Starbound

Starbound

Maple32
Ergebnisse 31–40 von 128
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Update: 13. Sep. 2023 um 17:24

Glutt merchant tenants now continue to speak in the normal Glutt way when paying rent.

The blue grass on thrashed planets now has 1 health instead of 0

Changed the name of the vanilla immunity effect that blocks healing in spring water to something unique so the liquomorph helm doesn't block regeneration from a staff as well.

Update: 20. Aug. 2023 um 18:25

The CTD conflict when used with Outpost Overhaul and Project Redemption is no longer a thing unless you use an older version of Project Redemption.

Reverted the reversion so now it will play nice with Outpost Overhaul.

Did some background stuff you won't see, at least until a much later date.

Update: 19. Aug. 2023 um 10:04

Unfixed the load order issue because it creates a much larger issue when used with Outpost Overhaul and Project redemption at the same time

Update: 18. Aug. 2023 um 15:56

Fixed load order issue with Outpost Overhaul that caused the break room to appear even when OO is there.

Golek should no longer appear at the outpost when Outpost Overhaul is there, hopefully preventing the issue where she spawns underground, but I couldn't test for it since my outpost wasn't fully upgraded so IDK if this works. (Tell me if it does not)

Brightened the buckles and buttons and stuff when iron colored in some of the items in Nuu cosmetic sets.

Glutt dust mask thingies now can have 3 different metal colors rather than just 1.

Glutt starting cosmetic clothes changed, but will probably be changed again when I make some Glutt cosmetic armors.

Glutt armor sets now are all named.

Update: 11. Aug. 2023 um 3:07

Coral teas now have descriptions fit in the text box thing.

Added a hot drinks machine.

Added a break room to the outpost which disables itself if Outpost Overhaul is being used.

Buildings in the added human city things have been changed a bit.

The stupid bomb-lobbing robots have been made rarer: they now have a 0.5 out of 100 chance of spawning.

Changed unused "mosquit" monster but it is still unused.

Nuu town stairs ends were changed a tiny bit.

Added space food and space drink to station vending machine.

Changed prices of some items in the mod, except the prices still are messed up. This is my first time price balancing stuff so please notify me of items that are too expensive or too cheap, and what you think a fair price is.

That campfire soup thing now doubles the output for cooking it and can stack to 2 instead of one.

A bunch of items that used to be unlocked by default now need the recipe to be gained from picking stuff up, such as that soup from earlier requiring gloom shrooms to learn the recipe.

Gallon brew recipe now only requires 1 glass.

Gutweed now exists for real. It gives slime and seaweed.

Changed some crop seed icons.

Fixed a typo that prevented Glutt players from crafting their flag.

Some other miscellaneous small things not worth mentioning.

Update: 20. Juli 2023 um 1:59

Fixed some typos.

Rocksaw and the Nuu sword swooshes are now vivatin colored.

New underwear/hair accessory colors added.

Brightened the hairband thing on hx14, hx9, hx6, hf1, hf3.

Nuu crate tooltips increased in size.

Shrunk some Nuu armor descriptions to fit in the text box.

Green "stalactite" scope eyepiece thing is now a consistent color.

Removed cooking tag from Nuu stove so now chefs won't spawn unless other cooking furniture is in the room. It also has had a slight change to its sprite.

Added "stability" augment that punishes running and gunning and rewards crouching while attacking. Like the other added augments, it can only be found on verdurous planets for no particular reason.

The landing pad thing in certain Nuu dungeons only generates once now.

Glutt tenants now have unique dialog for payment and stuff.

