Stellaris

Stellaris

DarkSpace (Stellaris 4.0)
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Opdatering: 30. nov. 2022 kl. 6:41

DARKSPACE V2.03

Hotfix:
- Nomads: armies cost now more (which spawn at the Alarei via edict)
- Nomads: origin has now +10% ship energy upkeep, because they dont have to care about districts or similar
- Galactic Plague: edict to spawn the Hivemoon is now more expensive

Opdatering: 29. nov. 2022 kl. 8:17

DARKSPACE V2.02

Hotfix for some stuff & texts.

Opdatering: 29. nov. 2022 kl. 5:51

DARKSPACE V2.01
Hotfix for large Hiveworld (Galactic Plague)

Opdatering: 29. nov. 2022 kl. 5:25

Note: Please consider this is not an ESport game, nothing will 100% be equal.

ORION PATCH: DARKSPACE V2

NOMADS:
- manpower planet decision cost increased
- traditions adjusted
- Exterminatus stance removed (+remove in desc)
- changed starting ship stats (Ark, Alarai)

ORIGINS:
- Hyperflora - decision cost inceases which each use
- Hyperflora - adds planet growth debuff modifier on new colony
- Ark - slower colony speed (because have strong capital)
- Ark - research district cost+upkeep increased, decision now costs each time more
- Ark - removed -50% colony speed
- Arcane - adjusted districts & costs, colony ship costs much more in the first decades
- Utopia - removed some habitable planets, colony ship costs much more in the first decades
- Phoenix Empire - increased war modifier on capital
- Borg - decreased extra intel to 1/1 (prev 2/2)
- Borg - stronger negative "Broken Core" deposit modifier + increased cost to remove it
- Borg - lost habitat construction, but increased price stays
- Vi - nerfed planets
- Synthetic Gods - nerfed Kernel modifier
- Synthetic Gods - increased Nier cost
- Synthetic Gods - decreased habitable planets to 4 from 8
- Galactic Plague - capital world to size 30
- Galactic Plague - empire size modifier removed
- Requiem - is now a small FE start (not fair for MP at all, but FE RP)
- Requiem - Innovator planets have now a cooldown of 3 years
- Aero origins - CG-modifier from -100% to -50%
- Aero origins - not Anglers, Catalytic processing etc
- Allmacht - starting planet is now a Gaia world (description said it, but wasnt the case)
- Halo - planet modifiers changed
- Prism - changed endgame planet deposit when reaching size 35
- Prism - removed ice asteroids from terraforming + changed cost
- Intergalactic Iso. 1+2 - decreased amount of habitable planets in the cluster
- Intergalactic Iso. 1+2 - fixed Interstellar Portals when playing in small galaxies (200 stars)
- Gray Tempest - changed some values of the unique pop jobs
- Gray Tempest - Nanite-Assembly megastructure produces more nanites
- Solarflare - removed the 2 modifiers
- Certast Cluster - changed start deposit, nearby ringworld is now broken
- Certast Cluster - can now be Rogue Servitor (makes sense lore-wise)

CIVICS:
- Certast - bonuses adjusted
- Certus - bonuses adjusted
- Certus - changed capital modifiers
- Certus - bonuses adjusted
- Crusaders - bonuses adjusted
- Military State - bonuses adjusted, doesnt need origin Phoenix Empire anymore
- Neutronpower - bonuses adjusted
- Spectrals - bonuses adjusted
- Vero - bonuses adjusted
- Warlord - bonuses adjusted
- Quantum Navigation - bonuses adjusted
- Regulated Consumption - no changes for now
- Peacekeeper - bonuses adjusted
- Hearts of Iron - bonuses adjusted
- Heirs of Fire - no changes for now
- Masterbuilders - no changes for now

NEW SUPERWEAPON TARGET SYSTEM:
- only works in new games or when building the weapon again
- can now aim at ANY system at nearly every distance or distant star cluster
- aim now with the mouse cursor like the QuantumCatapult
- destroy now only normal colonies, but can never kill a capital (capital receives only devastation)
- needs you to build a "projectile" ship
- needs new design first in ship designer
- if projectile gets lost in any other way = needs to wait for the end of the year to appear again

The megastructure still has to charge up via upgrading.
I nerfed their range a lot as compensation for the new easier targeting-system.

