Stellaris

Stellaris

Deassimlated Machine Worlds
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Update: 12 May, 2023 @ 7:44am

7.2.0 Update for Stellaris version 3.8 "Gemini" - integrate underlying game changes

Update: 17 Mar, 2023 @ 9:16pm

7.1.0 Add support for all flavors of Planetary Diversity Machine Worlds

Update: 17 Mar, 2023 @ 8:50pm

7.0.0 Update for Stellaris version 3.7 "Canis Minor" - integrate underlying game changes

Update: 14 Feb, 2023 @ 9:09pm

6.1.0 Add built-in support for Planetary Diversity

Update: 9 Jan, 2023 @ 9:06pm

6.0.0 Add a compatibility trigger for other mods to check whether this one is active, remove old compatibility global flag

Update: 14 Dec, 2022 @ 5:06pm

5.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Adjust Industrial District job tooltips to appear only when the relevant job swaps are activated, using the triggers provided by PDS (not sure why they did not use these triggers their changes)

Update: 12 May, 2022 @ 11:59pm

4.0.0 Update for Stellaris version 3.4 "Cepheus"

  • Use memory optimization feature for effects and triggers
  • Update overridden Machine World Factory to account for sector automation
  • Neutral and Hostile Machine Worlds negate the resettlement bonus chance (which was added to Machine Worlds in 3.4)

Update: 23 Feb, 2022 @ 10:19pm

3.0.0 Update for Stellaris version 3.3 "Libra"

  • Districts are no longer full-file overwrites!
  • Only the relevant district_industrial district is overridden
  • Integrate additional changes from 3.3 to overridden content

Update: 22 Nov, 2021 @ 9:39pm

2.1.0 Update mod for Stellaris version 3.2 "Herbert" - no changes (yes it surprised me too)

Update: 15 Sep, 2021 @ 8:31pm

2.0.0 Update mod for Stellaris version 3.1 "Lem"

  • Update district overrides to import new features, such as the special new artificer and catalytic technician jobs
  • Update col_mac_factory override
  • Add Malfunctioning Replicator Bay blocker override to also block the free Roboticist job