Garry's Mod
Lua Patcher
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Aggiornamento: 11 set 2024, 6:56

Version 2.3.0

Fixed every other module except the primitives patcher not working
NPC:SelectWeapon and PLAYER:SelectWeapon now do nothing when not given the weapon classname argument
NULL:SetPos now does nothing

Aggiornamento: 6 lug 2024, 5:43

Version 2.2.0

Fixed addon being potentially less effective on Linux systems

Aggiornamento: 25 apr 2024, 3:13

Version 2.1.9

Changed a few error log messages to be more clear
PHYSCOLLIDE:TraceBox now returns false when no origin is specified
net.Start now calls net.Abort if a message was started

Aggiornamento: 6 apr 2024, 8:48

Version 2.1.8

Made ENTITY:PhysicsInit actually call ENTITY:PhysicsInit when SOLID_NONE is used
NULL:EnableGravity and NULL:EnableMotion no longer generate errors

Aggiornamento: 21 feb 2024, 3:35

Version 2.1.7

Made ENTITY:PhysicsFromMesh do nothing when first argument is not a table

Aggiornamento: 31 gen 2024, 6:49

Version 2.1.6

Fixed ENTITY:PhysicsInit always returning nothing

Aggiornamento: 31 gen 2024, 6:40

Version 2.1.5

ENTITY:PhysicsFromMesh now does nothing when first argument is non-iterable
ENTITY:Physicsinit(SOLID_NONE, ...) now takes one tick to actually remove the entity's physics object
NULL:SetNWString, NULL:GetNWString, NULL:GetNWInt, etc. no longer causes errors
Fixed performance issue on vgui.Create when parent is nil

Aggiornamento: 14 gen 2024, 10:16

Version 2.1.4

NULL:GetNWBool now returns false instead of throwing an error
NULL:GetNWEntity now returns NULL instead of throwing an error
NULL:GetPrintName now returns "[NULL Entity]" instead of throwing an error
vgui.Create with invalid second argument now assumes parent is nil
hook.Remove no longer errors when first argument is invalid and not a string or second argument is either a function, number or bool

Aggiornamento: 22 dic 2023, 8:29

Version 2.1.2

Illegal characters are now removed when trying to run a command from Lua
DynamicLight first argument now defaults to 0

Aggiornamento: 5 dic 2023, 4:36

Version 2.1.1

ENTITY:SetBodyGroups now does nothing when given nil
ENTITY:SetColor now does nothing on non-table values
CreateConVar now converts help text type to string
CreateParticleSystem no longer errors when given a non-vector offset