Update: 12. Juni 2023 um 6:14

Changed Glutt head sprites, skin colors.
Added Glutt head patterns.
Glutt head patterns are now restricted to skin colors.
Added some new rooms to the superstructure dungeon.
Some stuff you won't see in the back involving an unfinished mission.
Commlinks are no longer permanent, like how anomalies are.
Glutt emotes changed.
Glutt species select buttons changed.
Thrashed biomes should no longer generate as a subbiome on oceanic planets.
Magnetin flavor text has been rewritten and no longer overfills its box.
Glutt villagers now have dialog for when they are attacked.
Minidrone disguise drop was way too frequent so I changed it.
Glutt female body sprite changed.
Some more of the space encounters containers are now filled with stuff instead being empty.
changed "shorthuts" dungeon a miniscule amount
Formerly unused "shorthuts" dungeon can now spawn in the subsurface of haze planets. Not much is going on there though the only inhabitants are some wheat plants.
Altered the Nuu farms dungeon.
Added a new entirely cosmetic armor set.
Replaced some of the space villagers on orbital relics and orbital homesteads with a variant wearing rattier clothing.

Update: 22. Mai 2023 um 8:16

Changed Nuu flag description
Fixed human ward decorative object
Glutt flag now craftable (stupid mistake)
Added cavalry mech legs to autounlocked recipes for Nuu (stupid mistake X2)
Removed discoloration on complete sporgus stat and rapid injection sporgus stat
Fixed a certain mech sprite so that the light doesn't look weird when entering/exiting
Created ice themed pots to replace capsules in certain biomes
Created mossy stone pots to replace capsules in certain biomes
Glutt male body sprite is no longer just the human one.
Fixed death screen locker fragment
NPCs now can't contract leech sprouts and malicious biotes, but npcs who got them before the update will still have them
updated Nuu incendiary grenade sprite
added arc grenade
added shockwave grenade
Changed how forked lightning works to make the arc grenade balanced.
Changed the lightning trap to fit the previous change.
incendiary grenades description has been changed because "A grenade" was boring.
incendiary grenades now produce less flames than molotov. Secondary bomb has been removed and replaced with three small fire ones that pop out.
fixed pelletfern berries being an OP food item.
volatile powder cost lowered for incendiary grenade.

Update: 20. Apr. 2023 um 16:46

NOTHIN' LIKE A LITTLE ALCOHOL TO GREASE THE WHEELS OF MOB MENTALITY! RIGHT BOYS?!

Added panic augment.

Changed Pelagic Subterrane parallax.

Changed tea sprites.

Slight bounty dialog changes.

Changed slurry shafts parallax.

Added gliding when nuu are falling, empty handed, and running. I'm not sure about this, so if you guys think this is annoying or something tell me.

Removed "permanent_wartime_economy" hairstyle. It was originally meant as a joke but I was too lazy and forgot to remove it afterwards.

Some underground biomes now have decorative pots instead of protectorate capsules, I hope it makes them look nicer for you.

Bioindustrial terrain generation changed a bit to fix a problem with dungeon generation, one which has been around for far too long.

Tall islands terrain generation split into cave tall islands and normal tall islands. Cave tall islands is slightly different. Also lowered island depth for both to I hope prevent the issue where trees or hylotl houses very rarely generate on the seafloor.

Fixed idiot pangolin helmet generation bug.

For some stupid reason a few microdungeons were left disabled and I forgot to turn them back on. So long have they been off I completely forgot they existed until now.

Disabled patches that add "ore seams" and certain nuu microdungeons to vanilla biomes.

Added snow biome microdungeons to Gelid Grotto biome.

Changed nuu guard equipment and cosmetic armors.

Changed bioindustrial threat range from 3-4 to 4-4.

Shredroot growth time raised from 100-150 to 200-250 units per stage.

Pelletfern growth time reduced from 570-630 to 470-530 units per stage.

Changed spelling mistake in a codex, though this is cold comfort because all the codices are still bad and out of date.

Extended the tooltip for some items that overflowed before.

Shortened the item description for dormant biotes.

Update: 15. Feb. 2023 um 1:24

Thrashed bounties now should generate in oceanic type dungeons.

Removed concrete recipe overwrite, now it just has a separate recipe.

Altered stomper augment to work the way I originally intended.

Added pet aggression collar that will turn your pet hostile, for if you want to defend your loot room or something.

Added alternate versions of Cogwalathyr Punji magnet gun.

Changed how gloom shrooms grow in the wild.

Fixed rogue biotes logspam error caused by a stupid oversight.

Made effluvium crystal recipes cheaper.

Space encounter songs changed.