Cities: Skylines

Cities: Skylines

[DEPRECATED] Tree Anarchy 1.3.6
Mostrando 61-70 de 74 aportaciones
< 1 ... 5  6  7  8 >
Actualización: 1 JUL 2021 a las 1:49 a. m.

Initial step for better integration with MoveIt Beta
Notes!!!
* Current issues with MoveIt Beta are not fixed yet. It will be fixed when Quboid releases a new version of MoveIt Beta

Stick to MoveIt stable to have stable integration with this mod

Actualización: 30 JUN 2021 a las 3:53 p. m.

Include CitiesHarmony.API.dll in distribution, so as to ensure Harmony compatibility

Actualización: 30 JUN 2021 a las 1:49 p. m.

Fix exception error with MoveIt Beta
Better detection for transpiler is coded to detect MoveIt Beta codes. Stable version will continue to work

Actualización: 30 JUN 2021 a las 12:33 p. m.

Add 64bit system detection to determine enabling/disabling acceleration layer
Add Persistent Lock Forestry option checkbox for persistent lock forestry
Random rotation bugfix (enable/disabling will now be reflected in game)

Actualización: 30 JUN 2021 a las 6:05 a. m.

Fine tune tree snapping codes.
Currently only the default Tree Tool and Find It will have tree snapping effect. For MoveIt to incorporate tree snapping, the internal calculations of positions will need to be modified. I have defaulted trees to terrain level whether you have follow terrain on or not with MoveIt. Unless the tree is raised.

Actualización: 29 JUN 2021 a las 10:11 p. m.

Re-enable basic tree snapping
Current work is being put into raycasting MoveIt selected trees, and snapping them to buildings, elevated roads, surfaces, etc., but its still work in progress and will require more time.
At this moment, basic snapping is achieved using the default game tree tool, and find it.

Actualización: 29 JUN 2021 a las 5:18 p. m.

Revert changes made in Tree Snapping
Previous version made experimental changes to Tree Snapping that caused an Array index out of range exception error in MoveIt.Transform. This cause trees unable to be moved by MoveIt.
I've reverted the changes for now, as I am working with Quboid to bring a better experience to Tree Snapping features with MoveIt mod.

Actualización: 29 JUN 2021 a las 8:48 a. m.

Re-Upload. Seems previous upload did not update to latest version

Actualización: 28 JUN 2021 a las 9:41 p. m.

Further refinement to tree sway
Eliminate PopulateGroupData delay when using tree sway factor slider

Actualización: 28 JUN 2021 a las 4:54 p. m.

Fixed LOD tree sway bug