Stellaris
Wiirlak Additional Civics & Origins [3.14]
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Aggiornamento: 27 gen 2023, 1:24

New :
Empire Specialization - Ascension Perks :
    One Unit :
  • Requirements : Machine Empire
  • −10% Pop amenities usage
  • +10% Unity
  • -10% Crime

Aggiornamento: 24 gen 2023, 14:56

Fix :
- The Brain Slug Symbiosis - Worker trait was inversed between the Hive version and non-hive.

Aggiornamento: 24 gen 2023, 11:15

Fix :
- The Infiltrator Civic was able to be taken multiples times. I recommand to remove the civics with console commands ( effect force_remove_civic = wiirlak_ac_civic_infiltrator_locked ).

Aggiornamento: 24 gen 2023, 10:50

New :
3.6.1 Update

    Ascension Peak - Cybernetics :
  • Requirements : Empire Specialization - Ascension Completion (Cybernetics Path)
  • +1 Trait Pick & +2 Traits (Bio / Machine / Robots); +15% Species Cost
  • -10% Pop Upkeep / Amenities; +10% Pop Production; +1 Assembly
  • +10% Unity & Research
  • Every year, grant 25 Unity per Cybernetic Pop


Empire Specialization - Galactic Roles :
Grant a unique title and its bonuses, there's only 1 Role per Category, and per empire.

    Resolutions :
  • 1st Resolution : Unlock all Resolutions Count Tier 1; can be skipped if they're already unlocked.
  • 2nd Resolution : Unlock all Resolutions Count Tier 2 & the situations for everyone; 3 years later, the Tier 3 are also unlocked.


    Situations :
  • 3 Situations, for each choose between 2 of the categories per situation : Relics / Fleet, Pops / Diplo & Research / Resources.
  • Starting at 50% (in the middle); at 75%, lock the direction & vote for the Roles; at 100%, the AP is unlocked and the Role can be gained.

  • How to gain points ?
    - +50% of the completion of the Power Projection threshold (exemple: 500/500 Pops => 1*50% => 0.5 Points).
    - +33% to it but -33% all others Situations, by using an optional Policy.
    - +0.3 per corresponding AP.
    - +0.2 for the corresponding Building.
    - +0.1 per Envoys at the Galactic Community.
    - +10% of the difference between yourself and the empire with the highest Situation.


    Ascension Perks :
  • Limited to 1 in the Galaxy, be the first to take it.
  • Unlocks the Role that is linked with it.
  • Grant 10 points to everyone else's situations when taken.
  • You can see which Role has been voted on the AP, and on the Special Project - also show the name of whoever took it.


  • Population - Galactic Heart : +3 Building & Pops per new Colony; -25% Housing Usage & Amenities; Create the Galactic Heart, a size 30 planet on the capital system. +40% Population Diplo Weight.
    Politician : +20% Influence, Vote Strengh in Galactic Council Category & Denoucements.
    Colonizer : +1 Building per Colony, if >=5 colonies OTHERWISE, +10 Housing per Colony - determined when taken, doesn't update.
    Planetary Architect : -30% Planetary Ascension Cost & +30% Effects.
    Slaver : -50% Market Slave Cost, +25% Slave Production.

  • Military - Military Subsidies : Using a policy : -10%/-25%/-33%(/-45% with a resolution), but all galactic members -5%/-10%/-15%/-20% Alloys Production, and 0/-10/-30/-60 Opinion from you. +40% Fleet Diplo Weight.
    Guardian : +50% Damage to crisis; -15% to normal empire.
    Sentinel : Spawn a stage 2 Sentry Array on the Capital in 5 years; +10% Ship Accuracy & Speed.
    Peacekeeper : +50% Damage to Fallen Empire; 25 to 50 years before an Fallen Empire awake.
    Vigilante : Can join any wars, on defenders side (except crisis); +15% Alloys Production.

