Starbound

Starbound

Maple32
Ergebnisse 51–60 von 128
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Update: 2. Juni 2022 um 3:18

Fixed idiot dialog mistake, glutt crewmembers now say the correct lines
removed ability for air caves to spawn with underwater caves because it was immersion breaking and other reasons
added trogloflora preserve subbiome. It generates under bioindustrial and verdurous planets.
Added curious crags subbiome. It is very similar to hoodoos except very colorful. It generates on alien planets.
Steppe biomes no longer generate on snow planets.
Fixed idiot mistake with glutt t1 head armor
refinery furniture's screens glow now
fixed glutt towns to not have an issue with a certain part and also lowered the NPC count because it was just too much
added magnet sands subbiome. It generates on alien planets.
added some clothing items, both useful and cosmetic
added quests to certain submerged dungeons
changed refinery worker rent items
fixed microdungeon gravity on shattered planets
removed destructive meteors from safe moon weather
added the ability to obtain rusty blocks because that was an idiotic oversight
A bunch of other stuff I forgot too

Update: 12. März 2022 um 16:38

Steppe only spawns as a subbiome on tundra planets now
Changed some armor coloration
Changed some armor sprites
Changed constellations to generate in the same way as the bunny one. The bunny constellation is now rarer due to this.
Rebalanced certain weapons
Fixed idiotic dunes biome parallax error
Changed an item name and projectile name due to mod conflict
removed rust biome from generation of bioindustrial planets because it didn't quite fit.
Background stuff you will not see yet

Update: 24. Feb. 2022 um 7:31

added submerged furniture set, which allows underwater villagers to spawn as tenants. It also allows underwater guards to spawn as tenants if there is a weapons crate.
Added ceiling hook furniture object and recipe because haha funny but might remove it later IDK.
changed the tier 0 ship and some ship objects just a tiny bit.
changed some object descriptions
removed an old dungeon and object from the files that were removed from generation before the mod's release.
Removed the unused dirt platform block from the learn blueprints of composite platforms.
Added MORS blasting charges and crafting recipe (be very careful with these they are very dangerous.)
changed some treasure pools
changed verdurous dungeon spawn rates
changed verdurous terrain generation a bit
More dangerous wildlife now spawns on verdurous
changed Golek dialog from placeholder story

Update: 21. Feb. 2022 um 1:26

Changed aeolian horizon texture
changed steppe horizon texture
fixed problem with RA-Hecatonchire texture
changed location of subbiomes underneath thrashed planets
Removed possibility for scorched city secondary regions to spawn on bioindustrial planets
reverted change to tall islands generation
fixed 2 recipe mistakes
added 2 new cosmetic head items, "spyhardwarehead" and "spyhardwareheadhylo". Added these items to the covert operative tennant npc, and can be obtained as rent payment by the tennant.
Changed domesticated gloom shroom, noosefruit, and funkgus harvesting to be renewable
fixed shattered parallax
added an armor and damage reducing status effect to the concussor

Update: 19. Feb. 2022 um 7:00

CHANGES MADE:
enabled glutt for play. the glutt are still very much a WIP.
added glutt weapons
resprited glutt armor
glutt armor now has double energy for all levels, but only goes to T4
glutt dungeons
added hoverbike friendly dune sea subbiome, glutt dungeons spawn there.
glutt enabled for play (temporary)
resprited stone heads to better resemble Nuu physiology
added powder drifts subbiome, similar to dune sea but snow themed without dungeons, and without monsters.
added hoodoos subbiome, a high altitude rocky biome filled with hoodoos and arches, as well as an occasional floating island. Fossils generate at a very high rate in the caves here.
added steppe planet that contains cold and arid subbiomes, as well as an underground ocean because why not. Fenerox live in yurts here rather than mud huts, as it is too cold.
fixed subbiomes for some m32 planet types
Fixed message for turbid air playing when player gets anemia from blood loss
dialog changes made
background stuff
fixed shattered laser parallax
changed dialog a bit
added blackboot NPC
added 2 new cosmetic clothing sets, and also added them to the character creator
added eyebrow and moustache styles
Added dread lotus crop to terramart. Keep it between 33% and 66% submerged.
swapped outfit 3 colors
added more microdungeons to bubbling benthic
increased effluvium tree spawn rate
changed chef merchant wares to ensure compatibility, and also added bioindustrial themed foods to the menu.
Added a dark vision effect to nuu.
fixed subbiome parallax problem when entered from below.
updated some nuu cosmetic clothing icons.
increased generation rate of cryovolcanic traps and the speed of the projectiles that emerge
Added an infective weather warning when there is a risk of infection on a planet.
Decreased effluvium drop rate.
Added a way for non-nuu to unlock Nuu items, including but not limited to some reagents and weaponry.
Updated tech manequin thing sprite
Updated Golek's neutral chatbubble sprite, dialogue, and character sprite
Magnet weapons now work effectively underwater
Added another magnet weapon
added 3 more effluvium weapons
added hoodoos microdungeons
changed benthic stacks to look better
added new ways to gain material
added infection risk warning
added caliginous caves that aren't fun and require a cave detector to fully see in. They also have 6 mostly boring microdungeons. Go here to get "..." blocks (fully black blocks)
added computer corridors biome that has lightning traps, robotic enemies, and lots of tech themed blocks and objects to collect for your base.
Fixed the slight offset of the lights in the bioindustrial parallax.
Added "Verdinoct Broadcaster" decorative hat.
Redid Nuu names to be a 376 name list instead of procedurally generated, preventing certain bad things from popping up
New cave biome: Drowned Depths. Spawns below the seafloor of thrashed planets. It has microdungeons and villagers and stuff.
Minor change to tall islands terrain generation, used by underground ocean biomes and thrashed biome.
Many other changes too small to mention, and ones that I cannot recall at the moment.

Update: 28. Dez. 2021 um 1:50

Glitch and Novakid now immune to avian flu (disease not implemented yet)
Made species patch for immunities use "test" so that it does not logspam and err when using mods that change species status effects.
Crafting flame suit now requires an upgraded spinning wheel.
Added a weapon that is not implemented and may be deleted or changed later.
Deleted sootlung disease which was not implemented.
Removed the ability to cheese through diseases with a grappling hook.

Update: 27. Dez. 2021 um 1:38

Glitch and Novakid now immune to avian flu (not implemented yet)
Made species patch for immunities use "test" so that it does not logspam and err when using mods that change species status effects.

Update: 26. Dez. 2021 um 16:10

Fixed t2 armor stat to prevent errors (it was a very stupid mistake)
Fixed refinery lamp placement.
Updated Nuu race descrip. on character creation.
Fixed racial disease immunity, removing logspam.
Rebalanced treetop militia gun and also replaced its special attack.
Added treasure pools to some previously empty microdungeon chests
Added an unused npctype that will be implemented later

Update: 25. Dez. 2021 um 19:05

changed bullet for spygun.
8 new graffitis, and the way to get the recipe changed.
graffiti drops 5 pixels when broken. It has a 30% chance of also dropping its recipe.
no more logspam when NPCs contract diseases that give you a faster hunger rate.
Redid the mechpallate to make it work with other mech color mods.
Changed one of the easter eggs slightly

Update: 24. Dez. 2021 um 15:30

Quick fix to stop mod conflict