Stellaris

Stellaris

Ancient Empire 2.0 [Stellaris 4.0]
Ergebnisse 311–320 von 374
< 1 ... 30  31  32  33  34 ... 38 >
Update: 21. Aug. 2021 um 8:42

Update: 21. Aug. 2021 um 8:39

Update: 20. Aug. 2021 um 3:14

Fixed the bug that the ancient fortress in the Gamma Area could not be constructed.

Update: 19. Aug. 2021 um 22:42

Now it is not possible to use ancient titans to skip part of the events of the Epsilon Area.

Update: 19. Aug. 2021 um 21:24

Fixed a bug that caused the system selector to incorrectly determine the amount of the selected systems after returning to the previous step.
Fixed a bug that some damage auras working abnormally.
Fixed a bug where researching ancient ships would sometimes cause permanent loss of engineering research points. (This repair cannot take effect on the losses that has been caused)
Fixed a bug that the ancient obelisk of the Epsilon Area sometimes could not correctly identify their owner.

Update: 14. Aug. 2021 um 21:23

Fixed a bug where some triggers were invalid when selecting a system.
Fixed a bug that sometimes caused permanent loss of engineering research points when studying ancient ships.

Update: 14. Aug. 2021 um 18:49

New content:
Added Epsilon Area and related events.
Added some small events.

Content adjustment:
Now the number of ships of mod factions will change with difficulty smoothly.
Ancient ship Key of Twilight is now neutral to other faction (including the vanilla and other mods' crisis and other factions that are hostile to others by default).
Gamma Area defense system will spawn all fleets at the beginning, but they will still wait for a while before they start moving as before.
Ancient fortress of the Gamma Area can now use the jumpdrive by default, without the need to unlock the subsystem.
There is a chance that the fleet of the Gamma Area defense system will have a Titan-class warship.
The relic obtained after defeating the Gamma Area defense system provides a new Titan-class battleship.
Reduced the time required to build the ancient fortress of the Gamma Area.
Reduced the number of points required for some scientific research projects.
Reduced the waiting time before the arrival of the Shroud Invaders.
Reduced the probability of multiple failures in searching for ancient galaxies.
Adjusted the probability of areas generation to make it more difficult for Gamma and Zeta Areas to be generated first.
The sensor technology required by the start event is adjusted to a subspace sensor (level 3 sensor).
Adjusted the loading order of the menu so that several special-purpose edicts will always appear in the upper position.
Ancient ships will clear some bad debuffs in battle (for example, if the weapon's range modification less than -100%, it will cause the ship unable to fire weapons, etc.).
The fleet of the Shroud Invaders will have a chance to have a fleet commander who provides special effects.
Reduced the existence time of the avatars of the Shroud Invaders.
The relics obtained after defeating the Shroud Invaders now provide the building functions of three Starlight series ships.
Reduced the time it takes to repair damaged ancient warships protected by structural protection systems.
The mod weapon is affected by the vanilla repeatable technologies, and the effect of the unique repeatable technologies is reduced.

Bug fix:
Fixed the bug that the combat power of the invading army of Shroud Invaders could not change correctly under different difficulty.
Fixed the bug that could enter the Zeta Area before destroying the secondary portal during the Shroud Invaders events.
Fixed the bug that some weapon turret models were wrong.
Fixed the bug that the industrial section of the ancient ring world could not be displayed and constructed normally.
Fixed the bug that the archaeological event after the end of the Shroud Invaders would not remove the block barriers after completion.
Fixed the bug that the ancient ships obtained through the construction of the dock are not affected by the difficulty modification.

Update: 26. Juli 2021 um 3:33

Fixed the bug that the second archaeological site of the tactical support ships could not be displayed correctly.
Fixed the bug where AI repeatedly started/stopped tracking Key of Twilight special project and destroyed saved games.

Update: 21. Juni 2021 um 9:06

Update: 14. Juni 2021 um 5:01

New contents:
Added some small events.

Adjustments:
Reduce the time needed to study ancient ship systems.
The psionic environment research in the Beta Area can be started after the capital system is affected, and there is no need to wait for the dead pops to exceed 8.
Slightly lowered the mtth time of the Beta Area Psionic Environment Research.
Changed some events' picture.

Bugs fix:
Fixed the bug that sometimes Beta Area Psionic Environment Technologies could not be obtained correctly.