  • Research - Peer Review : +15% Research Speed & +2 Alternative Research; +1% Research Production & Unity for each rare technology in the Galactic Community & 1000 Unity when any tech is completed in the community. +40% Technology Diplo Weight.
    Uchronia Explorer : +25% Research Speed & Unity.
    Alternative Researcher : +5% Research Speed per Research Alternative.
    Influencer : +25% Vote Strenght on Unchained Knowledge Resolutions & Every proposed Resolutions that pass grant a year of Science.
    Engineer : +50% Engineering Research Speed & +33% Engineering Production.

  • Resources - Galactic Hub : +0.1% Monthly of the Stocked Energy in the Galactic Community & 25 Unity per Megastructures; Gain the Galactic Market. +40% Economy Diplo Weight.
    Manufacturer : +30% Amenities Production, +15% Jobs Production.
    Mega-Engineer : +2 Megastructure Cap, +33% Build Speed.
    Galactic Reserve : +100k Resource Storage, +1 Influence per 30k Stocked Resources.
    Trader : +50% Trade Value, -5% Market Taxes.

  • Diplo - Galactic Counsellor : +3 Envoys; Become a Permanent Councellor; Remove all claims from a random rival every 5 years. +50% Diplo Weight.
    Linguist : +50 Unity, +10 Trust Cap & +10% Growth per Community Members.
    Information Broker : +50% Influence, -25% Resolutions Cost & +1 Favors Yearly from a random Member.
    Envoys Trainer : +3 Envoys, +20 Intel, +1% Monthly chance to gain a Favor per Spy.
    Overlord : +25 Subjugation Acceptance & +33% Influence Power Projection; +5 Monthly Loyalty for subjects.

  • Relics - Artifacts Restoration : +3 Minor Artifacts; an edict to restore 3 new powerful Relics, or take one from a Community Members (random). +20% Diplo Weight & +20% Technology Diplo Weight.
    Archaeologist : +5 Archeology Level; spawn 3 new sites and +3 in the years to come.
    Antiquarian : +150 Unity, +2.5 Minor Artifact & +20 Trust Cap per Relics owned by Community Members.
    Librairian : +50 Unity & +10% Research Production per Relics.
    Knowledge Keeper : +50% Research Speed & -20 Trust Cap per 3 Relics.


Compatibility :
- 3.6 newest relic support added for the Power Projection
- Behemoth Builder & Power Projection Resolution - Resource Final :
-- GPM "mini" megastructures now count at 20%; while the Precusor Shipyard will count only once restored.
-- Archaeology Story Pack don't count the gateway
-- Machine & Robot Expansion don't count the incomplete planet cracker
-- Real Space - Planetary Stations don' count anything
-- More Events Mod don't count ruined version / habitats / gateways nor the Ancient Weapon Project
- Colossal Warfare unity bonus will also count the Ancient Weapon Ship from More Events Mod


Balance :
- Ascension Peak - Psionics : +2 Telepaths & +1 Unity per Telepaths
- Tradition Zenith now also has +30% Planetary Ascension Effects
- Swarm Tier 3 consider Frigate as Corvettes
- Shield Protocol Tier 1 & 2 bonuses has been replaced with +10/20% Shield respectively
-- Tier 3 lost +20% Armor / Hull, but gain +20% Shield Damage Reduction +20% Shield Regen
- Bigger is Better Tier 1 & 2 bonuses has been updated from +10/20% to +5/15% Ship Damage
-- Tier 3 lost +25 Accuracy & Tracking but gain +10% Shield / Armor Damage
- Research Grants Tier 3 : +5 Consumer Goods (making gestalt able to buy more on the market if need be)


Fix :
- The Ascension Path event windows opened for every new traditions taken, if Cybernetics was taken
- Power Projection Special Project had its text f*cked up when trying to show red text; I still can't understand how that happened
- Missing loc added in languages other than english
- More bugfixes

Aggiornamento: 29 nov 2022, 11:08

New :
3.6 Update :
- Ascension Paths Updated : Every time one of the final AP was required, it has been updated to completing the equivalents Tradition Tree (please report if anything is wrong, doesn't work or has been forgoten !)
-- Cybernetic is between Bio and Machine in terms of bonuses and effects; it's not bad but it doesn't have the full advantage of Bio or Machine - but at the same time, it doesn't change the empire type, being more compatible !
- The decision "Lunar Applications - Ascension Paths" has been added a Cybernetics variant : +1 Pop Assembly -15% Amenities
- Added a bonus to the Federation Cohesion per Envoy (+20%) for the Federation Focus AP.
- Whenever Pop Assembly existed, it has been updated into an Organic version, or Synthetic version. Nerfing all of those bonuses.


