Space Engineers

Space Engineers

Build Info (bleeding edge build)
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Actualizare: 8 aug. 2023 @ 19:50

Chat commands
- Added /bi sort command to display a list of blocks or components sorted by a specified value (hp, mass, volume).
The list can also be exported to file for easier searching.
- Made chat command argument parsing fully case-insensitive.
- Added "show construction models" binding to /bi help.

Other
- Fixed "clearence" spelling in labels and code.
- Fixed PB action status printing empty lines.

Actualizare: 2 aug. 2023 @ 22:00

- Fixed refinery estimated refine time.
- Fixed PB detailed info getting hidden for MP clients.
- Added error message for missing ammo or mag, with mod context.
- Optimized PB's last echo storage + small fixes.

Actualizare: 28 iul. 2023 @ 5:36

- Fixed ammo&mag lookups to fail safely in case they don't exist.
- Fixed some mods' terminal blanking at intervals with auto-refresh.

Actualizare: 8 iul. 2023 @ 21:16

Toolbar status
- Added status for Stockpile to show filled % (for groups too).
- Fixed battery group not showing ++ when charging at max speed.

Multi-select detailed info
- Added power storage for jumpdrives.
- Added "max" for power storage too (was only printed for gas storage).

Other
- Added character gravity multiplier to /bi serverinfo.
- ModderHelp: fixed chat message for "errors in mods" shown when only warnings or notices are present.

Actualizare: 5 iul. 2023 @ 6:24

New features
- Screen tooltips (currently only used for textinfo box)
These tooltips can be hovered while chat is open (cursor rendered by the mod).
Lines that have tooltips will have a square blue i icon.
Various explained things from /help were placed into these tooltips in the proper context, and in their place the blue-i-icon is explained.


Block TextInfo box
- Added ricochet info and a lot of details about ammo in the screen tooltips.
- Added ladder climb speed.
- Tweaked Airtight text, especially for doors.
- Fixed Airtight face count not properly counting PressurizedWhenOpen.
- Fixed "Explosive Res" showing up for blocks without fatblock (fully deformable armor).
- Fixed conveyor count to ignore unreachable conveyors (found on large gatling & missile launchers).


Overlays
- Ports that are smaller than 0.2m on all sides get resized to 0.2m, otherwise ports cannot be smaller than 0.05m on any axis.
- Changed label&color of unreachable conveyors to be "Inventory/Terminal access".


Terminal
- Refresh button turned into Auto-Refresh toggle.
- Tweaks to separator/no separator spacing.
- Fixed assembler & refinery blueprint production times being wrong when using upgrade modules.
- MultiSelect: Added total forces and per-side forces when selecting only thrusters.


ModderHelp
- Tweaked chat message, only shows one (worst).
- Added external mountpoint checking (Start/End < 0 or > Size), these allow blocks to be placed but get detached if any block on the grid is removed.
- Added HasPhysics=false & IsStandAlone=true warning.
- Added MyVisualScriptLogicProvider event checking for overwrite or pre-existing hooks (checks it in all worlds but respects ModderHelpAlerts config setting).


Other
- Changed default for detailinfo buttons positions because of fixes to UI.
- Items that cause container to explode are mentioned in their inventory tooltip.
- Init errors now cause the mod to self-kill instead of erroring during loading which can lead to other problems.
- Fixed toolbar status for group parachute open/close giving >8 characters error.

Actualizare: 25 mai 2023 @ 8:02

Terminal
- Removed color from detailedinfo separators (they sometimes cause auto-scroll).
- Trimmed leading newlines from other mods customdata to have things tighter.


ModderHelp
- Cloud stuff partially re-enabled, now checks if path is valid and adds a generic helper message, because there's also an issue with same texture used in different planets on same mod would mix up the messages. Learned a lot about the insanity of cloudlayers though.
- Added notes on various other errors from F11, like "possible entity type script logic collission", "invalid definition id", "following blueprints could not be post-processed", "error loading spawn group", "loaded only 6/6 phases".
- Added custom definition error for respawnship prefab not found.

