Stellaris

Stellaris

Wiirlak Additional Civics & Origins [3.14]
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Aktualizace: 18. pro. 2024 v 11.17

New :
Empire Specialization - Kilostructures :
    Temporal Accelerator :
  • Tech Requirements : Subspace Sensors Tech
  • 3 Tiers; Unlock an Edict at Tier 3
  • Modifiers up to :
    - Research Speed : +25%
    - Ship Build Speed : +30%
    - Building Build Speed : +50%
    - Megastructure Build Speed : +33%
  • Only for Tier 3 :
    - Leader Experience Gain : +15%
    - Stability : -5

    Veilspire Nexus :
  • Tech Requirements : Gravitic Sensors Tech; Total of 4 Decryption / Encryption Techs
  • 3+1 Tiers; For the Tier 4, choose between Intelligence Gathering, or Counter-Intelligence; requires Tech 3 in Decryption or Encryption
  • Modifiers up to :
    - Envoys: +2
    - Base Intel: +20
    - Infiltration Speed: +75%
    - Max Infiltration Level: +30
  • At Tier 4, for Intelligence Gathering, opposite for Counter-Intelligence :
    - Intel Speed : +33%
    - Codebreaking : +1
    - Cloaking : +2
    - Operation Skill : +3


Empire Specialization - Heart Worlds :
Traditions Building
Each Tradition tree now unlocks a unique building, tailored to its theme and gameplay benefits. These buildings provide powerful bonuses, enhancing your empire’s strengths in areas like diplomacy, espionage, warfare, or economy.


Empire Specialization - Ascension Perks :
    Forgotten Treasures :
  • Requirements : Has 3 Completed Archaeological Sites; Cost 500 Minor Artifacts
  • Spawn 3 Archaeological Sites
  • +33% Excavation Speed; +1 Clue
  • +10% Minor Artifacts

    Burnout :
  • Requirements : Has a Dyson Sphere Tier 3
  • +5 Dyson Sphere Limit
  • +50% Mining Station Production

    Stormwalkers :
  • Requirements : Has met a Cosmic Storm; Without DLC, has a system with envionmental effects
  • -15% MIA Time / Emergency Damage & Cooldown
  • -50% Environmental Effects from Stars (Works with Real Space)
  • +10% Ship Speed, Fire Rate, Armor / Shield Hardening in Cosmic Storm

    Iron Tax :
  • Requirements : Naval Cap Used >= 30
  • +30 Naval Cap; 10% Trade Attractiveness; -10% Ship Upkeep
  • Per Naval Cap % Used:
    - Default: +1% Trade Value & Ship Upkeep
    - Gestalt: +0.5% Amenities & Ship Upkeep

    Borderless :
  • Requirements : Known 50% of the Countries; Limited to 1
  • -20% Diplo Weight; +20% Border Friction
  • Fleets ignore Borders, but crossing non-allies territory incurs a -20 Opinion


Balance :
- The Mega Engineering Perfection AP - Cosmic Anchor bonus has been changed to -15% Storm Devastation
- Cosmic Forge AP requires a Tier 4 Arc Furnace, not any Tier


QoL :
- Setup images for each Special Projects from the Mega Engineering Perfection AP
- Achromatic AP has an updated tooltip to be clearer
- Cosmic Forge AP requires at least one valid planet to be taken (otherwise you would only gain the modifier, not the effect)


Fix :
- Missing conditions to start some of the Special Projects from the Mega Engineering Perfection AP
- Fixed a few instances where black holes weren't identified as such
- Achromatic AP was giving an error log about his variable; updated his tooltip to be clearer

Aktualizace: 26. lis. 2024 v 15.01

Balance :
- Esteemed / Prestigious Trophies AP has their gain per Relics changed logarithmically, lowering the values

Maths, value gained per Relic :
-First relic: 1/(1+(1−1)×0.1)=11/(1+(1−1)×0.1)=1, so 250×1=250250×1=250 Unity.
-Second relic: 1/(1+(2−1)×0.1)=1/1.11/(1+(2−1)×0.1)=1/1.1, so 250×0.91=227.27250×0.91=227.27 Unity.
-Fifth relic: 1/(1+(5−1)×0.1)=1/1.41/(1+(5−1)×0.1)=1/1.4, so 250×0.714=178.57250×0.714=178.57 Unity.
-Tenth relic: 1/(1+(10−1)×0.1)=1/1.91/(1+(10−1)×0.1)=1/1.9, so 250×0.526=131.58250×0.526=131.58 Unity.