Balance :
- Every Ascension Path :
-- Grant -10% Modification Project Cost from -25%.
-- Cost 150 Influence from 100.


Fix :
- Turn the non-working -15% Army Build Cost into +5% Amenities for the Fleet Communication Beacon.
- Fix various error logs.

Aggiornamento: 23 ott 2022, 7:17

New :
Empire Specialization - Government Reform :
- Added 3 Techs to reduce the Government Reform Cooldown by -15% each; don't work on existing cooldown.
- Options to turn OFF included, default is ON.


Empire Specialization - Ascension Perks :
    Tradition Zenith :
  • Requirements : Ascension Specialization - Tier 3
  • +30% Influence & Unity
  • -25% Government Reform Cooldown & -50% Cost
  • +1 Civic Slot which is automatically filled with the Government Reform Civic


QOL :
- The Power Projection Event will now notifies you in the tooltip that you have unlocked a unique Capital Building.


Balance :
- The Government Reform Civic can't be taken freely anymore, it has to be gained throught the new Tradition Zenith AP

- Force the Government Reform Cooldown off after having completing the Ascension Path
- Loyal Subject AP : Subjugation acceptance from -50 to -150 & AI weight is more dependant on actual Loyalty

- Empire Specialization - Ascension Specialization :
-- Technological - Research Grants - Tier 3 :
--- +1 Researchers Energy Upkeep instead of +2
--- +25% Administrators Production added

-- Planet - Planetary Management - Tier 1 : -10% Districts & Buildings Cost instead of -20%
-- Planet - Planetary Management - Tier 2 : -20% Districts & Buildings Cost instead of -30%
-- Planet - Planetary Management - Tier 3 : +2 Max Building instead of -70% Blockers Cost

-- Planet - Terraforming Mastery - Tier 2 : -20% Blockers Cost instead of -10%


Fix :
- The Warden AP icon was the same as Shared Destiny AP; it has been changed
- The title of the message from the Loyal Subject AP was missing
- Added a failsafe to avoid keeping latent psionic pop after completing the Ascension Path while they should be full psionic
- May have fix a crash with War Business; can't be sure, I couldn't reproduce it

Aggiornamento: 9 ott 2022, 2:23

New :
Empire Specialization - Ascension Perks :
    Empire Founder :
  • Requirements : Shared Destiny AP & at least 1 subject
  • +1 Envoys, +5% Unity & Diplo Weight per Subject
  • +20 Subjugation Acceptance, +25 Trust Cap & +1 Monthly Loyalty
  • 25000 Unity for the Overlord and all Subjects

    Loyal Subject :
  • Requirements : Overlord has the Empire Founder AP
  • +50% Unity
  • +2 Monthly Loyalty, +50 Trust Cap & -50 Subjugation Acceptance
  • 25000 Unity for you, and 50000 for the Overlord

    Executive Vision :
  • Requirements : One Vision & Executive Vigor AP
  • +2 Civics
  • +15% Unity & -15 Crime
  • +100 & +25% Edict Fund


QOL :
- The Lunar Applications (& Weaponization, by extension) Decisions will have their variable (Moon Size) setup directly, no need to take one Decision before setting it up (this will also reducing error logs)


Compatibility :
- The Ownershp_limits file is now compatible either by using :
-- Prefered option : The Merger of Rules mod to increase general compatibility
-- Or the now updated file, but will one day become obsolete
--- Compatibility with AOT / Lane Stellaris Dlc / Darkspace / Hypertraversal Manipulation Augur / NSC / Unique Ascension Perks


Balance :
- The Forgemaster army had its cost changed from 500 Minerals to 1000 Minerals and Energy
-- Damage & Morale Damage increased; Collateral dammaged set to 120% (instead of 0%)
-- War Exhaustion gained when it get killed changed from 10 to 5

