Cities: Skylines

Cities: Skylines

[DEPRECATED] Tree Anarchy 1.3.6
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Aggiornamento: 24 ago 2021, 2:07

Bugfixes

Add null check in CalcTreeScale

Aggiornamento: 23 ago 2021, 0:02

Version 1.0.2

Removed Prop & Tree Anarchy override function. Prop & Tree Anarchy has too many dependencies, e.g. 81 tiles that's causing way too much trouble.

Aggiornamento: 22 ago 2021, 15:45

Version 1.0.1

Added codes to handle situation where players did not install Prop&Tree Anarchy

Aggiornamento: 22 ago 2021, 13:19

Version 1.0.1

Added support for detection of Prop&Tree Anarchy Beta

Aggiornamento: 22 ago 2021, 10:16

Bugfix to version 1.0.0

  • Removed a code that was not supposed to go into release.

Aggiornamento: 22 ago 2021, 9:46

As we received a lot of complaints about issues with version 1.0.0.0 i reverted back to version 0.9.9.2.

Known issues in Version 1.0.0.0.:

moving the buildings over trees do not hide / remove them
tree lod's have gone purple
Tress have dispeared or sunken into the ground
new ones there they just disaper
Some trees are floating in the air

Aggiornamento: 21 ago 2021, 23:05

Version 1.0.0 Bugfixes and Performance Enhancements

  • Redesigned UI indicator framework, compatibility with UI Resolution is stable
  • Redesigned option panel, so moving option panel around does not crash the game. (Mental note* Do not use "autoLayout", if you're going to manually call "AlignTo".
  • Performance enhancement in Tree Scale manager. Resizing trees will be smoother.
  • New locale Portugeues added
  • Tree Anarchy (part of Prop & Tree Anarchy) is implemented. This function will override the tree anarchy function of Prop & Tree Anarchy, so you do not need to uninstall Prop & Tree Anarchy. This new function provides the ability to delete trees instead of hiding them when placing buildings or roads.

Aggiornamento: 9 ago 2021, 23:03

Version 0.9.9.2

  • Fixed UI Resolution compatibility issues. There is one issue I cannot fix, and that is when increasing the UI scale on first try, the indicators will be offset to unintended location. I take the easy way out of this and put the blame on UI Resolution mod LOL. To get the indicators into their right position, just decrease the UI scale, and all subsequent relocation of the indicators should be corrected. This issue only occurs when you adjust the UI scale during runtime.
  • Updated translations, and many thanks to the contributors for their relentless efforts
  • Initial tree merging framework implemented, but not functional yet

Aggiornamento: 7 ago 2021, 5:05

Version 0.9.9

  • Fixed a small bug in deserialization process, jumping to wrong instruction when save format is before version 266
  • Changed some logic to make this mod work with map editor, it was a small fix mainly to detect whether map editor was active or not.
  • Added optimization to BeginRenderingImpl, which paints the tree LODs. Trees really don't move much other than swaying, and the billboards doesn't need to be updated every frame.
  • Added in-game indicators so players can tell whats on and whats not, without having to guess.
  • Added option to disable in-game indicators.
  • Options panel slight adjustments

Aggiornamento: 30 lug 2021, 21:01

Bugfixes and Performance tuning

  • Fine tuned deserialization process, loading is a bit more efficient.
  • Move the serialization process of burning trees to this mod, so folks may uninstall this mod and still load the same map minus the extra trees.
  • Early tree buffer allocation to prevent re-allocation during loading
  • Added new localizations (Spanish, Japanese, Korean, Malaysian)