologies).

Ark of Constructors
- Added megastructure build speed due the background story.
- Start now with 4 fewer pops due being only remnants.
- Changed origin initializer.
- Changed costs & stats of the research districts.
- Can not be any bio civic anymore.

Utopia
- Nerfed the colony ship debuff and reduced its duration.

Xeelee
- Added more amenities to the planet, scaling with local pops.
- Added 1 guaranteed habitable world back for a better early game.
- Starts now with Dark Matter tech & has +1 as guaranteed production.

DARKSPACE v2.96a MISC CHANGES:
- The civics Crusaders + Vero can not be Gestalt anymore.
- The civic Devouring Phantoms can now be Gestalt.
- The civic "Regulated Consumption" has been blocked for Lithoids & Machines.
- Blocked many origins and civics from each other from the newest DLCs.
- Certast & Certus got blocked from certain origins, because their backstory doenst fit.
- Fragment Worlds now hopefully have City Districts in the AI specialization included.
- Reformatted the entire DarkSpace localisation.

- Added missing guaranteed habitable worlds to some origins.
- Added Hive versions for certain civics to support Councilor / Node exp modifiers
- Added icons for all DS megastructures in the new megastructure construction menu.
- Added new tooltips to all megastructure constructions (menu.
- Added extra districts to the Fragment Ecumonpolis of the Eldritch origin & improved tooltips.
- Added unified trigger for crisis perks in DarkSpace, Cellaris, Electroids and other mods
- Added unified trigger for the galcom in DarkSpace, Cellaris, Electroids and other mods

- Adjusted descriptions / tooltips of some civics and origins.
- Adjusted stats of some origins and civics.
- Adjusted stats of Spectral ships.

- Fixed the "Timerift" planet in the Spectrals origin zooming out to far when locking the camera.
- Fixed Gray Tempest origin "HQ-Core" + "Jager" stern component slot issues.
- Fixed many (harmless) lines in the error log.
- Fixed behavior of the Assimilator building jobs & updated all tooltips.
- Fixed the Darkmatter Ripper and Halo not having the same technology requirements.

- Removed the civic Peacekeepers.
- Removed the ascension perk Replicators.
- Removed the Spectralic shipset.
- Disabled the Exterminator ship ascension perk

Update: 29 okt 2024 om 11:04

DARKSPACE v2.95d
- Minor fixes.
- Updated mod for Stellaris DLC "Grand Archive"

Update: 4 okt 2024 om 13:29

DARKSPACE v2.95c
- Nomad command limit hotfix for Arks.

Update: 4 okt 2024 om 2:02

DARKSPACE v2.95b
- Changed descriptor file.
- Removed the special digsites from spawning until their rework.
- Nomad's Planet Desintegrator is now visible in the outliner.
- Increased upkeep of Gray Tempest ships.
- Slightly buffed Eldritch ships
- "Replicators" Replica ships have now 1 nanite upkeep instead of 0.1
- Blocked "Gods Vengeance" AP for "Eldritchs" origin, because they already have similar ships available.
- Limited "Exterminator" to Citadels or megastructures.

Update: 10 sep 2024 om 9:10

DARKSPACE v2.95a
- Updated the mod to Stellaris version 3.13.0 (Cosmic Storms DLC)

Update: 26 aug 2024 om 8:14

DARKSPACE v2.94e
- Fixed the "Xeelee Holosphere" spawning with a second Holosphere planet when starting with the origin.
- Fixed the "Gray Tempest" origin-ships missing a titanic weapon for the T-slots.
- Fixed some typos.

Update: 20 aug 2024 om 8:59

DARKSPACE v2.94b
- Fixed the "Xeelee Holosphere" not spawning a planet when playing as Synthetic Gods (origin).
- Sadly this is NOT save game compatible, meaning you have to load a prior save state to get the planet.
Sorry for the bug!