Starbound

Starbound

Chaos Weapons
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Päivitys: 14.5. klo 16.42

1.22.1 - Infectious Change

-Corrected a couple of recipes
-Resprited the Delpha Weapons and Orothaum itself to use a greater variety of purple.

Päivitys: 13.5. klo 17.23

1.22.0 - A Shade On the Land

New Weapon!
-Shadeshyre. This weapon fires projectiles that act like miasmatic land mines.

More rebirthed weapons, this time of the rest of the weapons from ACxCW!
-Regulus. Rebirth of TON-618. Shoots a fast-spinning star that pulls in all onscreen enemies.
-Antares. Rebirth of Hakai. This katana's kunai attack creates a series of fire pillars.
-Sirius. Rebirth of Ahliangeio. A sword whose slash creates a bright explosion.
-Arcturus. Rebirth of Demeter. A boomerang that releases a damaging solar wind.

General Additions
-Added in instructional radio messages for a few pickups.

General Changes
-The Oscura is now less speedy, turns more sharply, and can collide with blocks.
-The Imagination Keys are now codices that reveal what is needed for the crafted weapons.
-The Collatse Base and Suspension Frame are now codices that reveal information about what the station does.

Removals
-Removed Koichi's quest, as it is now obsolete.
-Removed the Instructional Codex, now obsolete.

Päivitys: 9.3. klo 12.21

1.21.3 - Pain

-Corrected Poena's explosion

Päivitys: 24.2. klo 16.39

1.21.2... Again

Correcting a mistake to the Metadata.

Päivitys: 24.2. klo 16.38

1.21.2 - Solidify

Added rebirthed versions of the ACxCW patch's three removed weapons!
-Singularity. Rebirth version of Accretius. Fires two beam clusters in opposing directions and drags enemies into itself.
-Saggita. Rebirth version of Cygnus X-1. Magnorbs that leave attracting trails.
-Quasar. Rebirth version of Terminus. An uncontrollable "Beamcannon" with offshoots.

Even more changes.

-TRULY removed the NPC from the mod. I got reports that he was still in the mod, but all I did was remove his weapon.
-Delpha Labs can now spawn in the actual Midnight Biome instead of just the Hive. It's still rarer to find in that biome than the Hive.
-Fixed the distribution of said labs.
-Imagination Keys no longer drop from Guardians. Instead, find them at an uncommon chance when you pop open an Essence Chest.
-Delphiniae now have a higher chance of dropping Orothaum.
-Codices can no longer be converted into a material through the Aperture.
-The Key Cycling at Tier Three now has a more solid recipe, adding in an Esosliver per conversion.
-Changes in text for most codices, ranging from slight to noticeable.
-Codex consolidation. No point in having multiple instructional codices.
-Koichi's second quest is removed, but the other one in turn now requires you to defeat the Ruin as well as complete the Museum Questline.
-The recipe for the Ancient Aperture is no longer as crazy as before, instead needing 9 Vault Keys for the initial recipe.
-Tenesa is now able to "Hitscan," as in the bullets move so fast that there is little travel time.
-Made both Ur-Erchium and Esoquartz spawn in larger veins. Still smaller than normal.
-Eidolon now has only one attack, combining the effects of both abilities.
-Gynt now shoots grenades of either fire or ice, and is a burst fire instead of auto.

Simpler Changes

-Description changes for almost everything.
-General Optimization of some projectiles and animations.

Päivitys: 5.1. klo 16.56

1.21.1 - Not Final, Still Breathing

Several bugfixes and changes from the utterly massive shift.

-Taelos connections were fixed.
-Any instance of learned recipes outside of the M-class weapons from previous iterations were removed.
-Adding the NPC was too buggy, so instead, I added a selection of codices that act as a guide to the mod and removed the NPC.
-All tablet codices are now under Koichi's new questline, instead of relegated to essence chests.
-Made the projectiles below the final tiers do very little to blocks. Exception is Nadyrcryst.
-Nyanshi's rift now pulls projectiles in.
-Eidolon's main spray now fires three versions of its projectile to make it look more wispy, and it can now home in on enemies.
-Eidolon's spirits now act like rockets.
-ErickD's request. All three Esoquartz variants are now convertible with Esoslivers.
-Imagination Keys are now cycleable after T3.
-Tombstone fires faster and its shotgun alt now has a tighter spread.
-Vereldris now fires faster and switches ammo faster.
-Vereldris' ammo is now a little more varied.
-All recipes that need Orothaum needs just 1 of said ore to make things.
-More file declutter.

Päivitys: 10.11.2024 klo 10.07

1.21.0 - Grand Finale

VERY IMPORTANT.

Hey guys, this is the final planned version of this mod before it goes on hiatus. Almost everything has been renamed internally, so get ready to start resetting universes.

Bugtesting is now more vital than ever. If you spot any bugs, please inform me ASAP!

New NPC
-Cal. He is my self insert designed to give you advice on the mod.

New Station!
-Collatse Aperture. It’s a unique upgradeable crafter that consolidates and replaces almost all the stations.

