Space Engineers

Space Engineers

Build Info (bleeding edge build)
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Actualizare: 22 dec. 2023 @ 22:57

- Changed SpectatorControlInfo to only show for user-controlled spectator (prevents showing it for mods that use spectator camera for other purposes like over the shoulder camera).
- Added "HUD: Spectator Control Info" in config file and config menu (chat+F2).
- Config file's flags settings can now be all set at once, quote from the config file itself:

# To change all flags at once, after '=' add one of these: none, all, default
- Fixed missile reload tracking not counting shots in MP.

Actualizare: 26 nov. 2023 @ 1:24

- Optimized weapon reload tracking with events.

Actualizare: 21 nov. 2023 @ 0:07

Spectator Control Info
- Multipliers now show 4 digits of precision.
- Added mention that rotation multiplier is disabled by mod config.
- Made box stick be pre-sized to expected width to not scale around too much and not render text over the cut corner.


ModderHelp - CheckVSLPEvents
- F11 menu now prints all the info that would be in the log for easier reporting by players.
- Changed the definition error to be for "Unknown mod" in "Unknown script" to avoid players stopping to read after "Buildinfo has an error" :P
- Tweaked text to be clearer that other mods are causing this and better structured the steps on what to do.
- Improved identification with printing the entire namespace for instanced methods.
- Added a check for session and gamelogic components to directly identify the mod.
- Prints sub-delegates instead of just mentioning how many there are.

Actualizare: 16 nov. 2023 @ 15:46

- Fixed HUD mass being slightly off at 1x block inv multiplier or possibly going negative at higher block inv multiplier.
- Fixed some number formatting not properly formatting negative numbers.

Actualizare: 8 nov. 2023 @ 18:23

Goodies
- Terminal Underlays- overlays for selected blocks in terminal, along with selection box over it to identify which block you're selecting in terminal if it's visible in background.
- Added "/bi getgroup" command to get block variant for a block.


Tweaks to recently released
- WeaponModeIndicator: New Icon, notification, tooltip and behavior improvements, hide bind when gamepad is in use.
- SpectatorInfo: Tweaked bindings display.


Text Info Box
- Improved LCD info + fixed render ranges
- Added tooltip to mod line which can be clicked to go to mod's steam page
- Added 0 projectile count condition for not printing stats
- Added "Mountpoints have ..." if mountpoints have masks or couplingtag.
- Added explosion flags awareness to missile ammo tooltip
- Replaced "Deconstructs: N%" with actual grind time
- Tweaked weapon ricochet info and tooltips to include min-max ricochet stuff and pointing towards overlay for simulation.
- Tweaked internal info formatting + added it to top parts
- Swapped "Camera field of view" numbers around
- Fixed piston max unsafe force showing infinite
- Fixes for leaving behind tooltips and rendering over textAPI menu
- Fixed warhead radius to be accurate to the overlay simulation
- Fixed gatling guns and turrets having "wrong" RPS


Overlays
- Added ricochet simulation to ricochet-supporting weapons.
- Changed accuracy cone to find shortest range ammo for preview mode and moved at the end of the cone.
- Hiding pitch/yaw and camera lines if turret is being viewed right now.
- Added CouplingTag support to mountpoints and tweaked stuff
- Added "Camera" small label to camera lines for turret&searchlight
- Added camera view indicator in camera block
- Hidden forward/up/right labels in specialized mode
- Fixed turret&searchlight camera indicator being wrong
- Reduced pitch/yaw limit text label to 0.75 and made it always on top
- Changed transparent gradient to linear and added an SRGB for special cases
- Camera & searchlight hide indicators if currently viewed
- Fixed overlays not respecting ModelOffset
- Fixed barrel indicators being stubby because the original data is not normalized.
- Fixed turret subpart data being rotated sometimes
- Fixed accuracy cone being skewed


Mutli-select detailed info
- Added unfinished/damaged/broken
- Added "N outside of view".


ToolbarInfo & Action Status
- Changed how selected LCD is detected + LCD # in group actions too
- Fixed game's button panel icon textures for toolbar slots (fixed transparency).
- Fixed error when opening G-menu while aiming at an useobject.
- Fixed equipping weapon in slot1 being ignored sometimes.
- Improved shoot status with charge %.


Screen Tooltips
- It now tries to avoid the bottom & right side HUD.
- Suppress clickable tooltip lines when textAPI mod menu is opened.


Other
- ModderHelp: Added hints for audio errors & warnings.
- Updated list of vanilla definitions for v203.5
- ConfigMenu: Fixed reset not refreshing textbox.
- Fixed FadeColorHUD() to not get colors over their actual values.

Actualizare: 23 oct. 2023 @ 6:46

Goodies
- Added Spectator Control Info
A small box on the HUD top right when in spectator mode (hidden with HUD) which shows the multipliers for linear speed and view speed.


