Stellaris

Stellaris

Wiirlak Additional Civics & Origins [3.14]
Viser 61–70 av 154 bidrag
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Oppdatering: 7. mars 2023 @ 8.12

New :
Empire Specialization - Ascension Perks :
    Council Elder :
  • Requirements : Custodian, Council Member Permanent or was elected twice; NOT Imperial Authority AP
  • +1 Encryption
  • +2 Envoys
  • +20% Galactic Reforms Vote Strength
  • +20 Edict, +1% Unity from Jobs & Diplo Weight per Galactic Member

    Imperial Authority :
  • Requirements : Galactic Emperor; NOT Council Elder AP
  • +2 Codebreaking & Encryption
  • +2 Starbases Cap & Envoys
  • +20% Influence
  • +30 Edict, +3% Jobs Production & Diplo Weight per Galactic Member

    Alliance Director :
  • Requirements : Federation Leader; only 1 per Federation
  • Only when Leader : +50 Edict, +10 Stability
  • +1 Envoys, +15% Diplo Weight, +15% Federation Naval Contribution
  • For the Federation : +25% Cohesion per Envoys, +2 Monthly Cohesion

    Gestalt Synchronisation :
  • Requirements : Gestalt
  • -10% Amenities Usage & Pops Upkeep
  • +2 Housing & +1 District (non-artificial planet)
  • +1 Unity per Admninistrator


QOL :
- Colossal Warfare / Artificial Gravity / Federation Focus and more tooltips have been rewriten to show icons; modifiers; or others useful informations if possible.
- The Artifacts Restoration Edict is now an Artifact Action.


Balance :
- AI won't spam as much the Wormhole Generator.
- The AP Planetary Infrastructures has received +20% Building Build Speed.
- The Empire Founder AP grant the unity when a new subject joins.


Fix :
- The Mega-Engineering Perfection Special Project didn't add to the counter, and so it was never completed.
- Moon Assembly doesn't work for Habitats anymore.
- Emergency Ships was possible to be build on a normal shipyard.
- Multiples log errors have been cleared.
- Added a few required DLC for some of the latest AP.

Oppdatering: 1. mars 2023 @ 10.33

Balance :
- The Fall of Everything can't be taken by a subject.

Oppdatering: 1. mars 2023 @ 8.55

New :
Empire Specialization - Ascension Perks :
    Sands of Time :
  • Requirements : >=3 AP; Techs : Dark Matter Drawing & Shield Hardening
  • +15% Research Speed; +10% Unity & 20 Leader Age
  • Titans & Juggernaut Aura : Chrono Field
    - Enemies fleets : +100% Emergency FTL Jump Cooldown; -10% Fire Rate; -15% Ship Speed
    - Allied fleets : -33% Emergency FTL Jump Cooldown; +10% Fire Rate; +15% Ship Speed


Fix :
- Missing Categories from the latest AP.

Oppdatering: 1. mars 2023 @ 1.45

New :
Empire Specialization - Ascension Perks :
    Global Conglomerate :
  • Requirements : Megacorp, not Criminal Heritage; >=2 empires with Branch Offices
  • +20% Trade Value
  • +25% Branch Offices Value
  • -25% Branch Offices Cost & Empire Size

    Spire of Enlightenment :
  • Requirements : >=3 AP & Unity of Purpose or Artificial Moral Codes tech
  • +5% Research Speed & +25 Unity and Science per AP taken


Balance :
- The Moon Assembly decisions will start a timed modifier instead of enactement time, letting you build on your planet while using the decision.
-- Since you can't reduce time anymore with the Enactement Time modifier, I decide to halve the prices of the decisions.

- The Fall of Everything rework :
-- Grant -1000 Opinion to everyone.
-- Force the Aggresive First Contact Policy.
-- The Federation & Galactic Community exclusion, and the First Contact Policy are refreshed frequently.
-- All empires will go to war, but not together anymore, it will be a multitude of simultaneous wars.
-- You won't go to war with empires you don't even know existed; but once a first contact is completed, they will start a war immediatly. Notifications will be sent too.

Oppdatering: 26. feb. 2023 @ 6.31

New :
Empire Specialization - Power Bloc :
The Power Projection of any empire will be increase in case of being a :
  • Overlord :
    - Gain +100% of the Subjects' fleet value if using the Overlord Conflicts - All/Offensive.
    - Gain +50% of the Subjects' fleet value if using the Overlord Conflicts - Defensive.
    - Gain +100% of the Subjects' diplo weight if subjects cannot vote independently.

  • Subject :
    - Gain +50% of the Overlord fleet value if using the Subject Conflicts - All/Offensive.
    - Gain +25% of the Overlord fleet value if using the Subject Conflicts - Defensive.
    - Gain +10% of the Overlord diplo weight.


  • Federation Leader :
    - Gain +50% of the Federation fleet value.
    - Gain +10% of the other members' diplo weight; not from subjects or overlord.

  • Federation Member :
    - Gain +25% of the Federation fleet value.
    - Gain +5% of the other members' diplo weight; not from subjects or overlord.