New Weapons!
-Tombstone. It’s an auto sniper that shoots a burst of 6. Its alt is a shotgun shooting all 6 bullets at once.
-Vereldris. Poison Bow Upgrade with 7 modes like the Adaptable Crossbow
-Tycho. Boomerang Upgrade and the last of the Delpha Line to be added.
-Poena. The Synark Hammer. Its alt slam is capable of making ice and fire.
-Apogee. The Eres Hammer. Its shockwave attack sends out a lot of bullets.
-Descent. The Eres Spear. Its rocket spear-like attack sends a fountain of homing gravity-affected bullets.
-Thymos. The Terminus Spear. It has a fast blink alt.
-Adaolath. The Hyperborean Whip. This whip has no swing, acting more like a laser.
-Eidolon. This capstone weapon summons a variety of angry projectiles to assail your foes.

-Added in 5 more new variants of the Delpha Mini-lab, thanks to BlossomDancer
-Resprited several images and animations
-Insidia’s alt is more complex, kunai aiming at enemies before firing.
-A massive lore rework with the advent of new stuff.
-Gave the Daemodium more orbiters.
-M-Class Weapons are downgraded to T6, and added Ersatquartz to compensate.
-Gave the Multiforge a spin count, allowing you to make more at once.
-Removed some codices and added new ones.
-Readjusted prices

Revived Weapons (Found in essence chests at a VERY rare chance.)
-Sakai
-Aoshori
-Uirusu
-Brahma
-Vishnu
-Shiva

Renamed
-Olethrine -> Terminalite
-Xothite -> Hyperboreum
-Thule Shard -> Esosliver
-Erechtheum -> Ur-Erchium

Removed
-Mobs: Akshmi, Ethoria, and Zoctho
-Items: Trimurti
-Stations: Terminatum, Hyperboreus, Sinfactor, Ancient Aperture, and Thule Egress

Päivitys: 3.5.2024 klo 15.25

1.20.1 - ???

New Weapon
-Nyanshi. An upgrade to Asuterosaberu DX.
-Arpeggio. An upgrade to the Electro Baton.
-Alika. An upgrade to Lucaine’s Energy Whip.

-The number of projectiles that Betelgeuse creates is reduced to reduce the amount of damage.
-The Delpha and Eres tiers are now T8 instead of T7 to outmatch that of the guardians.
-Recipe for Hanagiri now takes Hokucide instead of the Astro Saber.
-General file cleanup.

Päivitys: 6.4.2024 klo 18.02

1.20 - No Time

Please keep in mind that this update may cause some crashes. Be prepared to expect them if you have any of the removed or internally changed items, with PGIs in place.
Chances are some minor fixes were glossed over, so consider them as stealth fixes.

New Weapons
-Propulsor. It is a clear ref to an old game.
-Meteoroid. An upgrade to the Charge Cannon.
-Erinys. An upgrade to the Firestorm’s Fury, shaped like a Macuahuitl.
-Betelgeuse. Upgrade to the Remote Grenade Launcher.
-Nadyrcryst. An upgrade to the Energy Pick, but it is functionally different.
-Nikolai. The Tesla Staff’s upgrade. It uses the fury of Tesla himself.
-Bloodworm. Upgrade to the Intestine Whip. It is as gruesome as it sounds.
-Phantasm. It’s an upgrade to the end Neo Magnum. Triple Z? Try a Quad Z!
-Azumori. An upgrade to the Pollen Pump. Fires a variety of poisonous projectiles.
-Mephisto. Upgraded form of the Flamethrower. It actually doesn’t act like a flamethrower.
-Voidshot. A strange upgrade to the Giant Worm boomerang.

Internal Changes
-Erectheum: Internally changed. Glow matched with Erchius. Matmod, cockpit display, and text changed.
-Olethrine: Internally changed. Resprited.
-Esoquartz: Internally changed. Matmod, cockpit display, and text changed.
-Xothite: Internally changed. Resprited.
-Thule Shard: Internally changed.

Removals
-Eres Slate
-Creata Core
-Anatsali Steel
-Thule Diamond
-A few codices

Resprites
-Aurene
-Expanse
-Olethrian Projectiles

General
-Renamed Vhegad back to Dagon.
-Increased Halcyon’s fire time.
-Arbiter’s recipe now requires the Supernova Gauntlet instead of the regular one.
-All 5 mobs are now correctly scaled and nerfed.
-The loot pools of the Akshmi, Ethoria, and Zoctho now allow a drop chance of 90% instead of 50%.
-Changed the Chaos Beam sound to make it sound more impactful.
-Azathoth’s beam alt has returned!

Päivitys: 7.2.2024 klo 1.33

1.19.1 - A Change in Plans

-Trimurti now has an attraction attack, which sucks up items.
-Trimurti’s bolt attack now bifurcates twice instead of once.
-Anatheo’s destruction attack has been reworked!
-Finally changed the cockpit term for ores from Atzinitum to Erechtheum.
-Rosette resprited!
-Spheraepin is now a burst fire!
-The crafting stations now have the appropriate terms for forging.
-Flavor text of each crafting station has changed!