Stellaris
Animated Holosphere Portraits: Revisited
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Aggiornamento: 1 mar 2022, 18:07

4.0.1 Remove holowarrior occupation armies - the game does not allow for using alternative occupation armies

Aggiornamento: 28 feb 2022, 0:40

4.0.0 Update for compatibility with Stellaris version 3.3 "Libra"

  • Integrate base game script changes
  • Jobs are no longer full-file overwrites!
  • Only the relevant jobs are overridden (which adjust weights based on Holofrixit castes)
  • Significant simplification of `pop_categories`
  • Holofrixit traits use the new properties that replaced modification
  • Remove the Hologenotype, Advanced Holofrixigram, and Hyperfrixigram traits - the base traits now dynamically scale their bonuses based on whether you satisfy the prerequisites; as a bonus, they also can detect Machine Empire-related technologies as alternate to the regular techs
  • Add Holowarrior and Hologenotype defensive armies
  • Adjust the Holowarrior trait to grant bonus defensive armies when it upgrades (it is not possible to apply army stat bonuses via a triggered modifier from a trait)
  • Holowarriors no longer want to be Necromancers (the job produces research) but instead attracts Hologanglions
  • Use a shared set of triggers for job-based portraits

Aggiornamento: 2 gen 2022, 20:13

3.0.3 Update portrait selectors and job rules

  • Portrait selectors based on job category, not pop category - my goal is for the Pop portraits to be based on the job, not the Pop's stratum
  • No longer ignore portrait duplication for the pre-scripted empire
  • Biological Holofrixit alternate species class is not randomized
  • Don't restrict the ability to work the Angler job to Anglers empires (allows other empires to employ Anglers should they somehow get access to the job)

Aggiornamento: 12 dic 2021, 21:36

3.0.2 Update for full compatibility with a dependency (Special Leadership Privileges for Battle Thralls and Bio-Trophies)

Aggiornamento: 6 dic 2021, 17:44

3.0.1 Update mortal_initiate and robot_caretaker job triggers

Aggiornamento: 28 nov 2021, 16:53

3.0.0 Update for compatibility with Stellaris version 3.2.2 "Herbert"

  • Apply new mono-gender portrait rules
  • Ganglions are alway male, as their description indicates
  • Holofrixigams are genderless (role-play wise they are mini-gestalts)
  • More Pop clothing selector refinements
  • Apply base game rule changes (precalc for jobs)
  • Convert from a trigger to a game rule override for the special rule to allow enslaved Ganglions as Head Researchers
  • Apply base game job changes (performance gains!)
  • Apply base game pop strata changes

Aggiornamento: 12 ott 2021, 20:35

2.0.2 Pop Job fixes:

  • Fix slave technician job weight (same as Enslaved Technician Job Priority Fix)
  • Fix gestalt gas extractors (from Feral Overload) improperly allowing enslaved species
  • Fix gestalt cave miners (from Feral Overload) improperly allowing enslaved species

Aggiornamento: 30 set 2021, 20:32

2.0.1 Update Pop jobs with deficit changes for Catalytic Tech/Drone in Stellaris 3.1.2

Aggiornamento: 25 set 2021, 12:36

2.0.0 Mark as compatible with Stellaris version 3.1.1 "Lem"

  • Add new localisation keys introduced in 3.1
  • Update Pop strata (categories) with updates from the base game - adding Budding, Phototropic/Radiotropic, etc.
  • Update Pop jobs with updates from from the base game - Catalytic Processing jobs, new event jobs, Scrap Miners, etc.
  • Update with code improvements from the base game

Aggiornamento: 4 set 2021, 19:38

1.0.2 More bugfixes

  • Fix incorrect random name reference
  • Allow Xechiros to procreate
  • Ensure correct graphical_culture