Cities: Skylines

Cities: Skylines

[DEPRECATED] Tree Anarchy 1.3.6
目前顯示第 21-30 項,共 74 項
< 1  2  3  4  5 ... 8 >
更新:2021 年 12 月 5 日 @ 下午 3:23

Version 1.2.0

Bugfixes and performance enhancements

  • Prop Painter has been marked as incompatible, as it is causing issues with this mod.
  • This is an essential release to prep for my Prop Anarchy release. The primary interaction between Prop Anarchy and Tree Anarchy is that together, they will completely replace Prop & Tree Anarchy, Tree Snapping and Prop Snapping. Tree Anarchy and Prop Anarchy will share the same indicator panel.
  • Optimized random tree rotation quaternion indexing. Speed in fetching a quaternion is sped up by 4 times, which is achieved by just taking calculating the hypotenuse of two points on the XZ plane. Y plane is not considered, thus raising and lowering trees will not rotate the tree. This optimization adds to the rendering speed and is faster than "Quaternion.identity" provided by Unity Engine thus making it faster than vanilla game.
  • Optimized tree rendering speed, as I've replaced all the math functions in the tree rendering framework with faster version, and consolidated the big loop in "EndRenderingImpl". This shaved off approximately 5ms in the big loop. Now trees render faster than vanilla game
  • Added tree scale and brightness buffer to pre-calculate these values, instead of during each rendering frame. This can speed up rendering speed dramatically, but will nullify BOB's tree scaling function. Please use built-in tree scaling function.
  • Added/updated localization files. Localization files detection has be reworked, and added more routines to check in case of Loading Order Mod creating empty directories and causing issues. If no localization files are found in your system, the default English localization will be used.
  • Tree LOD fix codes are now included in this mod and optimized, and now you can adjust Tree LOD during runtime, instead of needing reload the game on every change. Thus Tree LOD Fix mod is now incompatible, please use built-in function.
  • Indicator panel has been separated into it's own dll file, and this is so my Prop Anarchy mod can use the same indicator panel.
  • Various re-organization and fixes in patching algorithm

更新:2021 年 12 月 5 日 @ 下午 1:01

Reverting to this version for now as there are conflicts with other mods that are yet to be found

更新:2021 年 12 月 5 日 @ 上午 11:27

I've disabled one of my patches to TreeManager::OnPostRender. It seems that this causes issues for a lot of people

更新:2021 年 12 月 5 日 @ 上午 10:02

Important update to fix CheckIncompatibleMod routine.

更新:2021 年 12 月 5 日 @ 上午 7:56

Version 1.1.9

Bugfixes and performance enhancements

  • Optimized random tree rotation quaternion indexing. Speed in fetching a quaternion is sped up by 4 times.
  • Optimized tree rendering speed. Now trees render faster than vanilla game
  • Added tree scale and brightness buffer to pre-calculate these values, instead of during each rendering frame. This can speed up rendering speed dramatically, but will nullify BOB's tree scaling function. Please use built-in tree scaling function.
  • Added/updated localization files. Localization files detection has be reworked, and added more routines to check in case of Loading Order Mod creating empty directories and causing issues. If no localization files are found in your system, the default English localization will be used.
  • Tree LOD fix codes are now included in this mod and optimized, and now you can adjust Tree LOD during runtime, instead of needing reload the game on every change. Thus Tree LOD Fix mod is now incompatible, please use built-in function.
  • Indicator panel has been separated into it's own dll file, and this is so my Prop Anarchy mod can use the same indicator panel.
  • Various re-organization and fixes in patching algorithm

更新:2021 年 11 月 11 日 @ 下午 3:46

Version 1.0.5

Bugfixes and optimizations

  • Added Russian localization, appreciation goes to vitalii201
  • Slight adjustment to keyboard input detection to invoke tasks giving better response time

更新:2021 年 10 月 1 日 @ 上午 6:58

Version 1.0.4

Bugfixes
Fix issue with not finding Locale path when using Steam API

更新:2021 年 9 月 3 日 @ 下午 4:37

Fixed passing wrong local variable to IntegratedDeserialize, and this causes Mono JIT compiler to crash.

Whats amazing about this error is that the game continued running for me, even when passing the wrong instruction. Apparently Mono is really unreliable in catching these kind of bugs....

更新:2021 年 9 月 3 日 @ 上午 8:31

Downgraded C# compiler lang version to 7. Was using 9 before and it seemed to be causing issues for some people. (Mono 2.6.4 doesn't play well with new lang versions, unlike .NET 3.5 Framework)

更新:2021 年 9 月 2 日 @ 下午 1:09

Version 1.0.3
Bugfixes and Performance enhancements

  • Added French localization
  • Optimization in patching process
  • Corrected behavior of tree dilution effect on wind option
  • Optimization in tree resizing function