- Diplo Weight changes :
-- Ambitions from +25% to +10%
-- Ascension Path - Diplo choice when from +25% to +10%
-- Ascension Specialization - Every diplo option -10%
-- Power Projection Specialization - Every diplo option from +25% to +5%
-- Diplomatic Academy - Tier 1 from +15% to +5%
-- Federation Focus from +10% to +5%
-- Mega-Engineering Perfection - Interstellar Assembly from +25% to +15%
-- Harbinger from +20% to +10%

Aktualizace: 23. lis. 2024 v 2.12

Fix :
- Missing localization in other languages

Aktualizace: 23. lis. 2024 v 1.50

Fix :
- Missing icon for Cosmic Anchor Kilostructure
- Missing parameters for the Call of the Storm Special Project

Aktualizace: 22. lis. 2024 v 14.36

Updated to 3.14.1

New :
Empire Specialization - Kilostructures :
    Cosmic Anchor :
  • Tech Requirements : Advanced Storm Manipulation Tech
  • Produces Energy and Physics while in a Storm; 2 Tiers
  • Stations Production : +10% / +30%
  • Tier 2 : Lock a Cosmic Storm in place, to use it to your benefits


Empire Specialization - Ascension Perks :
    Call of the Storm :
  • Tech Requirements : Advanced Storm Manipulation Tech; >2 AP; NOT Crisis, Custodian, Emperor, Subject, Defender of the galaxy AP; Storm Chasers; Limited to 1
  • Start Player Crisis : Call of the Storm
  • Unique Ressource, Building, Decision / Spy OP to start Cosmic Storm
  • Bonuses for Fleets in Storm; Access to a dozen of techs, and the Cosmic Anchor Tier 3
  • 2 new Cosmic Storms; Including a Galaxy-ending Storm that need to be stopped, as it gets progressively worse
  • Option to disable AI to take it; failsafe to disable going for Custodian / Emperor


Balance :
- The special project from the Power Projection - Relics AP
-- The Rift bonus from has also +200 Astral Threads Max Resource
-- Now, it requires 4 categories done to gain the bonus
- Clonal Degeneration will not start before 2240
- Modified Ambitions modifiers :
-- Diplomatic : +5 Spy Network Level
-- Advanced Diplomatic : +15 Spy Network Level
- Modified Ascension Specialization Technological - Research Grants modifiers :
-- Tier 1 : +10% Specimen Production
-- Tier 2 : +20% Specimen Production
-- Tier 3 : +35% Specimen Production; +0.5 Energy Upkeep, instead of +1; No more Head Researchers (wasn't great to deal with Gestalt)


QoL :
- The categories of relics from the Special project from the Power Projection - Relics AP; the relics now respect the the way the wiki has arranged the categories; except for the Galatron which has his own category


Fix :
- Missing projects for Mega-Engineering Perfection AP for my own Kilostructures
- A lot of features unlocked was shown as modifiers in techs, not anymore


3.14 Update :
- Origins / Civics accounted
- Grand Archive Megastructure accounted
- New relics accounted
-- Curator Relics have their own category in the Power Projection - Relics AP Bonuses (+15% Specimens Production)


Balance :
    Origins :
  • Genetic Selection : -15% Space Faune Upkeep

    Civics :
  • Private Investors : +20% Specimen Selling Cost
  • R&D : +10% Specimen Production
  • Artificial Food : +15% Culling Reward
  • Observationist : -10% Gravity Snare Cooldown
  • Growing Pods : +15% Space Faune Bredding Chance

    AP :
  • Artificial Gravity : -15% Gravity Snare Cooldown
  • Sanctuaries : +15% Capture Chance, +25 Vivarium Capacity
  • Explorer's Instinct : +50 Vivarium Capacity
  • Stellar Architects : +50 Vivarium Capacity
  • Agricultural Revolution : +33% Culling Reward
  • Panopticon : +10% Capture Chance
  • Project Cradle : +100 Vivarium Capacity

