Stellaris
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กำลังแสดง 11-20 จาก 84 รายการ
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อัปเดต: 6 พ.ค. @ 3: 13pm

  • Fix bug with starbase and deep space citadel components (typo in trigger).
  • Fix voidspawn missile being unavailable for bioships
  • Fix armor dehardening effect being more powerful than intended.

อัปเดต: 6 พ.ค. @ 9: 34am

  • Updated for Stellaris 4.0.*
  • Technology Institute, Advanced Materials Laboratory and Culture Nexus (or substitutes) have had their influence production reduced to 0.25 per month.
  • Central Research Bureau now produces 0.25 infulence per month.
  • Adjusted job count
  • Strategic resource jobs have been deprecated. Buildings that previously hosted them now make standard jobs produce strategic resources and increase their upkeep accordingly.
  • Adjust economic plan. It is now fully implemented as subplans for basic economic plan (vanilla).
  • Nanite reconstructor is now a weapon rather than auxiliary component. And provides ship repairs using on-hit mechanic.
  • Psionic weapons now have versions for spaceborn creatures.
  • Weapons of special types now have additional effects:
    • biological weapons apply armor hardening and small movement speed debuff
    • crystalline weapons have a chance to deal additional damage
    • gravitic weapons apply movement speed penalty
    • nanite weapons cause DoT damage to armor
    • psionic weapons apply accuracy debuff
    • tesla weapons apply fire rate debuff
  • Use even more PDX code magic.

อัปเดต: 11 ม.ค. @ 9: 04am

  • Add scripted variables to indicate that the mod is present.
  • Add Vengeance Sections Expanded and Kurosections Expanded support.
  • Update Chinese localisation.
  • Housekeeping for reactor and thruster components.

อัปเดต: 5 ม.ค. @ 10: 31am

อัปเดต: 5 ม.ค. @ 7: 44am

  • Add 'Dead Hand Switch: Kill Command' and 'Dead Hand Switch: Annihilate Command' aux components that mimic effects of Catalytic Bladded (damage enemy on death) for normal ships.
  • Add 'Dead Hand Switch: Repair Ally Command' and 'Dead Hand Switch: Support Ally Command' aux components that mimic effects of Restorative Enzymes (heal allied ship on death) for normal ships.
  • Add 'Nanite Reconstruciton Beam' aux component that allows ships to repair themselves by damaging enemies.

อัปเดต: 5 ธ.ค. 2024 @ 12: 53pm

  • Add biological components for all domesticated space fauna.
  • Add crystalline weapons for crystalline domesticated space fauna.
  • Add cloud lightning weapon for all domesticated space fauna.
  • Tweak ESC economic plan so that - hopefully - AI empires have enough food production to hatch space creatures.
  • Fix wrong upgrades_to for Juggernaut point defense.
  • Fix description of bio-material armor.

อัปเดต: 17 พ.ย. 2024 @ 9: 59am

  • Small update to computers; now should break UI a bit less. Still not enough to make it really playable with NSC, though

อัปเดต: 29 ต.ค. 2024 @ 11: 30am

  • Update for Stellaris 3.14

อัปเดต: 12 ก.ย. 2024 @ 9: 45am

  • Updated for Cosmic Storms
  • Fix a bug that caused trigger event for Machine empires' psionics special project to fire more than once.
  • Update Chinese localisation.

อัปเดต: 11 ส.ค. 2024 @ 9: 28am

  • Add cosmo_crisis_titan as valid ship_size for titan auras.
  • Dreadnought PLR support.