- The Traditionless Civic grant 10% of the max AP slots
-- If you're using UI Overhaul Dynamic - Ascension Slots, you will go above the normal 7 + 1 tech slots

- The Power Projection event : Newcomers into the Galactic Community will start in 5 years instead of 1; if the founder hasn't started it, 10



Fix :
- Abyss Seeker & Wormhole Defenses Starbase Building didn't have a proper icon; neither the Metalic Shapeshifter civic

- The Lunar Applications (& Weaponization, by extension) Decisions reduce immediatly the Moon Space, to avoid cheesing it

- The Wormhole Generator Federation Link Decision appeared when not in federation and/or with the AP

- The Forgemaster army could be bought more than once; to fix this, it needs to be done by a Decision now


- Power Projection :
-- The initial event was firing way too early (1 year instead of 10)

-- Research Resolution Category had missing icon

-- Relics Resolutions had missing archeological bonus for some unknow reason, game engine is weird

-- Hidden Relics support added:
--- From the Toxid God - I had to find it existed since it wasn't in the patch notes
--- The Radiance - found its existence into the game files but it acts like a copy of the Psionic Archive ?

Aggiornamento: 20 set 2022, 9:54

Updated to 3.5 !
- The Detox AP has its Empire Specialization - Ascension Specialization categories setup

If there's any else that need to be updated, don't hesitate to leave a comment


New :
Empire Specialization - Ascension Perks :
    Warden :
  • Requirements : Primitive Civilization Technologically Enlightened & Policy : Enlightenment is Allowed
  • Lock the Enlightenment Policy to Allowed
  • +33% Technological Enlightenment Project
  • 25 000 Unity for each Technologically Enlightenment; they also have +1.5 Loyalty
  • Unlocks an edict to turn a Fanatic Xenophobe Primitive into a Xenophile; 1000 Energy & 3 Years

    Sanctuaries :
  • Requirements : Has Pre-sapients; Policies : Native interference is Passive Studies, Native enlightenment is Prohibited & Pre-sapients is Protected
  • The following Policies will be locked : Native interference is Passive Studies, Native enlightenment is Prohibited & Pre-sapients is Protected
  • +20% Monthly Unity & +10% Happiness
  • 150 Monthly Unity per Primitive Civilization in your border

    Planetary Infrastructures :
  • Requirements : 3 Non-artificial Planets
  • +2 Max District on Non-Artificial Planet
  • +10% Max District & +4 Max Building
  • +25% District Cost & +10% Upkeep

    Enforce Prerogative :
  • Requirements : Imperial Prerogative AP
  • +5 Stability; -25% Demotion Time & Empire Size from Districts
  • +3 Pops on Colony & +100% Development Speed
  • -20% Influence Cost when expanding by Starbases or Claims


Balance :
- The Metalic shapeshifter Origin has been changed into a locked civic :
-- No longer required to be Militarist

-- The trait has lost :
--- +1 Decryption / Incryption
--- -15% Ressetlement Cost & Housing Usage
--- +40% Army Damage
--- +35 Leader Age

-- The trait has gained :
--- +10% Daily Spy Network


- The Government Reform Civic has lost its capacity to refund and abort the cooldown of reforming the government

Aggiornamento: 12 set 2022, 7:36

New :
Empire Specialization - Ascension Perks :
    Reckoning :
  • Requirements : One of your colony had been destroyed by a Colossus / Star-Eater or the Reckoning is taking place
  • +25% Ship Damage & Speed; +50% Defensive War Ship Build Speed
  • +100 Naval Cap & Fleet Cap
  • +5 Starbase Capacity; +15 Defense Platforms
  • +50% Defense Armies Damage & Morale
  • -40 Stability

    Moon Assembly :
  • Requirements : Mega-Engineering Tech
  • +20% Minerals
  • Unlocks Decisions; 5 years :
    - Create a moon from asteroids in the system; 5000 Energy & Minerals
    - Move an existing moon in the system; 10000 Energy