MISC:
- Onyx code modifiers nerfed
- Arcane district cost heavily increased + upkeep
- added ALL crisis+enclave+npc flags to flag category DarkSpace
- many planet classes adjusted
- removed many error log entries (are harmless, but annoying to see there when having multiple logs or debugging)
- nerfed Evergarden defence stations
- many localisation changes
- different fixes & improvements have been made
- fixed some techs not showing what they unlock

CUSTOMIZATION MENU (GAMESTART):
DS became more customazible!
- enable crisis perks
- enable megastructure perks
- enable superweapon perks
- enable StellarEngine
- enable Arcane Ascension
- enable Arcane Ascension buildings
- enable AI using DS mechanics

Also, internal code changes were done (a few hundred).

Opdatering: 12. nov. 2022 kl. 15:53

- cleaned up some outdated code lines/harmless errors in the logs
- Halo crisis perk = reduced alloy cost of the Halo ring
- Gods Vengeance perk = nerfed Voidangels
- Nomads origin = "Gods Vengance" perk blocked
- Nomads origin = crisis structure "Wormhole Assembly" dark matter + alloy cost reduced
- Nomads origin = 2nd pop recruitment decision for 15 pops at once
- Nomads origin = fixed a tricky way to get more manpower when starting as Savages
- Hyperflora origin = job modifier adds now priests for spiritualists (but the old modifier with bureaucrats stays until a new game)
- Synthetic Gods origin = living metal is now easier to get
- Synthetic Gods origin = improved descriptions of the situation-log event chain
- Xenomorph origin = Hivemoons require now 75 molten pops (prev 55)
- Xenomorph origin = improved the look of the start system
- Arcane/Utopia origin = added more blockers, slower colony development
- Localisation = improved situation-log tutorials for megastructure superweapons (Halo, Darkmatter-Ripper, Intertemporal Accelerator)
- Localisation = changed tutorial for Stellar Engine
- Localisation = different smaller adjustments
- Balance = changed different values, numbers, effects and more

Opdatering: 31. okt. 2022 kl. 14:06

- reduced alloy costs of Superweapons and the Stellar Engine

Opdatering: 23. okt. 2022 kl. 6:32

- Gray Tempest origin - can now colonize habitats too
- Aero origins - adjusted origin description
- Allmacht origin - adjusted origin description
- Synthetic Gods origin - reduced costs of the Gigacomputer
- Synthetic Gods origin - Anti-Spectral stages 6-10 dont need the tech anymore, already unlocked after finishing the special project
- "Signifier" component now only works for certain large ship types
- empires that got spawned via Arcane Ascension received some modifier nerfes
- Menace Battleship cheaper buildcost, on Lv4 available (previously on Lv5)
- few balance changes to origins/civics/perks
- limited Vi-origin terraforming to 5 years (with Seele ship) & increased terraforming cost when using the normal way (has no limit)
- Phoenix Empire origin - increased blocker costs

Opdatering: 12. okt. 2022 kl. 3:24

Hotfix:

- Regime Origin: removed ruin modifier on capital (Ecu doesnt have the districts)
- Gray Tempest origin: nanite & research districts add now +1 building slot (mostly used for mods that increase slot size of planets)
- Nomad origin: economy menu changed, its now again accessible when the window somehow got closed
- Phoenix Regime origin: added total war casus belli
- fixed some entities of the Extradimensional shipsets

Opdatering: 21. sep. 2022 kl. 10:12

Opdatering: 20. sep. 2022 kl. 10:11