RimWorld
Simple FX: Smoke
กำลังแสดง 1-10 จาก 22 รายการ
< 1  2  3 >
อัปเดต: 23 มี.ค. 2023 @ 5: 19pm

v2.5.2
- Just some code maintenance and minor optimizations. I feel I've written that one countless times before over this mod's life, but there's always something new to learn it seems! Applies some new know-how picked up from my more recent mod projects. About 10% overall improved performance.

อัปเดต: 26 ธ.ค. 2022 @ 11: 45pm

Fixes rare bug related to cache flushing on save reload.

อัปเดต: 24 พ.ย. 2022 @ 2: 52am

Applies the "indoor smoke alt" feature to most things, basically meaning smoke fx for indoor buildings won' climb as high in elevation.

อัปเดต: 23 พ.ย. 2022 @ 10: 29am

Wildfire performance
Some techniques used by the newer Simple FX mods have been applied here when dealing with massive wild fires when the Scattered Flames mod is integrated.

- When looking at wild fires, about 20% faster
- When the wildfires are well off camera (beyond 2x the viewing area), it's 5x faster.
- Somewhere around 10% overall faster for colonies with lots of regular smoke emitters (torches, campfires, etc).

อัปเดต: 11 พ.ย. 2022 @ 4: 50pm

Update patch support for VE Power

อัปเดต: 5 พ.ย. 2022 @ 4: 34am

Fixes a rare NRE bug that could happen with the autotester

อัปเดต: 13 ต.ค. 2022 @ 11: 46am

xml patch fix

อัปเดต: 12 ต.ค. 2022 @ 4: 27pm

1.4 support (no changes needed)

อัปเดต: 12 พ.ย. 2021 @ 10: 46am

Update
- A number of micro-optimizations, adding up to about 15% overall performance improvement.
- About.xml updated to mark Harmony as required

อัปเดต: 10 พ.ย. 2021 @ 4: 31pm

New
- Mod developers can now use mod extensions to attach smoke fx to things, instead of using comps. This feature was added to support wild fire smoke.