    Unfathomable :
  • Requirements : Technological Ascendancy, Transcendent Learning & Enigmatic Engineering AP - Being the 1st to take it
  • +30% Research Speed & Leader Experience Gain
  • +30% Researchers & Station Science Production
  • +2 Decryption & Encryption
  • +1 L-gate Insights

- 3 Ascension Perks that are hidden by default / design :

    Ascension Peak - Biological :
  • Requirements : Empire Specialization - Ascension Completion (Biological Path)
  • +4 Points Picks & +7 Traits; +33% Species Cost
  • Unlocks new uniques and powerful traits :
    - Twins / Triplets
    - Systemic Reflexion / Rythmic Brain / Natural Minds
    - Rapid Metabolism
    - Armored / Transfiguration
    - Redundant Organs / Second Brain / One Minded (Hive-mind only)
    - Environmentalist
    - Responsible

    Ascension Peak - Mechanical :
  • Requirements : Empire Specialization - Ascension Completion (Mechanical Path)
  • +20% Unity & Research; +2 Assembly
  • +3 Points Picks & +5 Traits (Machine / Robots); +33% Species Cost
  • Unlocks Policies : Boost Production (+20% Basic Resouces / +15% Advances Resources / +3 Assembly)
  • Unlocks Edicts : Overdrive (+50% Jobs Production; +100% Pops Upkeep & +30% Amenities Usage)

    Ascension Peak - Psionics :
  • Requirements : Empire Specialization - Ascension Completion (Psionic Path)
  • +33% Unity & Research
  • Unlocks the Jump Drives Tech and gain option for the Psi Jump Drives, Psionic Shields & Precognition Interface Techs
  • Unlocks Edicts :
    - Spawn a Psychic Avatar; 2000 Energy; 3 years (it doesn't use Naval Cap)
    - Contact the Covenant of your choice, having all 4 will have a special effect; 5000 Energy; 10 years, not linked to the Shroud cooldown



QOL :
- The Lunar Application AP & Lunar Weaponization AP now requires at least one planet with a moon (to avoid showing an AP that will do nothing for you otherwise)
- The Gaze long into the Abyss.. AP now requires at least one Black Hole to be valid (as it would be useless for you otherwise)


Balance :
- Remove the Psi Jump Drive & Precognition Interface techs gained from the Empire Specialization - Ascension Completion
- The Starless Origin now spawn a Ruined Matter Decompressor that give +25 Minerals to the Black Hole


Fix :
- The Mega-Engineering Perfection categories for Empire Specialization - Ascension Specialization wasn't setup
- The Wormhole Generator - Federation Link Decision wasn't working properly
- The initial menu for Empire Specialization was also showing up for non-host players

Aggiornamento: 3 set 2022, 6:57

New :
Empire Specialization - Ascension Perks :
    Decrepit Fools :
  • Requirements : Kill a Fallen Empire
  • Unlock their techs, can create their fleets / Defensive Platforms (using an Edict) & buildings (Decision)

    Gaze long into the Abyss.. :
  • Requirements : 3 AP
  • Unlock the Abyss Seeker, a unique starbase building for black hole (+25 Physics & +5% Physics Research Speed; with techs, also Engineering / Society)
  • Having 3 double the production

    ..The abyss gazes also into you :
  • Requirements : 3 Abyss Seekers starbase buildings
  • +15% Research Speed
  • Grant access to the Shroud, if not already unlocked
  • Start the Horizon Signal event chain, if no one already started it (the tooltip updates itself to show if you will have it or not; AI/Gestalt can't have it)

    Lunar Applications :
  • Requirements : 2 AP
  • Unlock Decisions if the planet has Moons, any Decisions use moon capacity, base cost is 1000 Alloys :
  • - Lunar Industrialization : +10% Energy / Minerals / Food or +5% Alloys / Consummer Goods; cost 1500 Alloys; cost 2 capacity; 1 use
  • - Lunar Beauty : +5% Happiness / Amenities; cost 2 capacity; 3 use (subsequent use upgrade the initial choice)
  • - Lunar Labs : +5% Research; cost 2 capacity; 3 use
  • - Lunar Expansion : +1 District & Building Slot; +1000 Alloys per use; cost 3 capacity