Actualizare: 23 mai 2023 @ 17:12

- Hotfix: disabled cloudlayer error from ModderHelp for now until I can investigate what is up with it.

Actualizare: 23 mai 2023 @ 13:52

ModderHelp
- Added info to notices about mountpoints for local mods (elevated to error, added workaround).
- Combined all IsAirTight recomendations into 2 notices, definitions grouped by file (local mods only).
- Checks cloudlayer texture errors and adds proper file checks and reduces it to notice if both files exist (for all errors).
- Checks errors for the fake model error every 3s and appends the mention that it's a fake error and should be ignored (also reduces it to notice level; for all errors).

NOTE: ModderHelp stuff only edits messages that show up in F11 menu, ones in log cannot be modified.

Actualizare: 21 mai 2023 @ 16:20

- ConfigMenu: tweaked ToolbarInfo left-side preset's position (a pixel difference) and added 0.9 scale too.
- ServerInfo: added case for 0 mods to not make GUI look weird.
- Added config setting for ModderHelp alerts.
- ModderHelp: Changed notices to be notice severity (not error), they can now be readable with their gray text because of the added background.
- Changed how buildinfo versions kill other versions (still needs regular release to get this update to work properly).
- Added a check for a game bug for DS started with trailing slash on -path, it prints to SE log and console if it detects it.
- Fixed TypeExtensions ambiguity errors that some people experienced.

Actualizare: 17 mai 2023 @ 23:15

TextInfo
- Connector shows connection port size.
- Added some info for AI blocks (lots still inaccessible and/or buggy).
- Added power info for event controller, emotion controller, heat vent and contract block.
- Added "can track sun" to custom turret controller.


ConfigMenu
- Added ToolbarInfo presets, currently only default and left side HUD (the initial default).
- Changed colors to show default vs changed (similar to the new serverinfo window).
- Fixed texbox background setting showing HUD value as non-default.
- Fixed confirmation for reset to defaults having color info in its name.


Overlays
- Added searchlight turret limits, camera and light position overlays.
- Fixed autocannon not having muzzle overlays.
- Fixed interior turret overlay being backflipped like the preview (which I cannot fix for keen).
- Re-wrote the weapon data retrieval with a structure more similar to the game to increase accuracy.


Toolbar info & Action status
- Added & improved action icons to various actions (emotion controller, new AI blocks, common LCD controls, turret controls, cockpits, sensors, etc).
- Added a custom monospaced font specifically for use in toolbar status
This allows me to get exactly 8 characters without status vanishing because of the unknown width I'd have to maintain.
I also can add custom icons to it to reduce the need for words (which I did).
- Changed default status font size from 0.46 to 0.45 to maintain compatibility with all resolutions (if you're using default, you'll be changed to new default automatically).
- Made status text size to auto-adjust based on language rescale (only if >1) and toolbar item texture size (custom HUDs would be changing this).
- Tweaked status of various actions to include icons.
- Added laser antenna connect/idle status to show current connection iconified (for groups too), and distance for single block.
- Checked all custom status to ensure they fit with the new font, added icons in some places and tweaked a few in others.
- Renamed actions' display name for offensive combat block to differentiate between stay-at-range and circle-orbit ones actions.
- Added custom status for target mode and attack mode (from new AI combat blocks).
- Removed platform icon from player names in my action status (used in control actions to show who's controlling it).
- Fixed toolbar info box remaining selected after leaving draggable context.
- Added checks if any mods spam new action instances (which remain in memory because of my tracking).


Terminal
- Added "Control:" to various controllable blocks.
- Added distance to laser antenna's other laser antenna.
- Colored separators gray to not stand out so much.
- Added empty/full bottles amount to gas generator as well as inventory stats.


Other
- Added platform icons to font used in textAPI windows.
- PickBlock now checks DLC before adding to toolbar.
- Fixed text info not updating when un-hidden (show on press, hud hints, etc).
- Fixed tooltip errors from blueprints with inexistent results.
- Added file exist check for code pointing to assets in its own folder, to catch some misdownloads or something.