Config
- Added "Spectator: Allow Rotation Modifier" which defaults false (vanilla behavior would be true).
Spectator uses ctrl+scroll to change view sensitivity, this bind collides with other things and it's easily accidentally triggered so I opted to make it gone by default, and you can re-enable it with this setting if you really want to.


Text info box
- Warhead info now shows radius increase for nearby warheads mechanic and explains it further in a tooltip, also shows the hardcoded max radius of 30m.
- Changed gyro's "Force" to "Torque" and appropriate unit (same numbers as before, merely a display change).


Overlays
- Warhead got explosion radius display + the nearby warheads area display.
It also does scan for warheads in that area and adjusts the radius and center accordingly.


Other
- ItemTooltips: Fixed errors from blocks with null DisplayNameText
- ModderHelp: Added DisplayName null-checking for blocks as it is very unexpected and can crash other mods, aside from being confusing in the UI.
- Small optimizations to sphere and capsules to not draw some lines more times than necessary.

Actualizare: 15 oct. 2023 @ 22:48

Goodies
- Added Weapon Mode indicator in HUD (display of a vanilla feature, toggled via color picker bind).
Also has a config setting for position and scale, can also be dragged while in chat+F2 menu.

- Added ToolbarInfo box for all in-GUI toolbars (timers, event controller, etc) which is especially useful in showing PB run args.

- Added Event Controller for EventToolbarInfo box (bottom left in toolbar config for event controller block) which has customized explanations per event. Mod events will show generic true/false.

ScreenTooltips
- Added tooltips to block text for refinery & assembler's speed & efficiency lines.
- Added tooltips to block text for all blocks' upgrade ports to explain it's about upgrade module blocks.
- Fixed cursor and highlight rendering under block text box.
- Fixed cycling HUD while holding a block would remove the tooltip awareness (entering chat not showing cursor).

Other
- Fixed toolbar info boxes not respecting UI background opacity and hovering them now uses a minimum 80% opacity for it to be seen that hovering does something (draggable).
- Changed ship overlay's "ship center of mass" (green) to render always under the grid specific (orange) info, also sorted the grid ones by distance to camera.
- EventToolbarInfo no longer hides its header based on toolbar labels' config option (might lead to confusion as to what mod adds this one so just leaving it only for that because it's on the HUD always in view).
- Fixed ShipTool InventoryBar from acting weird when cycling HUD or gamepad use.

Actualizare: 27 sept. 2023 @ 1:13

Config
- HudStatOverrides setting was removed and its value not being passed along as it was too generic and might've been turned off from bugs in the past, please check the new settings for HUD stats.
- Added HudFontOverride, HealthOverride, MassOverride and CockpitBuildHideRightHud settings in config file and config mod menu GUI.
- Made ToolbarActionStatus setting require ToolbarStatusFontOverride in order to work because unknown symbols in status looks like a bug.
- Lots of code design changes to improve some performance and flexibility, but there might be new bugs, please test the HUD stats and HUD modification things (like the new settings), and the ones that require HUD refreshing (HudFontOverride).


Other
- Added custom toolbar status for FocusLockedTarget action - only shows target lock info because API does not work to detect its target reliably on all block types that have this action (like the CTC).
- Renamed consumers/producers to input/output in multi-select detailed info.
- Changed "dmg/mag" in magazine tooltips rounding from 2 to 5.
- Changed number rounding in general to zero-fill up to 4 if the rounding is past 3, and prevented 3-rounding cases as to not be ambiguous with thousands separator.
- Changed how economy currency is retrieved (no more hacky workaround).
- Added error handling per-item/block when generating tooltips along with printing the item/block's id, to help narrow down when a mod causes issues there.
- Fixed pre-log-init errors failing to log in mod's log.


ModderHelp
- Added hint for errors caused by missing <CriticalComponent tag.
- Added hint for errors caused by XML syntax errors which don't show any stack trace in F11 menu but do in SE log.
- Added mod and Data folder exist checks for PHASE n/6 (only for local mods).
- Added check for <Size> having 0 or negative values (which also misleadingly triggering the Center and Mountpoint checks, but now those are skipped if Size is the problem).

Actualizare: 8 sept. 2023 @ 11:15

- TextInfo: Added a green "Resists small thrust flame" if applicable.
- VSLPEvents: Fixed pre-assigned check to ignore other buildinfo versions.

Actualizare: 31 aug. 2023 @ 11:57

- Added new settings to /bi serverinfo: Blueprint Share & Timeout, Aimed Enemy Indicator Distance, Prefetch Voxels Range Limit.
- Added lcd param for /bi sort command, also expanded its help to show params better.
- Updated list of vanilla definitions for analyze ship.
- Fixed Leak Info not being aware that room is sealed on MP clients's side.
- Fixed crash when equipping Holo LCD.
- Fixed ricochet stats not showing.