  • Unlocked by Ascension Path, all cost 2500 Alloys & Energy, 5 capacity & 1 use :
  • - Lunar Clones : +5 Pop Assembly; Requires Evolutionary Mastery AP / Transcendence AP and gone Hive
  • - Lunar Factory : +3 Pop Assembly & +10% Housing; Requires Synthetic Evolution / Synthetic Age AP
  • - Lunar Shroud : 33% to shroud the moon, +25% Unity, double if moon is shrouded; Requires Transcendence AP / Evolutionary Mastery AP as a Hive and gone Psionic

    Lunar Weaponization :
  • Requirements : Lunar Applications AP & Mega-Engineering tech
  • Unlock Decisions following the same rules as the Lunar Applications AP; they are steps, requiring previous Decisions to be done; cost 1500 Alloys; cost 3 capacity & 1 use :
  • - Lunar Defenses : -15% Bombardement Damage & +20% Armies Defense Health
  • - Lunar Bunker : -35% Bombardement Damage & +50% Armies Defense Health
  • - Lunar Weaponization : -50 Energy / Alloys & -3 Districts for 2100 days, then it's ready and, upkeep -5 Energy / Alloys & -1 Districts
  • - Lunar Implosion : Destroy the moons, orbiting fleets, orbital ring, some orbital stations & ships; partially devast the planet & kill some pops; cost only 5000 Energy

    Federation Focus :
  • Requirements : Having a Federation
  • +50 Naval Cap, +20% Ship Speed & +10% Diplo Weight
  • Choose between one of the two, for the Federation benefit (it will stay in this Federation even if you leave) - each member taking the same choice multiply the effects :
  • - Pacifist : -30% Cohesion Lost on joining / Leaving / Ethics Penality & +25% Research Sharing; +10% Leader Diplo Weight
  • - Militarist : +20% Fleet Contribution +100% Naval Cap Contribution (force you to use more of your Naval Cap for the Federation, but it counts for twice as much); +10% Leader Diplo Weight (limited to 3 times)

    Ruin and Desolation :
  • Requirements : Homicidal OR Become the Crisis AP OR Has Destroyed 3 countries
  • -100% Purge Time & +50% Bombardement Damage
  • Pop Purged / Bombarded : 100 Unity
  • Planet Destroyed : 10k Unity
  • Country Destroyed : 150k Unity

    Mega-Engineering Perfection:
  • Requirements : Galactic Wonders & Master Builders Ascension Perks
  • +50% Megastructure build speed, +1 Megastructure Build Cap & 1 Special Project per Megastructure owned :
  • - Dyson Sphere / Matter Decompressor / Science Nexus / Mega Art Installation : +15% Production
  • - Strategic Coordination Center : +100 Naval Cap & +5 Ship Evasion
  • - Interstellar Assembly : +25% Diplo Weight & +1 Envoy
  • - Sentry Array : +25 Base Intel & +1 Encryption / Decryption
  • - Mega Shipyard : +150% Ship Experience Gain
  • - Quantum Catapult : +20% Range & -20% Spread / Windup Time


Balance :
    Prestigious Trophies & Esteemed Trophies - New Features :
  • Grant a Special Project for having at least 1 Relic from those category :
  • - Precusor Chain : Start another of the Precursor Chain, that isn't completed (no Baol / Zroni) & +5% Unity
  • - Archaeology Site : +15% Research Speed & +1 Minor Artifacts Monthly
  • - Guardians / Leviathans : +1 Influence & 5 Stability
  • - (End / mid game) Crisis : +25% Diplo Weight & +15% Ship Weapons Damage
  • - Galatron : +50% Unity
  • - Others (for compatibility reason) : +10% Worker Production
  • +5% Job Production if 3 categories are validated; +5% for each additional validated categories
-- You have the AP in your current game and want those benefits ? Use the command : event wiirlak_ac.5065
- Prestigious Trophies: Monthly Influence per Relic from +1 to +2


Fix :
- Cleaned some error.logs