RimWorld

RimWorld

Simple FX: Smoke
Viser 1–10 av 22 bidrag
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Oppdatering: 23. mars 2023 @ 17.19

v2.5.2
- Just some code maintenance and minor optimizations. I feel I've written that one countless times before over this mod's life, but there's always something new to learn it seems! Applies some new know-how picked up from my more recent mod projects. About 10% overall improved performance.

Oppdatering: 26. des. 2022 @ 23.45

Fixes rare bug related to cache flushing on save reload.

Oppdatering: 24. nov. 2022 @ 2.52

Applies the "indoor smoke alt" feature to most things, basically meaning smoke fx for indoor buildings won' climb as high in elevation.

Oppdatering: 23. nov. 2022 @ 10.29

Wildfire performance
Some techniques used by the newer Simple FX mods have been applied here when dealing with massive wild fires when the Scattered Flames mod is integrated.

- When looking at wild fires, about 20% faster
- When the wildfires are well off camera (beyond 2x the viewing area), it's 5x faster.
- Somewhere around 10% overall faster for colonies with lots of regular smoke emitters (torches, campfires, etc).

Oppdatering: 11. nov. 2022 @ 16.50

Update patch support for VE Power

Oppdatering: 5. nov. 2022 @ 4.34

Fixes a rare NRE bug that could happen with the autotester

Oppdatering: 13. okt. 2022 @ 11.46

xml patch fix

Oppdatering: 12. okt. 2022 @ 16.27

1.4 support (no changes needed)

Oppdatering: 12. nov. 2021 @ 10.46

Update
- A number of micro-optimizations, adding up to about 15% overall performance improvement.
- About.xml updated to mark Harmony as required

Oppdatering: 10. nov. 2021 @ 16.31

New
- Mod developers can now use mod extensions to attach smoke fx to things, instead of using comps. This feature was added to support wild fire smoke.