  • Quantum Nexus : +25% Specimen Selling Cost
  • Global Conglomerate : +25% Specimen Selling Cost
  • Starborne Philosopher : +10% Specimen Production
  • No One's Home : +10% Specimen Production
  • Where the Secret Sleeps : +20% Specimen Production
  • Fermi paradox : +50% Specimen Production

  • Harbinger (if the Relics AP) : +10% Specimen Production
  • Prestigious Trophies : +25% Aesthetic Wonder Specimen Production
  • Esteemed Trophies : +25% Galactic History Specimen Production
  • Artifacts Restoration : +33% Specimen Production

    Buildings :
  • Archeology Headquarters : +25% Xeno Geology Specimen Production

    Ambitions :
  • Technologic : +15% Specimen Production
  • Advanced Technologic : +25% Specimen Production

Aktualizace: 18. říj. 2024 v 2.31

Updated to 3.13.2

Balance :
- The Project Tempest Genesis AP can only be taken once per game
- The Project Entropy AP can only be taken once per game
- The following AP can't be taken if you're a subject : Ruin and Desolation, The Fall of Everything, Project Entropy, Project Tempest Genesis, Destiny, and Singularity


QoL :
- The Project Tempest Genesis AP is now next to the previous Projects; easier to choose one when you can see them all


Fix :
- Missing localization, in languages other than english
- Missing icons in outliner for Kylostructures
- Missing icons in megastructures build menu for Kylostructures
- Cleaned a bit the error logs
- Districts not hiding as they should when using the option to disable them

Aktualizace: 25. zář. 2024 v 12.23

Updated to 3.13.1

Empire Specialization - Lost Techniques :
New Lost Techniques :
  • +20% Pop Growth
  • +8% Happiness
  • +15% Robot Production
  • +15% Jobs Energy Production
  • +2 Rare Crystals
  • +15% Exotic Gaz; -5% Minerals
  • +10% Shield
  • +25% Energy Station Production
  • -15% Gateways Cost
  • -10% Empire Size from Districts
  • +10% Research Speed
  • -20 Crime

Added an option to limit how many Lost Techniques can be drawn: 0; 3; 6; 9. Default: 6


Empire Specialization - Heart Worlds :
More Districts :
Added basic districts to build on most planets, you can more easily focus on research, trade, unity, amenities or military
Those kind of replace the role of infinite buildings that produces those ressources

Ecumenopolis Depreciation :
Ecumenopolis will turn into Relic Worlds after 15 years if abandoned; can be disabled in options

Relic Worlds Delves :
Explore the ruins, find some Ressources and recover more Lost Techniques
Use a Decision; if using the Districts below, need the Archaeological District


Additional Districts :
    Resources Districts :
  • Trade
  • Science
  • Unity
  • Amenities
  • Military
  • Integrated from More Standard Districts by corsairmarks; avoid using both at the same time


City Districts :
    Sky :
  • Requirements : Vertical Habitat Engineering tech
  • +3 Housings; +2 Clerk
  • +5 Amenities or +5% Happiness

    Subterranean :
  • Requirements : Subterranean Infrastructure Mastery tech; planet size >10
  • +7 Housings; +2 Clerk
  • +2 Defense Armies; +10 Crime

    Aquatic :
  • Requirements : Aquatic Urbanization tech; wet world
  • +4 Housings; +2 Clerk

They all affect Orbital Bombardment Damage; and +0.5 District with the Urban Expension Protocols tech
Those are affected by hive / machine; gain housings like the main City District
All limited in numbers, generally 2; +2 if Mastery of Nature / Environmental Architects


Special Districts :
    Archaeological :
  • Requirements : Relic world, Precursor or an archaeology site; only 1
  • +2 Housings / Archaeoengineers (+1 with Archaeo-Engineers AP)
  • +10% Researcher Production

    Astral Observation :
  • Requirements : +1 if Astral Rift/Scar; +1 Planetary Storm Negation tech
  • +2 Housings / Astrometeorologist (+1 with Storm Convergence AP)
  • +10% Researcher Production
  • +1 Energy/Minerals/Food if Cosmic Storm