  • Galactic Emperor :
    - Gain +50% of the GDF fleet value.
    - Gain +1% of the other members' diplo weight; not from subjects or overlord.

  • Galactic Custodian :
    - Gain +25% of the GDF fleet value.
    - Gain +0.5% of the other members' diplo weight; not from subjects or overlord.

  • Galactic Community Member :
    - Gain +10% of the GDF fleet value.

    Note : it's only the value of the Power Projection that is increased, you don't actually gain diplo weight, and even less fleet power. It's more counting how your allies help and protect you than anything tangible.


QOL - Options :
  • New option to disable the Super Power Roles Resolutions - but to be enable, it requires the Super Power Resolutions to be enabled.

  • New option to change the Vote Multiplier during the Super Power Role vote : 1/1.25/1.5/1.75/2/2.5/3 (default is 2 like it was before the update, but not it isn't hidden anymore).

  • New option to change the difficulty of the Power Projection : 0.5/0.75/1/1.25/1.5/1.75/2/2.5 multiplier are available (default is obviously 1).
    - Concerning the Relics, it's additional not multiplicative; the default is still 3 relics (it's rounded down; so the min would be 2 and max 4).
    - NOTE : The points gained from the Power Bloc will help ease in the difficulty (obviously only in the Fleet / Diplo Category), so maybe try a run with the default parameter before lowering the difficulty.

  • The new Power Bloc points gained will be added in the total value of the Power Projection, but also shown separetly in brackets, so you know how much your subjects / overlord / federation allies are valuables.

  • Reorganization of the options, grouping everything Power Projection on 1 menu (AP / Resolutions / Difficulty Mult / Power Bloc).


Compatibility :
- Update the list for the ship limit from ! The Merger of Rules 3.6.


Balance :
- The Fall of Everything AP has been added effects : you're forced to leave your Federation and the Galactic Community.


Fix :
- A few minors localisation of tooltips.
- Colors weren't properly shown in the Power Projection in some cases.

Oppdatering: 23. feb. 2023 @ 6.58

New :
Empire Specialization - Ascension Perks :
    Quantum Nexus :
  • Requirements : Techs : Global Energy Management & Quantum Energy States
  • +10% Energy & Physics
  • -10% Buildings & Districts Energy Upkeep

    Explorer's Instinct :
  • Requirements : Techs : Automated Exploration Protocols
  • +10% Anomaly Chance
  • +33% Anomal & Survey Speed
  • +2 Archaeology Clues & +10% Speed

    Agricultural Revolution :
  • Requirements : Has Food Upkeep & Techs : Food Processing
  • +10% Food
  • -10% Food Pops Upkeep
  • +20 Habitability Minimum

    Hyper Relays Network :
  • Requirements : Techs : Hyper Relay
  • +2 Ship Sensor Detection
  • +4 Planet Sensor Detection
  • +10% Ship Speed
  • +20% Hyperlane & Hyper Relay Windup
  • Refund 20% of the alloys & rare crystals

    The Fall of Everything :
  • Requirements : Homicidal or has Ruin and Desolation AP; 4 AP; not Custodian / Emperor
  • +100% Naval Cap +100 Fleet Cap
  • +15% Damage to default empires
  • Start a global war against every default empire

Oppdatering: 21. feb. 2023 @ 11.32

Fix :
- The Prestigious Trophies & Esteemed Trophies weren't starting the Special Project for unknow relics (coming from other mods).

Oppdatering: 21. feb. 2023 @ 7.10

Balance :
- The Ship Builders civic had its reward for the Titans and Juggernaut increased.
-- Also includes the Frigates ship design into the rewards.


Fix :
- The Ship Builders civic has been rewritten to be more fluid / open, give the proper reward while not skipping any.

Oppdatering: 20. feb. 2023 @ 9.45

Fix :
- The Ascension Peak - Biological AP overtuned traits could be taken at the empire creation screen.

Oppdatering: 20. feb. 2023 @ 8.44

New :
Civics :
    Titanic Ship :
  • Start with a Titan ship, instead of the normal corvettes.
  • You don't have the Titan techs, so can't be upgraded until then.
  • +1000 Titan Hull & +10% Titan Hull

    World Council :
  • +25% Unity from Factions
  • +2 Influence


Balance :
- The Ascension Peak - Biological AP can now access the overtuned traits, without the origin; that doesn't grant the Edict.
- The civics Ship Builders,Flotilla & the new Titanic Ship are now also mutually exclusive with Armada Initiative, Border Control & Planetary Defense; use the console command "effect force_remove_civic = XXX", if need be.
-- The names of the civics are : wiirlak_ac_civic_ship_builders / wiirlak_ac_civic_flotilla_locked / wiirlak_ac_civic_armada_initiative / wiirlak_ac_origin_border_control / wiirlak_ac_origin_planetary_defence / wiirlak_ac_civic_titanic_ship


Fix :
- Missing Categories of the Empire Specialization - Ascensions Paths has been added for the latest AP (Roles + One Unit).
- The Adversity civic could be abused, by gaining the modifier and then removing the civic but keeping the bonuses.