Stellaris
Wiirlak Additional Civics & Origins [3.14]
31–40/154 bejegyzés mutatása
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Frissítés: 2024. máj. 18. @ 3:23

Fix :
- The Cosmic Forge AP asked for a system with a Dyson Swarm, or an Arc Furnace, instead of both

Frissítés: 2024. máj. 16. @ 7:18

Fix :
- The Fleeting Excellence overtuned trait was appearing in empire creation

Frissítés: 2024. máj. 16. @ 3:36

Update 3.12.2:

Fix :
- The Traditionless Civic has been updated to NOT count the AP gained from UI Overhaul Dynamic - Ascension Slots.
-- I was able to get it to work witht the updated version, but it was unbearable to gain up to 9 AP at a time.
-- So, I tried limiting it to 3, was good actually: 3 AP per 10 years.
-- But then, I realize they could still take the tech, and I don't want to overwrite it - nor try to play with the var that's running it, so it will be 7 AP in 70 years, then civics. Gain more AP by taking the tech like everyone else.

Frissítés: 2024. máj. 15. @ 9:41

New :

Empire Specialization - Ascension Perks :
    Cipher Mastery :
  • Requirements : Negative-Time Keys tech, >= 15 Encryption, Limited to 1
  • +10% Diplo Weight
  • +1 Encryption
  • +10 Intel & +100% Gain Speed
  • Unlock a cumulative unique Trade Deal:
    - You: +2 Encryption
    - Them: +2 Decryption

Frissítés: 2024. máj. 15. @ 6:24

QoL :
- Added an option in Ascension Perks: Disable the Tradition Zenith AP for the AI

Frissítés: 2024. máj. 14. @ 8:37

Fix :
- Removed delay for debug; you have to wait years, not days :)

Frissítés: 2024. máj. 14. @ 8:19

Fix :
- Missing modifiers for the Megastructure Perfection bonus from the 2 new Mega/Kylostructures

Frissítés: 2024. máj. 14. @ 8:10

Fix :
- Missing a check for DLC in previous update

Frissítés: 2024. máj. 14. @ 8:04

Update 3.12:
The new origins incompatibility with the following civics / origins:
- Cybernetic Creed​: Genetic Engineering
- Synthetic Fertility​: Genetic Engineering; Brain Slug Symbiosis
- Arc Welders​: Lunar Lake; Mining Cities; Planetary Management

The new civics incompatibility with the following civics / origins:
- Guided Sapience civics​: Terrain Exploitation; Ecumenopolis
- Natural Design civics​: Shrouded Connection; Genetic Selection; Growing Pods; Metalic Shapeshifter; Brain Slug Symbiosis

- Obsessional Directive​​: High-energy Production Protocols; Nanite Foundries
- Diplomatic Protocols​: Xeno-communication
- Tactical Algorithms​​: /

- Augmentation Bazaars​: Genetic Engineering; Brain Slug Symbiosis; Shrouded Connection; Genetic Selection

- Spyware Directives (requires Nemesis)​​: /
- Astro-Mining Drones (requires MegaCorp)​​: /


Compatibility added for the 2 new relics


Compatibility added for the new Megastructures, or should I say Kylostructure ?
- The Arc Furnace
- Dyson Swarm


Compatibility added for the new AP: Cosmogenesis
Not everywhere, but most places where it checked if it was a Galactic Nemesis, should also work with it
Notably, I skipped the ones that were the most warmonger, has this path is technological in nature, not detroyer


Compatibility added for the Nanite Swarmer ship, for the Ship Builder Civic, also for the Battlewright / Arctrallis that were missing


Compatibility added for the overtuned auto-mod trait
Updated my copied version of the overtuned traits with the new category field
Updated my traits to the new category field


Reworked Ascension Path - An extremely expensive research will let you choose another path.
New Path <= Requirements:
- Psi <= Bio / Cyber + Cybernetic Creed, Soul Forge or Zro Manufacturer
- Bio <= Psi / Cyber
- Cyber <= Bio / Psi + Soul Forge / Synth (if there's organics)
- Synth <=
- Modularity <= Synth / Cyber
- Nanotech <= Synth / Psi
- Virtual <= Bio

It uses less complex code, and so less risks of breaking by changing the type of authority. There will still be some weird things, like using Psi Corps (Specialists) as an Hive, but way less risky and problematic.


Various code fixes to adapt to the renamed modifiers, triggers, and such


New :
Empire Specialization - Ascension Perks :
    Arc Forged :
  • Requirements : Arc Furnace >= 5
  • +10% Minerals
  • +1 & +10% Alloys from Job

    Cosmic Forge :
  • Requirements : System with Dyson Swarm Tier 3 + Arc Furnace
  • +100% Station Production
  • +30 000% Star Output
  • Turn planets Molten and build Arc Furnaces


Compatibility :
- Updated all "Host has DLC" trigger to the new format "has_XXX_dlc" has it's better optimized; but also better in cases of mixed DLC requirement


Balance :
- +1 Society Research from Observation Station for the Observationist Civic
- The civics Eager Explorers, and it's variants, are now incompatible with Border Control / Dreaming Void / Armada Initiative / Flotilla / Ship Builder / Titanic Ship
- The civics Sovereign Guardianship, and it's variants, are now incompatible with Planetary Defence Protocol
- The civics Hyperspace Specialty, and it's variants, are now incompatible with Adrift
- The following Origins start with a Tradition unlocked to quick start the Ascension Path :
- Genetic Selection
- Nanite Foundries
- Shrouded Connection


Fix :
- The Observationist Civic can't be abused anymore by dismantling and rebuiling the station
- Fixed a few log errors from AP
- Updated changed from vanilla repeatable technologies

Frissítés: 2024. márc. 3. @ 6:50

Update 3.11.1:

New :
Empire Specialization - Lost Techniques :
Requires Archaeostudies, recover lost technologies from your empire past:
- +1 Building Slot & +10% Districts
- +10% Jobs Food Production
- +10% Jobs Minerals Production
- +10% Jobs Alloys Production
- +10% Jobs Consumer Goods Production


Empire Specialization - More Ambitions :
Additional Ambitions Edicts, unlocked by the Ascension Theory technology:
- +3 Astral Threads; +500 Max Stockpile
- +3 Minor Artifact; +500 Max Stockpile
- +25% Archaeotech Weapons Damage
- +2 Building Slots
- +5% Job Production
- +15% Station Production


QOL :
- Gestalt civics won't show / give any councilors.


Balance :
- The Soul Forge Civic needs to be Spiritualist to be taken


Fix :
- The Artificial Gravity AP and Decision had a slight oversight if it was a Habitat
- The Sanctuaries AP was causing scope errors in the log
- Error with the icon of the Juggernaut origin's Lost Crown Trait
- A few weights modifiers didn't like checking for event_target that may not be setup
- Tech cost have been updated to the new 3.11 standard