Stellaris

Stellaris

Animated Holosphere Portraits: Revisited
Ergebnisse 1–10 von 22
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Update: 19. Mai 2023 um 0:16

8.0.0 Update for Stellaris version 3.8 "Gemini"

  • Holofrixit (alternate) are now part of the Arthropoid species class (thanks to changes by Paradox, this is no longer mod-unfriendly)
  • Update prescripted empire to use the new prescripted ruler class and trait system
  • Update shared triggers
  • Integrate underlying game changes
  • Convince Hologanglions to once again work in their specialty (research-focused jobs) and Holowarriors to work as enforcers regardless of crime
  • Convert most Holofrixit traits back to affecting specific resource output rather than job categories

Update: 28. Apr. 2023 um 18:17

7.1.0 Add additional compatibility triggers to support The Merger of Rules

Update: 25. März 2023 um 8:51

7.0.0 Update for Stellaris version 3.7 "Canis Minor"

  • Update shared triggers for Pop portraits
  • Add assembly weight to Holofrixit traits - should help the AI assemble the appropriate Pops better
  • Add compatibility with Planetary Diversity
  • Remove global flag
  • Add compatibility trigger has_holosphere_portraits_revisited_active

Update: 8. Dez. 2022 um 19:20

6.0.3 Use the original image from "Overtuned" because it was changed in Stellaris version 3.5 "Fornax" for Toxoids

Update: 8. Dez. 2022 um 0:38

6.0.2 Update empire random names based on changes from Stellaris version 3.6 "Orion"

Update: 7. Dez. 2022 um 19:58

6.0.1 Limit the game to spawning at most one empire with the Hive-Network origin

Update: 7. Dez. 2022 um 1:35

6.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Minor namelist updates
  • Update hair to attachment
  • Use the updated file path for the origin icon
  • Update game rule overrides with changes from the base game (affects pop assembly)
  • Update Pop jobs with underlying game changes (only gestalt jobs required updating)
  • Remove Pop category (social strata) overrides - no longer necessary

Update: 18. Mai 2022 um 12:58

5.1.0 Further enhancements for Stellaris version 3.4 "Cepheus" - add slave cost adjustments for the custom traits

Update: 16. Mai 2022 um 22:56

5.0.0 Update for Stellaris version 3.4 "Cepheus"

  • Use memory optimization feature for effects and triggers
  • Remove now-unnecessary job overrides
  • Update remaining job overrides with underlying changes
  • Add ai_weight to custom assault armies, add "Resistance is Frugal" bonus unity to custom defensive armies
  • Polarizing Nexus buildings can store even more energy, and double in capacity when Global Production Strategy is researched (the base game updated Resource Silos this way)
  • Pop categories (social strata) updated with underlying trade multiplier changes
  • All static text moved to localisation

Update: 20. März 2022 um 11:55

4.0.2 Updates for 3.3.3/3.3.4 job updates (Death Priest, Death Chronicler, Chronicle Drone)