Stellaris

Stellaris

Wiirlak Additional Civics & Origins [3.14]
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Update: 17 apr 2022 om 11:16

Forgot to put the localisation for the other languages than english :x

Update: 17 apr 2022 om 11:11

New :
Civics :
1000 Eyes :
- +10 tracking.
- +2 Ships Hyperlane Range.
- +4 Planets Hyperlane Range.
- +2 Decryption Level.

Infiltrator :
- +1 Decryption / Encryption.
- For every 3 Spies : +1 Envoys & 1.5 Operation Skill.
- Completing the Subterfuge Tradition Tree or Picking the Spymaster Ascension Perk will reduce the requirement to 2.5.
- Having both will reduce it to 1.5.


QOL :
Empire Specialization - Power Projection :
- The Special Project Event Chain for the Power Projection has been updated with a color code to help identify where you're to fully complete a criteria (like pops).
- From worst to best :
-- Red : uncompleted.
-- Orange : the requirement has been reached.
-- Yellow : the associated building has been built.
-- Blue : the associated building & both projects have been completed.
-- Teal : one of the associated AP has been taken.
-- Green : the building, projects and AP has been taken (maxed out bonus for this category).

- The Living Planet Decision should be now hidden if the planet already has the modifier.


Balance :
- Unlimited Funding AP has been change from -25% Tech Cost from Empire Sprawl & Researcher Upkeep to +25% Researcher Production / Upkeep +10% Station Research.
- The Special Project for the Galactic University - Tier 2 has been changed from +15% to +25% Researcher Production.

Update: 12 apr 2022 om 1:30

Fix :
- Production Ministry Building was not giving the Foundry Drone Job but a normal Foundry job; if a Hive.

Update: 12 apr 2022 om 1:12

Fix :
- Living Planet Decision was asking to not having a non-artifical planet; double negative, yeah.

Update: 12 apr 2022 om 0:29

QOL :
- The Special Project Event Chain for the Power Projection has been updated to a checkmark in front of the category if it has been completed; otherwise, a cross will be.

Balance :
- Taxing Haven AP has his Trade Value set from +10% to -10% to better correspond to the meaning of it.
- Fair Trade AP lost its Resources from Jobs bonus but gained +10% Branch Office Value; the Trade Value bonus when from +5% to +25%.
-- Both those modifications better make a stance to whom it's destined.
-- As such, both have been better weighted for the AI.

- The Special Project prices for the Power Projection Buildings have been increased from 10k to 15k & 20k to 30k.
- The tech for the Power Projection Buildings' weight has been decreased, making it rarer to find.

Fix :
- Grand Armade AP had a tooltip line from Destructive Blow AP - telling it unlocks the policy, while it wasn't.
- The Cost for the 2 Special Projects for the Power Projection Relics Buildings were still in debug mode.

Update: 9 apr 2022 om 8:21

New :
Civics :
Spreading the Optimization :
- +5% Job Production & -5% Happiness.
- Additionally, +0.5% Job Production & -0.5% Happiness yearly (up to 15% max).

Sprawling Infrastructure :
- -5% Building, Megastructure & Terraforming Build Time / Decision Enactment Time.
- Additionally, -1% yearly (-15% max).
- +15% Building & Distrcit Build Cost.

Historical Culture :
- +10% Unity from Jobs.
- +100% Leader Cost & Upkeep; -1 Leader Pool.
- When a Leader die, +1 Memorialist Jobs on the Capital & gain Unity : Years of working * 100.

Lunar Lake :
- Unique deposit on the capital which production 1 Unity per Pop and depending on a policy, +10% of :
-- Unity / Amenities / Food.
-- After 20 years, Happiness.
-- After 35 years, Stability.
-- After 50 years, Pop Growth.
-- After 75 years, Influence.
-- After 100 years, Pop Production.

Behemoth Builder :
- +1 Megastructure Cap & +10% Build Speed.
- For every Megastructures, +1 Influence & +100 Unity.
- Gateway grant 0.1 Influence; Habitats 10 Unity.


Balance :
Empire Specialization - Swarm Tier 3 :
- The boost also includes Emergency Ships from the Fleet Communication Beacon.

Empire Specialization - Scholars AP :
- Grant the 500 Unity retroactively; to avoid making it less and less desireable as the game advance.

Update: 3 apr 2022 om 11:03

New :
Civics :
Chain of Command :
- +10% Naval Cap.
- For every 4 soldiers on a planet, +1 Commander Job.
-- Commander Job : +10% Naval Cap +4 Defense Armies.


Empire Specialization V5.2 :
Empire Specialization - Super Power Buildings :
- Each Super Power obtained will unlock a capital-only building.
- Those buildings are powerfulls, and can be upgraded with 2 Special Projects.

Building Lists :
- Pops - Population Center :
-- Empire : +10% Pop Growth, +10% Unity Production & -10% Edict Upkeep.
-- Planet : +15 Housing & +30% Administrator Unity Production.
--- Jobs : +1 Executive, +1 Entertainer & +1 Priest / +3 Coordinator (Machine) / +3 Synapse (Hive).
-- Project 1 - Planet : +3 Building Slots & +2 Pop Growth.
-- Project 2 - Empire : -3% Housing Usage & +1 Stability every 3 years (5 max).

