Stellaris
Ancient Empire 2.0 [Stellaris 4.0]
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Обновление: 27 ноя. 2021 г. в 2:06

Fixed the bug that the ship disable system was not working properly.
Fixed the bug of Beta Area's psionic signal station research project.

Обновление: 26 ноя. 2021 г. в 4:42

Updated the code of terraform.
Updated the code of pop jobs.

Обновление: 22 ноя. 2021 г. в 21:17

New Content:
Added an option to determine whether a ship that needs to be built with the corresponding relic needs to keep the relic activated before it can be built. This will make the ship provided after defeating the Gamma Area defense system and the Shroud Invaders now only need to activate the relic once, without always keeping the relics open, afterwards opening the corresponding relics will increase the ship hull value of these ships.
Added the option to enable/disable the repeatable technologies of this mod.
Added an event chain counter to the psychic environment of the Beta Area, allowing you to view the current state of the galaxy affected by the psionic environment.
Added additional functions to the psionic signal station obtained after the end of the Beta Area event chain.
An additional shipyards has been added to the ancient fortress of Gamma Area. The shipyard component need to be built in the shipyard of the fortress. The number of shipyards provided will increase as the difficulty increases.
Added the means to rebuild the star anchor after completing the Key of Twilight event chain.
Added a shield effect to the advanced fortress complex.
Added secondary components and their acquisition methods for tactical support ships.
The new building ancient navigation beacon allows ancient warships with structural protection systems to jump to its system before being destroyed instead of staying on the front line of the battlefield.
Added special construction icons for ancient ships.
Added some small events.

Bug Fix:
Fixed the bug that the vanilla archaeological site "The Broken Gate" could generate and destroy the special system.
Fixed a bug where the newly generated system was connected to an isolated systems and could not be enter.
Fixed the bug that the ancient titans in the Gamma Area could not trigger the unlock event correctly.
Fixed the bug that sometimes the turrets in the Delta Area could not be generated correctly.
Fixed the bug that dismantling the psionic beacon would sometimes cause the game to crash.
Fixed a bug that if Star in Aurora in the Epsilon Area is in combat when the psionic beacon was being built, it won't be unable to leave the Epsilon Area,.
Fixed the bug that the star killer weapon mode of Star in Aurora would be wrong with the fleet merge/split.
Fixed the bug that the special effects of Shroud Invader's weapon fire could not be displayed correctly.
Fixed the bug that the ancient ship Key of Twilight would sometimes be generated repeatedly.
Fixed the bug that Starlight II would sometimes be generated repeatedly.
Fixed the bug that the sound effect of clicking some ring worlds is missing.

Content update:
The logic of generating systems has been adjusted so that the Gamma Area and the Epsilon Area are less likely to be generated near systems with colonies.
Enhanced the effect of some ancient ship subsystems.
The weapon range of ancient warships will increase as the difficulty increases.
The firing angle of the fixed weapon is reduced to 5°, and their weapon damage is increased.
The ancient titans use fleet command reduced from 30 to 24.
Slightly reduced the speed of most ships in this mod.
After selecting the ship subsystem, it will return to the ancient knowledge window instead of closing all windows.
The ancient space station in Beta Area will not be destroyed within the same day of spawning.
The damage of the psionic projector obtained by completing the Beta Area event chain will change as the difficulty changes.
The Gamma Area defense system and the shroud invaders will have a probability of gaining certain enhancements within the first 60 days of being spawned. It is not recommended to attack the Gamma Area/psionic portals during this period if you are not sure about the strength of your fleet.
When there are friendly fleets in the galaxy, the ancient fortress in the Gamma Area cannot be destroyed, and at the same time, they will not overly attract the enemy fleet's attack.
The ancient titan in the Delta Area will not be destroyed within the same day of spawning.
Ancient ruins will be generated in the ring world of the Epsilon Area.
Reduced the number of Shroud Invaders' ships.
After defeating the Shroud Invaders, the psionic storm of the Zeta Area will no longer exist in the form of a ship, and controlling the Zeta Area will no longer prompt that there is an enemy fleet in the territory.
The special halo provided by starfish's fleet now supports some ships of other mods.
There is a chance that more stellar anchors will be generated in the galaxy.
Reworked the mechanism of the ship's disabled state based on a few flags in the old version, which may bring some compatibility issues to the old saved game, such as the situation where the ship of this mod is abnormally disabled and cannot be attacked.
Set the sorting priority of this mod's buildings so that they will participate in the sorting during construction.
Optimized the execution process of some events to reduce the burden on the game to a certain extent.
Optimized some special effects of particles.
Fixed some localization errors.

Обновление: 24 сен. 2021 г. в 8:59

Fixed the bug that the progress of the research project could not be kept normally after abort.
Fixed the bug that the UI of the ancient knowledge system was misplaced.
Fixed the bug that could build the unfinished megastructure "Ancient Gateway Frame".
Fixed the bug that the "Production Coordination Facility" could not be constructed normally.
Fixed the bug that sometimes the Obelisk of Epsilon Area could not be generated correctly.

Обновление: 18 сен. 2021 г. в 21:48

Fixed a bug that caused the crash of the game by the ship action ui, although I don't know what Paradox changed in 3.1 version to cause it.

Обновление: 18 сен. 2021 г. в 19:36

Fixed a bug that caused the crash of the game by the ship subsystem ui, although I don't know what Paradox changed in 3.1 version to cause it.

Обновление: 15 сен. 2021 г. в 1:18

Optimized some icons and localizations.

Обновление: 14 сен. 2021 г. в 19:24

Update to version 3.1.
Content update:
Some icons have been added.
The type of colony corresponding to production strategy resources has been added.
A building related to strategic resource production has been added.
The number of jobs in strategic resource production buildings decreased by 1.
Epsilon Area: Removed the ability of Star in Aurora to remotely attack the home system of the Extradimensional Invader and Contingency.
Epsilon Area: The duration and requirements of the special projects for collecting Star in Aurora's activity data have become more random.
Epsilon Area: The effect of suppressiion station will decrease as the difficulty increases.
Epsilon Area: Added special effects for the Star in Aurora weapon to attack the system from a distance.
Zeta Area: After the army of the shroud invaders is destroyed, there is a chance that a weaker army will be formed.
Modified some localization.
Some small events have been added.

Обновление: 30 авг. 2021 г. в 8:14

Fixed the bug that the ship would die abnormally under certain circumstances.
Fixed the bug that under certain circumstances, engineering ships of other mods could not build psionic beacons and suppression stations.

Обновление: 23 авг. 2021 г. в 0:58

Fixed a bug that only took 18 days to research ancient ships.