Balance :
- Both the Terraforming Mastery Tier 3 and Advanced Ambition : Planet Sculpting bonus now give access to Toxic terraforming like vanilla (planets with the Toxic Terraforming Candidate Modifier)
-- Using the Detox AP will not be useful
-- Requires the Toxoids DLC now; no more molten worlds terraforming either
- AP Projects cost edited :
-- Cradle : -15000 Energy/Food => -25000 Energy/Food, -150 Influence
-- Entropy : -15000 Energy/Minerals => -75000 Energy, -350 Influence
-- Gargantua : -15000 Energy/Minerals => -75000 Minerals, -100 Influence


Fix :
- Some Origins will be blocked for primitives country
-- Civics should be blocked by default by Paradox; maybe they could still reform through


3.13 Update :
- Most Deposits are now protected from terraforming
- The Singularity AP / Situation will use the Cosmic Storms, if available
- New relics accounted
- New precursors accounted
- New Galactic Weather Control AP accounted
- New origin and civics accounted
-- Planetscapers civics will count like Mastery of Nature for the Living Planet origin


Empire Specialization - Ascension Perks :
    Storm Convergence :
  • Requirements : Advanced Storm Manipulation tech
  • Capital Medium Storm Attraction
  • +25 Unity / Science per Storm inside borders
  • +25% Terraforming Speed in a system with a Storm

    Project Tempest Genesis :
  • Requirements : Advanced Storm Manipulation tech; 50000 Energy, 250 Influence
  • Spawn a Cosmic Storm on the capital
  • Spawn Cosmic Storms in the galaxy at random (quantity depends on galaxy size and year)
  • +10% Research Speed / Diplomatic Weight while Capital is under a Cosmic Storm
  • -10% Devastation from Cosmic Storm


Civics :
    Stormfall :
  • +10% Sublight Speed
  • +10% Evasion / Sublight Speed inside a Cosmic Storm
  • -10% Hostile ship Fire Rate inside a Cosmic Storm, if one of your fleet is present

    Tempest Infusion :
  • +5% Energy Job Production
  • While a planet is in a Cosmic Storm:
  • +15% Resources from jobs
  • +15% Unity from Jobs

Aktualizace: 30. čvn. 2024 v 5.36

Update 3.12.5

Aktualizace: 30. kvě. 2024 v 9.41

Update 3.12.3

New :
Empire Specialization - Kilostructures :
Massive orbital installations designed for unparalleled efficiency. Kylostructures revolutionize space infrastructure with advanced capabilities. Can be turn OFF in the options.

    Orbital Shipyard :
  • Tech Requirements : Orbital Ring Tech
  • A modified Orbital Ring used exclusively for shipmaking; 3 Tiers, up to :
    - 9 shipyard
    - 35% Build Speed
    - -35% Build Cost

    Asteroid Defense Station :
  • Tech Requirements : Corps of Engineers Tech
  • Uses asteroid to produces cheap static defense; 3 Tiers, up to 30 asteroids
  • Each Defense Station will fuse defenses together
  • Missing Asteroids are replaced every 2 years

    Aether Reactor :
  • Tech Requirements : Astral Harvesting Tech
  • Uses an Astral Scar to produces Astral Threads and reduce upkeep cost; 3 Tiers
  • Fleet and Station Upkeep: -10%
  • System Fleet and Station Upkeep: -30% / -60% / -90%
  • Ruined version can spawn


Empire Specialization - More Astral Edicts :
  • Additional Astral Edicts, unlocked by the Planar Mastery astral action:
    - +1 Encryption
    - +50 & +10% Unity
    - Create an Astral Scar, once


Balance :
- Arc Furnace & Dyson Swarm are counted at 20% value for Megastructures Count
- My Kilostructures are too valued at 20%
- The Forgemaster council position had a typo, it's now 5% Alloy


Fix :
- Fixed an error with the Ship Builder civic; with the Battlewright and Arctrellis
- Generated fleets and ships would not have a random name setup, rather "RANDOM"

Aktualizace: 18. kvě. 2024 v 13.27

Fix :
- The Cosmic Forge AP didn't check for Dyson Swarm tier. It has to be Tier 3
- Ascension Specialization : Admin - Talent Lookout didn't give the +3 levels to leaders
- Reworked Ascension Path : Modularity Path didn't ask for the proper DLC
- Reworked Ascension Path : Modularity / Virtuality / Nanite requires to be a Machine Empire (or you will have a bugged event permanently)