- Military - Fleet Communication Beacon :
-- Empire : +15% Sublight Speed, +15% Ship disengagement Chance & -10% Ship Upkeep.
-- Planet : +25% Defense Army Damage, +15% Army Build Speed & -20% Orbital bombardment damage.
--- Jobs : +1 Enforcer & +2 Soldier / +1 Coordinator (Machine) / +1 Synapse (Hive).
-- Project 1 - Empire : +100 Naval Cap & +300 Ship XP.
-- Project 2 - Decision : Create a 2 years temporary fleet of Corvettes (10% of your naval cap, rounded up; no FTL drive; can't be merge / disbanded / splited).

- Research - Galactic University :
-- Empire : +1 Alternative & +10% Research Speed.
-- Planet : +50 of each Science.
--- Jobs : +1 Science Director & +2 Researcher / +3 Calculator (Machine) / +3 Brain Drone (Hive).
-- Project 1 - Empire : +100% Researcher Upkeep & +15% Researcher Production.
-- Project 2 - Empire : -25% Researcher Upkeep & +15% Researcher Production.

- Resource - Production Ministry :
-- Empire : +10k Resource Storage, +10% Energy, Minerals & Food.
-- Planet : +15 Amenities & +5% Job Upkeep.
--- Jobs : +1 Merchant & +2 Clerk / +1 Fabricator & +2 Tech-Drone (Machine) / +1 Foundry Drone & +2 Tech-Drone (Hive).
-- Project 1 - Planet : -10% Job Upkeep.
-- Project 2 - Empire : +10% Job Production.

- Diplomacy (Diplo Weight or Council) - Diplomatic Academy :
-- Empire : +10% Diplo Weight, +50 Trust Cap & +1 Influence.
-- Planet : +15 Amenities & +5% Specialist Job Production.
--- Jobs : +1 Politician, +1 Manager & +1 Bureaucrat / +3 Coordinator (Machine) / +3 Synapse (Hive).
-- Project 1 - Empire : +15% Envoys Diplo Weight, +5 Diplomatic & Subjugation Acceptance.
-- Project 2 - Event : +1 Envoy every 5 years (3 max).

- Relics - Archeology Headquarters :
-- Empire : +1 Envoy & +1 Influence.
-- Planet : +150 Unity & +1 Minor Artifact.
--- Jobs : +1 Science Director, +2 Culture Worker / +3 Calculator (Machine) / +3 Brain Drone (Hive).
-- Project 1 - Planet : +25 of each Science & +1 Minor Artifact.
-- Project 2 - Event : Grant a L-gate Insight after 5 years and +25 (, if event chain is active, else +100) Minor Artifact; and some Unity.

- All of those buildings can gain a +3 planet Stability if a tech is researched (availaible once you own any of the buildings - sociology type).

Update: 30 mrt 2022 om 12:22

New :
Empire Specialization V5.1 :
Empire Specialization - Super Power Buildings :
- Every Super Power will also unlock a unique capital building, as I updated this quickly (for the fix below), only the Pop category has its building, but it should give you an idea of how they will all work.

Balance :
General :
- Some of the things that gave Leader exp directly has been updated to give levels; not backward compatible, only on new Leaders.

Fix :
- Indeed a crash was cause by my mod, apparently a certains on_actions of the game simply caused it.
-- Thanks to Lurivar for his help to identify and rectify it !

Update: 26 mrt 2022 om 10:38

Balance :
General :
- Every Empire Sprawl modifiers that I could find, have been updated to the 3.3 standard; now, they mostly reduced the penalty from empire sprawl.

Fix :
General :
- Fixed various errors that appeared in logs, even through they were harmless (there will be less reason that tell me I'm responsible for a crash, I hope).

Update: 25 mrt 2022 om 7:46

Balance :
Empire Specialization - Advanced Ambition Political :
- Updated +250 Edict Fund & +200% Lenght into +1000 Edict Fund.

Governement Reform :
- It was making you pay Influence when reforming.

- Government Reform - Edicts : reduce the Upkeeps instead of Costs & Increase Funds instead of Lenght.
- Government Reform - Influence tier 3 : -50% to -25% Claim / Starbase Cost.

- Government Reform - Hive Influence tier 2 : +10 % to +15% Pops Production but no more Habitats Cost Reduction.
- Government Reform - Hive Influence tier 3 : +15 % to +25% Pops Production but no more Habitats Cost Reduction.

Traditionless :
- Fixed a scope error with the Planetary Ascension Tier.
- Updated 200 Funds to 250 but removed Edict Lenght & Edict Cost to Upkeep.

Fix :
Governement Reform & Traditionless :
- Refunding the reforming government cost has been fixed.
- Can't receive twice the refund cost for reforming the government of you had both.

General :
- Fixed various script issues.