Stellaris
Ancient Empire 2.0 [Stellaris 4.0]
Exibindo entradas 81–90 de 374
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Atualização: 19/nov./2024 às 0:17

Updated Ancient AI Constructor of Distance Stars.
Fixed some localisation errors.

Atualização: 14/nov./2024 às 21:44

Fixed a bug where multiple extragalactic exploration fleets could be accidentally spawned.

Atualização: 13/nov./2024 às 7:24

Fixed a bug where sometimes the Extragalactic Exploration Fleet battle would not end correctly.

Atualização: 13/nov./2024 às 7:20

Fixed a bug where extragalactic exploration could carry too many resources.
Fixed a bug where multiple juggernauts could be spawned.
Fixed some localisation errors.

Atualização: 12/nov./2024 às 7:32

Fixed some localisation errors.

Atualização: 12/nov./2024 às 1:50

Reduced the effect of Shroud Invader's blockers.
Fixed some localisation errors.

Atualização: 11/nov./2024 às 18:57

Fixed some localisation errors.

Atualização: 11/nov./2024 às 9:49

Fixed a bug where country not using food cannot research extragalactic exploration project.
Fixed some localisation errors.

Atualização: 9/nov./2024 às 8:01

Scaled the values ​​of the extragalactic exploration fleet to prevent data overflow.
Fixed a bug where the extragalactic exploration fleet would not be destroyed due to lack of resources.
Fixed a bug where you could carry more resources than the upper limit in the extragalactic exploration fleet configuration panel.
Fixed a bug where the extragalactic exploration fleet could not carry void series ships.
Fixed a bug where some extragalactic exploration events can not be triggered correctly.
Fixed some localisation errors.

Atualização: 1/nov./2024 às 1:23

Updated to Stellaris 3.14.*.
Removed vanilla event in on_damage_taken on_action for optimize propose.
Using the Ancient Astronomical Observation Station gives a chance to discover some already spawned Ancient Systems.
Researching Ancient Environment Facilities gives research options to remove blockers.
Added extragalactic exploration event (not fully finished).
Added generic ringworld colony_type for producing Living Metals, Nanites, Dark Matter, and Zro.
Psionic Conduit nodes give a bonus to Psionic Conduit production.
Fixed a bug where the difficulty modifier for Nanites-Living Metal Crystallized Armor for S and M slots was incorrect.
Fixed some localisation errors.