XCOM 2
[WotC] Tactical Combat Overhaul
Viser 11–20 av 59 bidrag
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Oppdatering: 22. feb. 2022 @ 3.39

- Balance pass for player psionic damage: damage of tier 1 attacks is slightly reduced while damage of tier 3 attacks is slightly increased in general.
- The size of Flamethrower and Hellfire Projector AOE cone is reverted to vanilla values.
- Null Lance cooldown is increased for AI units to match the value for player units.

Damage-dealing psionic abilities such as Void Rift, Ionic Storm, etc. felt undertuned, especially at higher tier. The adjustments should make them a bit more powerful.

Oppdatering: 21. feb. 2022 @ 23.58

Hotfix:
- Fixed Flamethrowers and Hellfire Projectors not being able to set targets on fire.

Oppdatering: 20. feb. 2022 @ 21.35

- Reintroduced a change from my previous Overhaul: Chosen Hunter's Tracking Shot now actually has a chance to miss instead of being guaranteed to hit.
- Chryssalid's Armor is reverted to vanilla value of 1.

Oppdatering: 20. feb. 2022 @ 9.38

- Fixed descriptions of TLE Retaliation missions.

Oppdatering: 20. feb. 2022 @ 8.56

<Reverted due to an issue>

Oppdatering: 17. feb. 2022 @ 7.09

- Compatibility update to work better with my newest ADVENT Unit Promotions mod.
- Shieldbearer weapons no longer use the same visuals as Priest weapons as these are reserved for veteran units in abovementioned mod.

Oppdatering: 16. feb. 2022 @ 20.54

Hotfix:
- Fixed DLCIdentifier being defined in the wrong config file. This should prevent potential compatibility issues with other mods, especially when using Community Highlander.

Oppdatering: 14. feb. 2022 @ 1.45

- Maximum damage of Muton grenade is increased from 5 to 6.
- Armor Shred of Elite Officer and Elite Trooper grenades is reduced from 3 to 2.
- Detection Radius of enemy Avatars is reduced from 18 to 12 tiles (now matches that of alien rulers).
- Removed redundant 'XComClassData.ini' file from the config folder.

Oppdatering: 12. feb. 2022 @ 21.24

Quick adjustment:
- Damage of regular/Advanced/Elite Purifiers is set to 1+1/3-4+2/5-6+3.

Further testing showed that I went a bit overboard with the damage of higher tier Purifiers. Now they should be in the right place relatively to other ADVENT units.

Oppdatering: 12. feb. 2022 @ 6.48

- The amount of faction soldiers the player is allowed to have at the same time is now unlimited (the value inside 'XComGameData.ini' config file no longer does anything). Reaching the previous limit of 3 soldiers for each faction was already quite hard, so there isn't much point to having the limiter in the first place.
- Base damage of tier 1 Purifier is reduced from 1-2 to 1, base and crit damage of Elite Purifier is increased by 1.
- Minor config cleanup (yes, there may still be some redundant lines inside config files, but their amount is getting lower with every update, making the mod lighter).