Counter-Strike 2

Counter-Strike 2

Sapper
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Update: 4 May, 2022 @ 1:05pm

-Support for retakes gamemode added

Update: 4 May, 2022 @ 11:16am

-Support for retakes gamemode added

Update: 18 Apr, 2022 @ 2:09am

-Clipped and covered boost looking into A site from A upper entrance
-Added smokehole to B house

Thanks again @Olivia for feedback

Update: 11 Apr, 2022 @ 10:00am

Thanks MapInk Gamers for the following:

-Removed collisions from A site roof chicken wire
-Added cover to sewer crate peek
-Filled in gaps on A heaven boards
-Clipped Far Cry doorframe
-Made B main cubby deeper
-Shortened balcony awning (clipping is unchanged)
-Extended mid jump windowframe by two units
-Clipped easy plant awning on A
-Made B Hut smokehole bigger
-Fixed misaligned displacement in sewer
-Removed 2d plants in playable area
-Fog and skybox tweaks
-Adjusted fade distance on foliage
-Covered China Truck feet angle
-Pushed A Main poles flush with wall
-Added flat area to Market roof for onsite nade bounces
-Painted mid apts area
-Covered cheeky angle from basement entrance to Far Cry

Update: 26 Mar, 2022 @ 2:04pm

-Packing issues

Update: 26 Mar, 2022 @ 2:37am

-Lighting adjustments

Update: 22 Mar, 2022 @ 10:09pm

-Lighting overhaul to improve vis:
-Significantly reduced tonemap bloom scale
-Removed/Dimmed many lights
-Clipping fixes
-Some minor prop adjustments (removed shadows on smaller and foliage props)

Thanks @Olivia for feedback

Update: 13 Mar, 2022 @ 5:52am

-Fixed numerous boost spots, added clipping
-Fixed nodraw on radio room wall trim
-Added full clipping to lower A stairs
-Extended garage awning corner boost with lamp
-Adjusted B site crates

Thanks @nelson for the spot check

Update: 8 Mar, 2022 @ 9:17am

-Fixed decal render order on barbershop sign
-Dimmed shady basement
-Published propaganda

Update: 4 Mar, 2022 @ 7:20am

-Fixed misaligned garage door displacement at Diamond Exchange
-Fixed bad prop lighting on shacks roof and A site wall
-Illuminated the shady basement