Stellaris
Extra Ship Components NEXT
Показані результати 11–20 із 84
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Оновлено: 6 трав. о 15:13

  • Fix bug with starbase and deep space citadel components (typo in trigger).
  • Fix voidspawn missile being unavailable for bioships
  • Fix armor dehardening effect being more powerful than intended.

Оновлено: 6 трав. о 9:34

  • Updated for Stellaris 4.0.*
  • Technology Institute, Advanced Materials Laboratory and Culture Nexus (or substitutes) have had their influence production reduced to 0.25 per month.
  • Central Research Bureau now produces 0.25 infulence per month.
  • Adjusted job count
  • Strategic resource jobs have been deprecated. Buildings that previously hosted them now make standard jobs produce strategic resources and increase their upkeep accordingly.
  • Adjust economic plan. It is now fully implemented as subplans for basic economic plan (vanilla).
  • Nanite reconstructor is now a weapon rather than auxiliary component. And provides ship repairs using on-hit mechanic.
  • Psionic weapons now have versions for spaceborn creatures.
  • Weapons of special types now have additional effects:
    • biological weapons apply armor hardening and small movement speed debuff
    • crystalline weapons have a chance to deal additional damage
    • gravitic weapons apply movement speed penalty
    • nanite weapons cause DoT damage to armor
    • psionic weapons apply accuracy debuff
    • tesla weapons apply fire rate debuff
  • Use even more PDX code magic.

Оновлено: 11 січ. о 9:04

  • Add scripted variables to indicate that the mod is present.
  • Add Vengeance Sections Expanded and Kurosections Expanded support.
  • Update Chinese localisation.
  • Housekeeping for reactor and thruster components.

Оновлено: 5 січ. о 10:31

Оновлено: 5 січ. о 7:44

  • Add 'Dead Hand Switch: Kill Command' and 'Dead Hand Switch: Annihilate Command' aux components that mimic effects of Catalytic Bladded (damage enemy on death) for normal ships.
  • Add 'Dead Hand Switch: Repair Ally Command' and 'Dead Hand Switch: Support Ally Command' aux components that mimic effects of Restorative Enzymes (heal allied ship on death) for normal ships.
  • Add 'Nanite Reconstruciton Beam' aux component that allows ships to repair themselves by damaging enemies.

Оновлено: 5 груд. 2024 о 12:53

  • Add biological components for all domesticated space fauna.
  • Add crystalline weapons for crystalline domesticated space fauna.
  • Add cloud lightning weapon for all domesticated space fauna.
  • Tweak ESC economic plan so that - hopefully - AI empires have enough food production to hatch space creatures.
  • Fix wrong upgrades_to for Juggernaut point defense.
  • Fix description of bio-material armor.

Оновлено: 17 листоп. 2024 о 9:59

  • Small update to computers; now should break UI a bit less. Still not enough to make it really playable with NSC, though

Оновлено: 29 жовт. 2024 о 11:30

  • Update for Stellaris 3.14

Оновлено: 12 верес. 2024 о 9:45

  • Updated for Cosmic Storms
  • Fix a bug that caused trigger event for Machine empires' psionics special project to fire more than once.
  • Update Chinese localisation.

Оновлено: 11 серп. 2024 о 9:28

  • Add cosmo_crisis_titan as valid ship_size for titan auras.
  • Dreadnought PLR support.